Petros Lameras
Orcid: 0000-0002-9625-1490
According to our database1,
Petros Lameras
authored at least 31 papers
between 2013 and 2024.
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Bibliography
2024
Designing, implementing and testing an intervention of affective intelligent agents in nursing virtual reality teaching simulations - a qualitative study.
Frontiers Digit. Health, 2024
2023
Inf., February, 2023
2022
Power to the Teachers: An Exploratory Review on Artificial Intelligence in Education.
Inf., 2022
Proceedings of the IEEE Global Engineering Education Conference, 2022
2021
Science teachers' experiences of inquiry-based learning through a serious game: a phenomenographic perspective.
Smart Learn. Environ., 2021
Cooking STEAM: A Case Study on Establishing a STEAM Learning Community using a Performative Framework and Cooking.
Proceedings of the New Realities, Mobile Systems and Applications, 2021
A Rudimentary Progression Model for Artificial Intelligence in Education Competencies and Skills.
Proceedings of the New Realities, Mobile Systems and Applications, 2021
Developing a Platform for using Game-Based Learning in Vocational Education and Training.
Proceedings of the IEEE Global Engineering Education Conference, 2021
Towards the Development of a Digital Competency Framework for Digital Teaching and Learning.
Proceedings of the IEEE Global Engineering Education Conference, 2021
2020
Multimodal teaching, learning and training in virtual reality: a review and case study.
Virtual Real. Intell. Hardw., 2020
2019
A Serious Game for Amplifying Awareness on Multimodal Teaching: Game Design and Usability Study.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
The Design and Development of a Game-Based Approach to Entrepreneurship Education - Translating Entertainment Game Design Principles to Educational Games.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
Reinforcing Rational Decision Making in a Risk Elicitation task through Visual Reasoning.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019
2018
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
2017
Essential features of serious games design in higher education: Linking learning attributes to game mechanics.
Br. J. Educ. Technol., 2017
2016
Preface on special session "co-design and co-creation of location-based mobile serious games for distilling adaptation, personalisation and support".
Proceedings of the 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016
Identifying and classifying learning entities for designing location-based serious games.
Proceedings of the 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016
2015
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods.
Int. J. Serious Games, 2015
2014
Creating Coherent Incidental Learning Journeys on Smartphones Using Feedback and Progress Indicators: The SCAMP Framework.
Int. J. Mob. Blended Learn., 2014
Int. J. Game Based Learn., 2014
Assessing the Reach and Impact of Game-Based Learning Approaches to Cultural Competency and Behavioural Change.
CoRR, 2014
Fostering Science Teachers' Design for Inquiry-Based Learning by Using a Serious Game.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics and Risk Management, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Facilitating Intuitive-Guided Learning in a Serious Game through Integration with a Learning Content Management System.
Proceedings of the Eighth International Conference on Complex, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013
The Open Innovation Exchange Platform: Experiences of Implementing a Business Community Engagement Platform for Channeling IP Development and Collaboration with Local Businesses.
Proceedings of the IEEE 10th International Conference on e-Business Engineering, 2013
Advances in MASELTOV - Serious Games in a Mobile Ecology of Services for Social Inclusion and Empowerment of Recent Immigrants.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013