Phil Lopes
Orcid: 0000-0002-9567-5806
According to our database1,
Phil Lopes
authored at least 23 papers
between 2012 and 2024.
Collaborative distances:
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Bibliography
2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the 17th International Joint Conference on Biomedical Engineering Systems and Technologies, 2024
2023
Editorial: User states in extended reality media experiences for entertainment games.
Frontiers Virtual Real., March, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
2022
A review of cybersickness in head-mounted displays: raising attention to individual susceptibility.
Virtual Real., 2022
Proceedings of the 11th Computer Science Education Research Conference, 2022
2021
Impact of Visual and Sound Orchestration on Physiological Arousal and Tension in a Horror Game.
IEEE Trans. Games, 2021
Proceedings of the 19th IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, 2021
2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR.
Proceedings of the MIG '20: Motion, 2020
User Evaluation of Affective Dynamic Difficulty Adjustment Based on Physiological Deep Learning.
Proceedings of the Augmented Cognition. Theoretical and Technological Approaches, 2020
Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
On the Effect of the Vertical Axis Alignment on Cybersickness and Game Experience in a Supine Posture.
Proceedings of the IEEE Conference on Games, 2020
2019
Proceedings of the IEEE Conference on Games, 2019
2018
Towards a Better Gold Standard: Denoising and Modelling Continuous Emotion Annotations Based on Feature Agglomeration and Outlier Regularisation.
Proceedings of the 2018 on Audio/Visual Emotion Challenge and Workshop, 2018
2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
2013
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013
2012
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2012