Philipp Schaper
Orcid: 0000-0001-5960-7921Affiliations:
- University of Würzburg, Institute of Computer Science, Germany
According to our database1,
Philipp Schaper
authored at least 24 papers
between 2015 and 2024.
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Bibliography
2024
Improving word reading skills of low-skilled readers: An intervention combining a syllable-based approach with digital game-based features.
J. Comput. Assist. Learn., October, 2024
Integration of a social robot and gamification in adult learning and effects on motivation, engagement and performance.
AI Soc., February, 2024
2023
Effects of Social Ingroup Cues on Empathy Towards an Intelligent Virtual Agent With a Mixed-Cultural Background.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, 2023
2022
Proc. ACM Hum. Comput. Interact., 2022
The impact of mixed-cultural speech on the stereotypical perception of a virtual robot.
Frontiers Robotics AI, 2022
Social Robots in Applied Settings: A Long-Term Study on Adaptive Robotic Tutors in Higher Education.
Frontiers Robotics AI, 2022
Second Language Learning through Storytelling with a Social Robot - An Online Case Study.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022
Investigating Adaptive Robot Tutoring in a Long-Term Interaction in Higher Education.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022
Don't Touch This! - Investigating the Potential of Visualizing Touched Surfaces on the Consideration of Behavior Change.
Proceedings of the Persuasive Technology - 17th International Conference, 2022
A Theory Based Adaptive Pedagogical Agent in a Reading App for Primary Students - A User Study.
Proceedings of the Intelligent Tutoring Systems - 18th International Conference, 2022
2021
Non-native speaker perception of Intelligent Virtual Agents in two languages: the impact of amount and type of grammatical mistakes.
J. Multimodal User Interfaces, 2021
Interact. Comput., 2021
Social robots and gamification for technology supported learning: An empirical study on engagement and motivation.
Comput. Hum. Behav., 2021
Proceedings of the Persuasive Technology - 16th International Conference, 2021
Comparing a Robotic Storyteller versus Audio Book with Integration of Sound Effects and Background Music.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021
Anthropomorphize me!: Effects of Robot Gender on Listeners' Perception of the Social Robot NAO in a Storytelling Use Case.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021
Internalisation of Situational Motivation in an E-Learning Scenario Using Gamification.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021
2020
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020
2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Tight Times: Semantics and Distractibility of Pneumatic Compression Feedback for Wearable Devices.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019
2016
Proceedings of the Mensch und Computer 2016, 2016
Proceedings of the Mensch und Computer 2016, 2016
2015
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015