Peter Quax

Orcid: 0000-0003-4811-0578

According to our database1, Peter Quax authored at least 90 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
HTTP/3's Extensible Prioritization Scheme in the Wild.
Proceedings of the 2024 Applied Networking Research Workshop, 2024

2023
Cross that boundary: Investigating the feasibility of cross-layer information sharing for enhancing ABR decision logic over QUIC.
Proceedings of the 33rd Workshop on Network and Operating System Support for Digital Audio and Video, 2023

Vegvisir: A testing framework for HTTP/3 media streaming.
Proceedings of the 14th Conference on ACM Multimedia Systems, 2023

2022
Revisiting Identification Issues in GDPR 'Right Of Access' Policies: A Technical and Longitudinal Analysis.
Proc. Priv. Enhancing Technol., 2022

2021
Adaptive Web-Based VR Streaming of Multi-LoD 3D Scenes via Author-Provided Relevance Scores.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Stay Tuned! An Investigation of Content Substitution, the Listener as Curator and Other Innovations in Broadcast Radio.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

ESQABE: Predicting Encrypted Search Queries.
Proceedings of the ICT Systems Security and Privacy Protection, 2021

Adaptive Streaming and Rendering of Static Light Fields in the Web Browser.
Proceedings of the International Conference on 3D Immersion, 2021

2020
Knocking on IPs: Identifying HTTPS Websites for Zero-Rated Traffic.
Secur. Commun. Networks, 2020

Practical operation extraction from electromagnetic leakage for side-channel analysis and reverse engineering.
Proceedings of the WiSec '20: 13th ACM Conference on Security and Privacy in Wireless and Mobile Networks, 2020

Visualizing QUIC and HTTP/3 with qlog and qvis.
Proceedings of the SIGCOMM '20: ACM SIGCOMM 2020 Conference, 2020

Same Standards, Different Decisions: A Study of QUIC and HTTP/3 Implementation Diversity.
Proceedings of the 2020 Workshop on the Evolution, 2020

Cross-layer metrics sharing for QUICker video streaming.
Proceedings of the CoNEXT '20: The 16th International Conference on emerging Networking EXperiments and Technologies, 2020

Debugging QUIC and HTTP/3 with qlog and qvis.
Proceedings of the ANRW '20: Applied Networking Research Workshop, 2020

2019
Improving CEMA using Correlation Optimization.
IACR Trans. Cryptogr. Hardw. Embed. Syst., 2019

Resource Multiplexing and Prioritization in HTTP/2 over TCP Versus HTTP/3 over QUIC.
Proceedings of the Web Information Systems and Technologies, 2019

Of the Utmost Importance: Resource Prioritization in HTTP/3 over QUIC.
Proceedings of the 15th International Conference on Web Information Systems and Technologies, 2019

Personal Information Leakage by Abusing the GDPR 'Right of Access'.
Proceedings of the Fifteenth Symposium on Usable Privacy and Security, 2019

Talking Video Heads: Saving Streaming Bitrate by Adaptively Applying Object-based Video Principles to Interview-like Footage.
Proceedings of the 27th ACM International Conference on Multimedia, 2019

Split & Dual Screen Comparison of Classic vs Object-based Video.
Proceedings of the 27th ACM International Conference on Multimedia, 2019

Realistically Fingerprinting Social Media Webpages in HTTPS Traffic.
Proceedings of the 14th International Conference on Availability, Reliability and Security, 2019

2018
HTTP/2 Prioritization and its Impact on Web Performance.
Proceedings of the 2018 World Wide Web Conference on World Wide Web, 2018

IUPTIS: Fingerprinting Profile Webpages in a Dynamic and Practical DPI Context.
Proceedings of the Web Information Systems and Technologies, 2018

IUPTIS: A Practical, Cache-resistant Fingerprinting Technique for Dynamic Webpages.
Proceedings of the 14th International Conference on Web Information Systems and Technologies, 2018

Standards-compliant HTTP adaptive streaming of static light fields.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

A Multi-Channel Software Decoder for the LoRa Modulation Scheme.
Proceedings of the 3rd International Conference on Internet of Things, 2018

