Philip Tan
According to our database1,
Philip Tan
authored at least 15 papers
between 2003 and 2023.
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Bibliography
2023
Towards Simultaneous Noninvasive Arterial and Venous Oxygenation Monitoring with Wearable E-Tattoo.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023
2022
Iterative user and expert feedback in the design of an educational virtual reality biology game.
Interact. Learn. Environ., 2022
Proceedings of the IEEE/ACM Conference on Connected Health: Applications, 2022
Dual-Mode Chest Wearable E-Tattoo for the Mobile Detection of Cardiac Time Intervals.
Proceedings of the IEEE/ACM Conference on Connected Health: Applications, 2022
2020
J. Univers. Comput. Sci., 2020
2017
IEEE Trans. Comput. Intell. AI Games, 2017
"I Just Don't Know Where to Begin": Designing to Facilitate the Educational Use of Commercial, Off-the-Shelf Video Games.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017
2014
Proceedings of the ECAI 2014 - 21st European Conference on Artificial Intelligence, 18-22 August 2014, Prague, Czech Republic, 2014
2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
2010
2008
The game studies practicum: applying situated learning to teach professional practices.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
2006
Proceedings of the Genetic and Evolutionary Computation Conference, 2006
Proceedings of the 28th International Conference of the IEEE Engineering in Medicine and Biology Society, 2006
2004
Context Mediation in the Semantic Web: Handling OWL Ontology and Data Disparity Through Context Interchange.
Proceedings of the Semantic Web and Databases, Second International Workshop, 2004
2003