Peter Purgathofer

Orcid: 0000-0001-5453-5631

Affiliations:
  • TU Wien, Vienna, Autria


According to our database1, Peter Purgathofer authored at least 36 papers between 1993 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Online presence:

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Bibliography

2024
Exploring the Impact of Purposeful Board Games in Higher Education.
Proceedings of the Learning and Collaboration Technologies, 2024

2021
nullInsights for Educational Practice from a Thematic Analysis of Student Experiences with Speculative Design Mini-Projects about Personal Issues.
IxD&A, 2021

Using the Design of Adversarial Chatbots as a Means to Expose Computer Science Students to the Importance of Ethics and Responsible Design of AI Technologies.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Insights from Peer Reviewing in Large University Courses.
Proceedings of the CSERC '21: The 10th Computer Science Education Research Conference, Virtual Event, The Netherlands, November 22, 2021

2019
Involving Students in the Co-Creation of a Complex, Evolving Learning Environment.
IxD&A, 2019

Ways of thinking in informatics.
Commun. ACM, 2019

Teaching gameful design.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

The 'Magic Paradigm' for Programming Smart Connected Devices.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Learning about Deadlines from a Community of Learners.
Proceedings of the 9th International Conference on Communities & Technologies, 2019

2018
Using Game Design to Teach Informatics and Society Topics in Secondary Schools.
Multimodal Technol. Interact., 2018

Game mechanics to further engagement with physical activity.
IxD&A, 2018

Technological interventions to increase mobility of older adults with dementia.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Design considerations towards long-term engagement in games for health.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2017
Playful Technology-Mediated Audience Participation in a Live Music Event.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Values in Computing.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Toward Thingy Oriented Programming: Recording Marcos With Tangibles.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Handle the Way: Enhancing Web Accessibility for People with Disability.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Exploring the use of peer review in large university courses.
IxD&A, 2015

2014
Layout Considered Harmful: On the Influence of Information Architecture on Dialogue.
Proceedings of the Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences, 2014

A Case Study of a Learning Game about the Internet.
Proceedings of the Games for Training, Education, Health and Sports, 2014

2013
From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults.
Proceedings of the Human Factors in Computing and Informatics, 2013

Elements of Play for Cognitive, Physical and Social Health in Older Adults.
Proceedings of the Human Factors in Computing and Informatics, 2013

Landspotting - Games for improving global land cover.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

2011
Serious Beats: Transdisciplinary research methodologies for designing and evaluating a socially integrative serious music-based online game.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2007
Designing Design Exercises - From Theory to Creativity and Real-world Use.
Proceedings of the Creativity and HCI: From Experience to Design in Education, 2007

2006
Is informatics a design discipline?
Poiesis Prax., 2006

2005
HCI-Ausbildung in Österreich - ein Überblick.
Proceedings of the Berichtband des dritten Workshops des German Chapters der Usability Professionals Association e.V., 2005

2004
Hypertext Writing Profiles and Visualisation.
Comput. Humanit., 2004

Workshop on the relationship between design and HCI.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2000
Hypertext authoring and visualization.
Int. J. Hum. Comput. Stud., 2000

Analysis of the authoring process of hypertext documents.
Proceedings of the HYPERTEXT 2000, Proceedings of the 11th ACM Conference on Hypertext and Hypermedia, May 30, 2000

1997
User Interface Agents in a Public Information System.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1994
Die Ambivalenz der Computertechnologie - der Fall Lernsysteme. Ein interaktives, multimediales Hypertextsystem zum Thema Golfkrieg.
Proceedings of the Realität und Utopien der Informatik [ausgewählte Beiträge der 10. Jahrestagung des Forums Informatikerinnen und Informatiker für Frieden und gesellschaftliche Verantwortung e.V., 1994

1993
Configurable Guides for a Seasonal Database.
Proceedings of the Human Computer Interaction, Vienna Conference, 1993

The Problems of Untrained Authors Creating Hypertext Documents.
Proceedings of the Human Computer Interaction, Vienna Conference, 1993

Eine computergestützte multimediale Dokumentation über den Golfkrieg.
Proceedings of the Human Computer Interaction, Vienna Conference, 1993


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