Towards QUIC debuggability.
Proceedings of the Workshop on the Evolution, 2018

2017
Noncooperative 802.11 MAC Layer Fingerprinting and Tracking of Mobile Devices.
Secur. Commun. Networks, 2017

WanderCouch - A Smart TV approach towards experiencing music festivals live from the living room.
Multim. Tools Appl., 2017

Insecure Network, Unknown Connection: Understanding Wi-Fi Privacy Assumptions of Mobile Device Users.
Inf., 2017

PHY-layer security is no alternative to cryptography.
Proceedings of the 10th ACM Conference on Security and Privacy in Wireless and Mobile Networks, 2017

Physical-layer fingerprinting of LoRa devices using supervised and zero-shot learning.
Proceedings of the 10th ACM Conference on Security and Privacy in Wireless and Mobile Networks, 2017

Web Performance Characteristics of HTTP/2 and Comparison to HTTP/1.1.
Proceedings of the Web Information Systems and Technologies, 2017

Concatenation, Embedding and Sharding: Do HTTP/1 Performance Best Practices Make Sense in HTTP/2?.
Proceedings of the 13th International Conference on Web Information Systems and Technologies, 2017

DOM2AFRAME: Putting the web back in WebVR.
Proceedings of the International Conference on 3D Immersion, 2017

The Privacy API: Facilitating Insights in How One's Own User Data is Shared.
Proceedings of the 2017 IEEE European Symposium on Security and Privacy Workshops, 2017

2016
Remote rendering solutions using web technologies.
Multim. Tools Appl., 2016

POSTER: Assessing the Impact of 802.11 Vulnerabilities using Wicability.
Proceedings of the 9th ACM Conference on Security & Privacy in Wireless and Mobile Networks, 2016

A Pragmatically Designed Adaptive and Web-compliant Object-based Video Streaming Methodology: Implementation and Subjective Evaluation.
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016

2015
Injection attacks on 802.11n MAC frame aggregation.
Proceedings of the 8th ACM Conference on Security & Privacy in Wireless and Mobile Networks, 2015

Augmented ODV: Web-Driven Annotation and Interactivity Enhancement of 360 Degree Video in Both 2D and 3D.
Proceedings of the Web Information Systems and Technologies, 2015

Web-mediated Augmentation and Interactivity Enhancement of Omni-directional Video in Both 2D and 3D.
Proceedings of the WEBIST 2015, 2015

Web-Powered Virtual Site Exploration Based on Augmented 360 Degree Video via Gesture-Based Interaction.
Proceedings of the 3rd International Workshop on Interactive Content Consumption co-located with ACM International Conference on Interactive Experiences for Television and Online Video (ACM TVX 2015), 2015

An optimized adaptive streaming framework for interactive immersive video experiences.
Proceedings of the 2015 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2015

2014
Short paper: exploiting WPA2-enterprise vendor implementation weaknesses through challenge response oracles.
Proceedings of the 7th ACM Conference on Security & Privacy in Wireless and Mobile Networks, 2014

Geo-Spatial Trend Detection Through Twitter Data Feed Mining.
Proceedings of the Web Information Systems and Technologies, 2014

TweetPos: A Tool to Study the Geographic Evolution of Twitter Topics.
Proceedings of the WEBIST 2014, 2014

Raising awareness on smartphone privacy issues with SASQUATCH, and solving them with PrivacyPolice.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Systems: Computing, 2014

Augmented video viewing: transforming video consumption into an active experience.
Proceedings of the Multimedia Systems Conference 2014, 2014

Migrating an MMO Back-end Infrastructure to the Cloud: a Perspective.
Proceedings of International Workshop on Massively Multiuser Virtual Environments, 2014

A Taxonomy for and Analysis of the MMOG Landscape.
Proceedings of International Workshop on Massively Multiuser Virtual Environments, 2014

2013
WiFiPi: Involuntary tracking of visitors at mass events.
Proceedings of the IEEE 14th International Symposium on "A World of Wireless, 2013

A comparative simulation of opportunistic routing protocols using realistic mobility data obtained from mass events.
Proceedings of the IEEE 14th International Symposium on "A World of Wireless, 2013

Cost-effective Web-based Media Synchronization Schemes for Real-time Distributed Groupware.
Proceedings of the WEBIST 2013, 2013

A practical and scalable method for streaming omni-directional video to web users.
Proceedings of the 2013 ACM international workshop on Immersive media experiences, 2013

