Peter Sikachev

According to our database1, Peter Sikachev authored at least 6 papers between 2010 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Transparency Rendering in Cyberpunk 2077.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Area Light Sources in Cyberpunk 2077.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2015
Labs R&D: rendering techniques in rise of the Tomb Raider.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Labs R&D: rendering Deus Ex: mankind divided.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
Advances in real-time rendering in games, part II.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2010
Dynamic Focus + Context for Volume Rendering.
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010


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