Petri Lankoski

Orcid: 0000-0002-5247-6807

According to our database1, Petri Lankoski authored at least 18 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Platform-produced Heteronormativity: A Content Analysis of Adult Videogames on Patreon.
Games Cult., 2023

Towards a History of Finnish and Swedish Game Industry Platforms.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Ecosystems of indie porn game development: co-dependent partial organisations.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

2016
Embodiment in character-based videogames.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

2013
Models for Story Consistency and Interestingness in Single-Player RPGs.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

Modeling Player-Character Engagement in Single-Player Character-Driven Games.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2011
Player Character Engagement in Computer Games.
Games Cult., 2011

Theory lenses: deriving gameplay design patterns from theories.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

2008
Lies and Seductions.
Proceedings of the Interactive Storytelling, 2008

2007
Gameplay Design Patterns for Believable Non-Player Characters.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2005
Building and Reconstructing Character. A Case Study of Silent Hill 3.
Proceedings of the Digital Games Research Conference 2005, 2005

Designing Immersive Sound for a Pervasive Mobile Game.
Proceedings of the Digital Games Research Conference 2005, 2005

Designing sound for a pervasive mobile game.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Integrating a game with a story--lessons from interactive television concept design.
Comput. Graph., 2004

A case study in pervasive game design: the songs of north.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

2003
Characters in Computer Games: Toward Understanding Interpretation and Design.
Proceedings of the Digital Games Research Conference 2003, 2003

2002
Approaches to Computer Game Design.
Proceedings of the Computer Games and Digital Cultures Conference, 2002

What should it do?: key isssues in navigation interface design for small screen devices.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002


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