Petros Faloutsos

Orcid: 0000-0002-4508-010X

Affiliations:
  • University of California, Los Angeles, USA


According to our database1, Petros Faloutsos authored at least 101 papers between 1996 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
The role of latent representations for design space exploration of floorplans.
Simul., November, 2023

Heterogeneous Crowd Simulation Using Parametric Reinforcement Learning.
IEEE Trans. Vis. Comput. Graph., April, 2023

A Multiscale Geospatial Dataset and an Interactive Visualization Dashboard for Computational Epidemiology and Open Scientific Research.
IEEE Computer Graphics and Applications, 2023

2022
Graph-based generative representation learning of semantically and behaviorally augmented floorplans.
Vis. Comput., 2022

Optimizing Indoor Navigation Policies For Spatial Distancing.
CoRR, 2022

Automatic estimation of parametric saliency maps (PSMs) for autonomous pedestrians.
Comput. Graph., 2022

Impact of Manikin Display on Perception of Spatial Planning.
Proceedings of the SAP '22: ACM Symposium on Applied Perception 2022, Virtual Event, September 22, 2022

2021
Chapter 9 Towards Democratizing Human-Building Simulation and Analytics.
Proceedings of the Resilience in the Digital Age, 2021

Modelling distracted agents in crowd simulations.
Vis. Comput., 2021

Interactive Architectural Design with Diverse Solution Exploration.
IEEE Trans. Vis. Comput. Graph., 2021

Simulation-as-a-Service: Analyzing Crowd Movements in Virtual Environments.
Comput. Animat. Virtual Worlds, 2021

Gamification of Crowd-Driven Environment Design.
IEEE Computer Graphics and Applications, 2021

PSM: Parametric Saliency Maps for Autonomous Pedestrians.
Proceedings of the MIG '21: Motion, 2021

Representative Synthetic Crowds for Inclusive Environment Design.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021

2020
Predicting Crowd Egress and Environment Relationships to Support Building Design Optimization.
Comput. Graph., 2020

A Social Distancing Index: Evaluating Navigational Policies on Human Proximity using Crowd Simulations.
Proceedings of the MIG '20: Motion, 2020

Watch Out! Modelling Pedestrians with Egocentric Distractions.
Proceedings of the MIG '20: Motion, 2020

Deep Integration of Physical Humanoid Control and Crowd Navigation.
Proceedings of the MIG '20: Motion, 2020

2019
Coupling agent motivations and spatial behaviors for authoring multiagent narratives.
Comput. Animat. Virtual Worlds, 2019

Electromagnetic articulography (EMA) for real-time feedback application: computational techniques.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2019

Joint Exploration and Analysis of High-Dimensional Design-Occupancy Templates.
Proceedings of the Motion, Interaction and Games, 2019

Joint Parametric Modeling of Buildings and Crowds for Human-Centric Simulation and Analysis.
Proceedings of the Computer-Aided Architectural Design. "Hello, Culture", 2019

Knowledge-Powered Inference of Crowd Behaviors in Semantically Rich Environments.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

2018
Interactive Diversity Optimization of Environments.
CoRR, 2018

Interactive spatial analytics for human-aware building design.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

2017
CODE: Crowd-optimized design of environments.
Comput. Animat. Virtual Worlds, 2017

On density-flow relationships during crowd evacuation.
Comput. Animat. Virtual Worlds, 2017

Evaluating and Optimizing Evacuation Plans for Crowd Egress.
IEEE Computer Graphics and Applications, 2017

Understanding spatial perception and visual modes in the review of architectural designs.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Characterizing the relationship between environment layout and crowd movement using machine learning.
Proceedings of the Tenth International Conference on Motion in Games, 2017

Crowd sourced co-design of floor plans using simulation guided games.
Proceedings of the Tenth International Conference on Motion in Games, 2017

Perceptual evaluation of space in virtual environments.
Proceedings of the Tenth International Conference on Motion in Games, 2017

2016
ACCLMesh: curvature-based navigation mesh generation.
Comput. Animat. Virtual Worlds, 2016

Towards Computer Assisted Crowd Aware Architectural Design.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Environment optimization for crowd evacuation.
Comput. Animat. Virtual Worlds, 2015

Evaluating and optimizing level of service for crowd evacuations.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

2014
SteerFit: Automated Parameter Fitting for Steering Algorithms.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

Characterizing and optimizing game level difficulty.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

2013
SteerPlex: Estimating Scenario Complexity for Simulated Crowds.
Proceedings of the Motion in Games, 2013

2012
Parallelized egocentric fields for autonomous navigation.
Vis. Comput., 2012

Acquisition of the 3D surface of the palate by in-vivo digitization with Wave.
Speech Commun., 2012

Editorial for the CAVW special issue on real-time crowd simulation.
Comput. Animat. Virtual Worlds, 2012

PhoVR: a virtual reality system to treat phobias.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Misconceptions of PD Control in Animation.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

