Philipp Brauner
Orcid: 0000-0003-2837-5181Affiliations:
- RWTH Aachen University
According to our database1,
Philipp Brauner
authored at least 60 papers
between 2010 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Mapping Acceptance: Assessing Emerging Technologies and Concepts through Micro Scenarios.
CoRR, 2024
Integrating Interactive Performance Analysis in Jupyter Notebooks for Parallel Programming Education.
Proceedings of the IEEE International Parallel and Distributed Processing Symposium, 2024
2023
Editorial: Technology for the greater good? The influence of (ir)responsible systems on human emotions, thinking and behavior.
Frontiers Comput. Sci., 2023
What does the public think about artificial intelligence? - A criticality map to understand bias in the public perception of AI.
Frontiers Comput. Sci., 2023
Exploring Bias in Public Perception of Artificial Intelligence: A Criticality Map Analysis.
ERCIM News, 2023
Behaviour Trees for Representing Human-Robot Collaboration Processes in the World-Wide Lab.
ERCIM News, 2023
Using Commercial Children's Smart Pens for Prototyping Interactive Science Communication Media in the Digital Transformation of Production.
Proceedings of the Mensch und Computer 2023, 2023
Sustainability in the Internet of Production: Interdisciplinary Opportunities and Challenges.
Proceedings of the IEEE International Symposium on Technology and Society, 2023
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2023
Vision Paper: Leveraging Industrial Big Data - Past, Present, and Future of the World Wide Lab.
Proceedings of the IEEE International Conference on Big Data, 2023
2022
ACM Trans. Internet Things, 2022
Modelling Human Factors in Cyber Physical Production Systems by the Integration of Human Digital Shadows.
Proceedings of the Modellierung 2022 - Workshop Proceedings, Hamburg, Germany, June 27, 2022
An Interdisciplinary View on Humane Interfaces for Digital Shadows in the Internet of Production.
Proceedings of the 15th International Conference on Human System Interaction, 2022
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022
2021
Paladyn J. Behav. Robotics, 2021
Human Digital Shadow: Data-based Modeling of Users and Usage in the Internet of Production.
Proceedings of the 14th International Conference on Human System Interaction, 2021
2020
User-Centred Design of a Process-Recommender System for Fibre-Reinforced Polymer Production.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2020
Development and Evaluation of a Research Framework for Measuring the Reliance on Automation in Situations of Risk and Moral Dilemma.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Communication, Organization and Work, 2020
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2020
A Research Framework for Human Aspects in the Internet of Production - An Intra-company Perspective.
Proceedings of the Advances in Manufacturing, Production Management and Process Control, 2020
2019
Data protectors, benefit maximizers, or facts enthusiasts: Identifying user profiles for life-logging technologies.
Comput. Hum. Behav., 2019
What happens when decision support systems fail? - the importance of usability on performance in erroneous systems.
Behav. Inf. Technol., 2019
Why consider the human-in-the-loop in automated cyber-physical production systems? Two cases from cross-company cooperation.
Proceedings of the 17th IEEE International Conference on Industrial Informatics, 2019
Proceedings of the 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2019
Guidelines for Integrating Social and Ethical User Requirements in Lifelogging Technology Development.
Proceedings of the 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2019
Task-Specific Decision Support Systems in Multi-Level Production Systems based on the digital shadow.
Proceedings of the IEEE International Conference on Industrial Cyber Physical Systems, 2019
2018
Let's Talk about TEX - Understanding Consumer Preferences for Smart Interactive Textile Products Using a Conjoint Analysis Approach.
Sensors, 2018
Gender influences on school students' mental models of computer science: a quantitative rich picture analysis with sixth graders.
Proceedings of the Third Conference on GenderIT, 2018
2017
Interactive FUrniTURE: Evaluation of Smart Interactive Textile Interfaces for Home Environments.
Proceedings of the Interactive Surfaces and Spaces, 2017
What Is Hip? - Classifying Adopters and Rejecters of Interactive Digital Textiles in Home Environments.
Proceedings of the Information and Communication Technologies for Ageing Well and e-Health, 2017
Age, Gender, and Technology Attitude as Factors for Acceptance of Smart Interactive Textiles in Home Environments - Towards a Smart Textile Technology Acceptance Model.
