Philip T. Y. Lee
Orcid: 0000-0002-8749-8141
According to our database1,
Philip T. Y. Lee
authored at least 18 papers
between 2015 and 2024.
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Bibliography
2024
Virtual reality in transportation and logistics: A clustering analysis of studies from 2010 to 2023 and future directions.
Comput. Hum. Behav., April, 2024
Why retail firms commonly get only halfway through channel integration with online channels.
Internet Res., 2024
How perceived transparency in information system development processes improves project quality in agile IT enterprises.
Ind. Manag. Data Syst., 2024
Feature engineering from the perspective of agenda setting for predicting the success of online petitions.
Gov. Inf. Q., 2024
2023
Exploring the effects of different achievement goals on contributor participation in crowdsourcing.
Inf. Technol. People, 2023
The Necessary Evil in Mixed-motivational Systems: The Negative Effect of Entropy in Serious Games.
Proceedings of the 27th Pacific Asia Conference on Information Systems, 2023
Deep learning based reconstruction enables high-resolution electrical impedance tomography for lung function assessment.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023
2022
Defining online to offline (O2O): a systematic approach to defining an emerging business model.
Internet Res., 2022
Evaluation of Online Learning Platforms for Interactive Self-paced Learning of Container-based Software Development.
Proceedings of the IEEE International Conference on Teaching, 2022
2021
J. Comput. Inf. Syst., 2021
2019
How Does Competition Help Future Learning in Serious Games? An Exploratory Study in Learning Search Engine Optimization.
J. Inf. Syst. Educ., 2019
Proceedings of the 40th International Conference on Information Systems, 2019
Proceedings of the 25th Americas Conference on Information Systems, 2019
2018
Do Achievement Goals and Work Nature Affect Contributor Performance in Gamified Crowdsourcing? An Exploratory Study in an Academic Setting.
Proceedings of the Ecosystem of e-Business: Technologies, Stakeholders, and Connections, 2018
In Search of Public Agenda with Text Mining: An Exploratory Study of Agenda Setting Dynamics Between the Traditional Media and Wikipedia.
Proceedings of the Trends and Applications in Knowledge Discovery and Data Mining, 2018
Does competition help learning? An exploratory study on competition, challenge, control, and self-efficacy in digital serious games.
Proceedings of the 22nd Pacific Asia Conference on Information Systems, 2018
2016
Proceedings of the 20th Pacific Asia Conference on Information Systems, 2016
2015
Design and Evaluation of PMS: A Computerized Simulation Game for Software Project Management.
Comput. Games J., 2015