A Game System for Speech Rehabilitation.
Proceedings of the Motion in Games - 5th International Conference, 2012

Treating Phobias with Computer Games.
Proceedings of the Motion in Games - 5th International Conference, 2012

2011
Footstep navigation for dynamic crowds.
Comput. Animat. Virtual Worlds, 2011

Bringing Sketch Recognition into Your Hands.
IEEE Computer Graphics and Applications, 2011

A Behavior-Authoring Framework for Multiactor Simulations.
IEEE Computer Graphics and Applications, 2011

VSim: Real-time Visualization of 3D Digital Humanities Content for Education and Collaboration.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

A modular framework for adaptive agent-based steering.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Behavior authoring for crowd simulations.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Scenario Space: Characterizing Coverage, Quality, and Failure of SteeringAlgorithms.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

Visual Tracking of Laparoscopic Instruments in Standard Training Environments.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Parallelized Incomplete Poisson Preconditioner in Cloth Simulation.
Proceedings of the Motion in Games - 4th International Conference, 2011

Improved Benchmarking for Steering Algorithms.
Proceedings of the Motion in Games - 4th International Conference, 2011

Analytic proportional-derivative control for precise and compliant motion.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011

2010
Situation agents: agent-based externalized steering logic.
Comput. Animat. Virtual Worlds, 2010

Laparoscopic Surgical Robot for Remote <i>In Vivo</i> Training.
Adv. Robotics, 2010

Real-Time Hair Simulation with Segment-Based Head Collision.
Proceedings of the Motion in Games - Third International Conference, 2010

Pose Control in Dynamic Conditions.
Proceedings of the Motion in Games - Third International Conference, 2010

2009
Fool me twice: Exploring and exploiting error tolerance in physics-based animation.
ACM Trans. Graph., 2009

SteerBench: a benchmark suite for evaluating steering behaviors.
Comput. Animat. Virtual Worlds, 2009

Egocentric affordance fields in pedestrian steering.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

SteerBug: an interactive framework for specifying and detecting steering behaviors.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms.
Proceedings of the Motion in Games, Second International Workshop, 2009

Evolved Controllers for Simulated Locomotion.
Proceedings of the Motion in Games, Second International Workshop, 2009

Complex networks of simple neurons for bipedal locomotion.
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009

2008
Watch Out! A Framework for Evaluating Steering Behaviors.
Proceedings of the Motion in Games, First International Workshop, 2008

2007
The photon pipeline revisited.
Vis. Comput., 2007

Assembling an expressive facial animation system.
Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games, Sandbox 2007, 2007

A dynamic controller toolkit.
Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games, Sandbox 2007, 2007

Sketching facial expressions.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Environment-based physical motion for secondary characters.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Interactive motion correction and object manipulation.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

Flipping with physics: motion editing for acrobatics.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

On the beat!: timing and tension for dynamic characters.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

The Art of Deception: Adaptive Precision Reduction for Area Efficient Physics Acceleration.
Proceedings of the 40th Annual IEEE/ACM International Symposium on Microarchitecture (MICRO-40 2007), 2007

Robust Classification of Strokes with SVM and Grouping.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

ParallAX: an architecture for real-time physics.
Proceedings of the 34th International Symposium on Computer Architecture (ISCA 2007), 2007

2006
Enabling real-time physics simulation in future interactive entertainment.
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006

Automatic splicing for hand and body animations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Photorealistic lighting with offset radiance transfer mapping.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

Style components.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

2005
Expressive speech-driven facial animation.
ACM Trans. Graph., 2005

Interactive and reactive dynamic control.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Dynamic Animation and Control Environment.
Proceedings of the Graphics Interface 2005 Conference, 2005

2004
Interactive motion decomposition.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Real-time speech motion synthesis from recorded motions.
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004

2003
Power laws and the AS-level internet topology.
IEEE/ACM Trans. Netw., 2003

Complex character animation that combines kinematic and dynamic control.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Unsupervised learning for speech motion editing.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

Hybrid Control for Interactive Character Animation.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

Autonomous reactive control for simulated humanoids.
Proceedings of the 2003 IEEE International Conference on Robotics and Automation, 2003

2002
Composable controllers for physics-based character animation.
PhD thesis, 2002

2001
The virtual stuntman: dynamic characters with a repertoire of autonomous motor skills.
Comput. Graph., 2001

Composable controllers for physics-based character animation.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

2000
Towards Agile Animated Characters.
Proceedings of the 2000 IEEE International Conference on Robotics and Automation, 2000

1999
On Power-law Relationships of the Internet Topology.
Proceedings of the ACM SIGCOMM 1999 Conference on Applications, Technologies, Architectures, and Protocols for Computer Communication, August 30, 1999

1997
Dynamic Free-Form Deformations for Animation Synthesis.
IEEE Trans. Vis. Comput. Graph., 1997

1996
BIVTECI: a bibliographic visualization tool.
Proceedings of the 1996 conference of the Centre for Advanced Studies on Collaborative Research, 1996


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