Proceedings of the 3rd International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2017
How Correct and Defect Decision Support Systems Influence Trust, Compliance, and Performance in Supply Chain and Quality Management - A Behavioral Study Using Business Simulation Games.
Proceedings of the HCI in Business, Government and Organizations. Supporting Business, 2017
Towards Accepted Smart Interactive Textiles - The Interdisciplinary Project INTUITEX.
Proceedings of the HCI in Business, Government and Organizations. Interacting with Information Systems, 2017
A Step in the Right Direction - Understanding Privacy Concerns and Perceived Sensitivity of Fitness Trackers.
Proceedings of the Advances in Human Factors in Wearable Technologies and Game Design, 2017
The Interaction of Causal Attribution of Performance and Compliance with Decision Support Systems in Cyber-Physical Production Systems - An Empirical Study Using a Business Simulation Game.
Proceedings of the Advances in The Human Side of Service Engineering, 2017
2016
Proceedings of the Mensch und Computer 2016, 2016
Proceedings of the Mensch und Computer 2016, 2016
Proceedings of the Mensch und Computer 2016, 2016
Intentions to Use Smart Textiles in AAL Home Environments: Comparing Younger and Older Adults.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Aging, 2016
Defective Still Deflective - How Correctness of Decision Support Systems Influences User's Performance in Production Environments.
Proceedings of the HCI in Business, Government, and Organizations: Information Systems, 2016
2015
Ubiquitous Computing at its best: Serious exercise games for older adults in ambient assisted living environments - a technology acceptance perspective.
EAI Endorsed Trans. Serious Games, 2015
Proceedings of the Mensch und Computer 2015, 2015
Serious Games for Cognitive Training in Ambient Assisted Living Environments - A Technology Acceptance Perspective.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Proceedings of the Human Aspects of IT for the Aged Population. Design for Everyday Life, 2015
Proceedings of DeLFI Workshops 2015 co-located with 13th e-Learning Conference of the German Computer Society (DeLFI 2015), 2015
2014
Exergames for Elderly in Ambient Assisted Living Environments - Determinants for Performance Technology Acceptance.
Proceedings of the Internet of Things. User-Centric IoT, 2014
Understanding Requirements for Textile Input Devices Individually Tailored Interfaces within Home Environments.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014
Proceedings of the HCI in Business - First International Conference, 2014
Proceedings of the Exploring Virtuality - Virtualität im interdisziplinären Diskurs, 2014
2013
From boring to scoring - a collaborative serious game for learning and practicing mathematical logic for computer science education.
Comput. Sci. Educ., 2013
Increase Physical Fitness and Create Health Awareness through Exergames and Gamification - The Role of Individual Factors, Motivation and Acceptance.
Proceedings of the Human Factors in Computing and Informatics, 2013
Human Factors in Supply Chain Management - Decision Making in Complex Logistic Scenarios.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,, 2013
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Health, Safety, Mobility and Complex Environments, 2013
2011
Proceedings of the Informatik in Bildung und Beruf - 14. GI-Fachtagung "Informatik und Schule, 2011
Proceedings of the 11th Koli Calling International Conference on Computing Education Research, 2011
Preliminary findings of a gender and diversity screening at a technical university: impressions of the project "igadtools4mint".
Proceedings of the 41. Jahrestagung der Gesellschaft für Informatik, 2011
Simulating LEGO Mindstorms Robots to Facilitate Teaching Computer Programming to School Students.
Proceedings of the Towards Ubiquitous Learning, 2011
2010
Vermittlung fundamentaler Ideen der Informatik durch eine kollaborative Multitouch-Anwendung.
Proceedings of the Interaktive Kulturen: Workshop-Band. Proceedings der Workshops der Mensch & Computer 2010 - 10. Fachübergreifende Konferenz für Interaktive und Kooperative Medien, DeLFI 2010, 2010
The Effect of Tangible Artifacts, Gender and Subjective Technical Competence on Teaching Programming to Seventh Graders.
Proceedings of the Teaching Fundamentals Concepts of Informatics, 4th International Conference on Informatics in Secondary Schools, 2010
Proceedings of the DeLFI 2010, 2010