Philip Sheridan Buffum

According to our database1, Philip Sheridan Buffum authored at least 13 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Social Impacts of a Global Pandemic in a Gender-Balanced Data Structures Course.
Proceedings of the Conference on Research in Equitable and Sustained Participation in Engineering, 2023

2018
Introducing the Computer Science Concept of Variables in Middle School Science Classrooms.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

2017
Deconstructing the Discussion Forum: Student Questions and Computer Science Learning.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

2016
Collaboration and Gender Equity in Game-Based Learning for Middle School Computer Science.
Comput. Sci. Eng., 2016

Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

2015
A Practical Guide to Developing and Validating Computer Science Knowledge Assessments with Application to Middle School.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

Leveraging Narrative Interactivity to Foster Computer Science Identities.
Proceedings of the eleventh annual International Conference on International Computing Education Research, 2015

Examining the Impact Narrative Interactivity Has on Fostering Identity Formation in an Educational Game.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

2014
Developing a game-based learning curriculum for "Big Data" in middle school (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

CS principles goes to middle school: learning how to teach "Big Data".
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014


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