An evaluation of the impact of game genre on user experience in cloud gaming.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

2012
Role and quality of communication in collaborative training for Multiple Sclerosis patients.
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, 2012

Evaluation of distribution of panoramic video sequences in the eXplorative television project.
Proceedings of the Network and Operating System Support for Digital Audio and Video Workshop, 2012

synchronous MediaSharing: social and communal media consumption for geographically dispersed users.
Proceedings of the Third Annual ACM SIGMM Conference on Multimedia Systems, 2012

A Cognitive Network for Intelligent Environments.
Proceedings of the Sixth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing, 2012

The Effect of Closely-Coupled Interaction on Player Experience in Casual Games.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

The influence of cooperative game design patterns for remote play on player experience.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

2011
Influence of network delay and jitter on cooperation in multiplayer games.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing Game.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Empirical Evaluation of the Efficiency of Spatial Subdivision Schemes and Load Balancing Strategies for Networked Games.
Proceedings of 20th International Conference on Computer Communications and Networks, 2011

User Modeling Approaches towards Adaptation of Users' Roles to Improve Group Interaction in Collaborative 3D Games.
Proceedings of the Human-Computer Interaction. Users and Applications, 2011

User Enjoyment and Performance in Collaborative and Cooperative Games in Shared 3D Virtual Environments.
Proceedings of the GRAPP 2011, 2011

2010
Investigating the Influence of Communication and Input Devices on Collaboration in Virtual Environments.
Proceedings of the GRAPP 2010, 2010

2009
ALVIC-NG: state management and immersive communication for massively multiplayer online games and communities.
Multim. Tools Appl., 2009

Efficient distribution of emotion-related data through a networked virtual environment architecture.
Comput. Animat. Virtual Worlds, 2009

Virtual Interactive Communities: Capita Selecta in Multi-disciplinary Demand-Driven Research.
Proceedings of the 2009 International Conference on CyberWorlds, 2009

Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264.
Proceedings of the Motion in Games, Second International Workshop, 2009

Investigating the relationship between QoS and QoE in a mixed desktop/handheld gaming setting.
Proceedings of the 5th international student workshop on Emerging networking experiments and technologies, 2009

2008
ALVIC versus the Internet: Redesigning a Networked Virtual Environment Architecture.
Int. J. Comput. Games Technol., 2008

Dynamic server allocation in a real-life deployable communications architecture for networked games.
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, 2008

Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments.
Proceedings of the Motion in Games, First International Workshop, 2008

2007
An Architecture for Large-scale Virtual Interactive Communities
PhD thesis, 2007

2006
On the Applicability of Remote Rendering of Networked Virtual Environments on Mobile Devices.
Proceedings of the International Conference on Systems and Networks Communications (ICSNC 2006), October 29, 2006

2005
Mobile Adaptations for a Multi-User Framework Supporting Video-based Avatars.
Proceedings of the Ninth IASTED International Conference on Internet and Multimedia Systems and Applications (IMSA 2005), 2005

Bridging the Gap between Fixed and Mobile Access to an Audio/Video-Enabled Large-Scale NVE.
Proceedings of the IASTED International Conference on Web Technologies, 2005

Exploiting Proxy-Based Transcoding to Increase the User Quality of Experience in Networked Applications.
Proceedings of the First International Workshop on Advanced Architectures and Algorithms for Internet Delivery and Applications, 2005

Adapting a large scale networked virtual environment for display on a PDA.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Using autonomous avatars to simulate a large-scale multi-user networked virtual environment.
Proceedings of the Proceedings VRCAI 2004, 2004

Hybrid representations to improve both streaming and rendering of dynamic networked virtual environments.
Proceedings of the Proceedings VRCAI 2004, 2004

Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter game.
Proceedings of the 3rd Workshop on Network and System Support for Games, 2004

Analysis of scalable data streams for representations in networked virtual environments.
Proceedings of the 3rd Workshop on Network and System Support for Games, 2004

Scalable transmission of avatar video streams in virtual environments.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

Performance evaluation of client-side video stream quality selection using autonomous avatars.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
A multi-user framework supporting video-based avatars.
Proceedings of the 2nd Workshop on Network and System Support for Games, 2003

2002
Designing a Virtual Environment for Large Audiences.
Proceedings of the Information Networking, 2002


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