Peter-Pike J. Sloan

Orcid: 0009-0001-5679-5530

According to our database1, Peter-Pike J. Sloan authored at least 53 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2024
ZH3: Quadratic Zonal Harmonics.
Proc. ACM Comput. Graph. Interact. Tech., May, 2024

2021
Moving Basis Decomposition for Precomputed Light Transport.
Comput. Graph. Forum, 2021

2020
The design and evolution of the UberBake light baking system.
ACM Trans. Graph., 2020

2019
Ray Guiding for Production Lightmap Baking.
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019

Impulse Responses for Precomputing Light from Volumetric Media.
Proceedings of the 30th Eurographics Symposium on Rendering, 2019

2018
Directional lightmap encoding insights.
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018

2017
Deringing spherical harmonics.
Proceedings of the SIGGRAPH Asia 2017 Technical Briefs, Bangkok, Thailand, November 27, 2017

Ambient Dice.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017

2016
Fast Filtering of Reflection Probes.
Comput. Graph. Forum, 2016

2015
Basis enrichment and solid-fluid coupling for model-reduced fluid simulation.
Comput. Animat. Virtual Worlds, 2015

2014
Academia vs. industry in graphics.
Proceedings of the SIGGRAPH Asia 2014 Courses, Shenzhen, China, December 3-6, 2014, 2014

2013
Ambient obscurance baking on the GPU.
Proceedings of the SIGGRAPH Asia 2013, 2013

Interactive indirect lighting computed in the cloud.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Enhancements to Model-reduced Fluid Simulation.
Proceedings of the Motion in Games, 2013

2012
Irradiance Rigs.
J. Graph. Tools, 2012

Normal Mapping with Low-Frequency Precomputed Visibility.
J. Graph. Tools, 2012

Basics of physically-based rendering.
Proceedings of the SIGGRAPH Asia 2012 Courses, Singapore, November 28 - December 1, 2012, 2012

Delta radiance transfer.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2011
Modular Radiance Transfer.
ACM Trans. Graph., 2011

Physics-inspired upsampling for cloth simulation in games.
ACM Trans. Graph., 2011

Progressive photon beams.
ACM Trans. Graph., 2011

Wrap Shading.
J. Graphics, GPU, & Game Tools, 2011

Least Squares Vertex Baking.
Comput. Graph. Forum, 2011

Runtime implementation of modular radiance transfer.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
Fast and Efficient Skinning of Animated Meshes.
Comput. Graph. Forum, 2010

Volumetric obscurance.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

2009
Lighting in games: past, present and future.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

2008
Fast scan algorithms on graphics processors.
Proceedings of the 22nd Annual International Conference on Supercomputing, 2008

2007
Rendering from compressed high dynamic range textures on programmable graphics hardware.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

Image-Based Proxy Accumulation for Real-Time Soft Global Illumination.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

2006
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation.
ACM Trans. Graph., 2006

Normal mapping for precomputed radiance transfer.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

2005
Local, deformable precomputed radiance transfer.
ACM Trans. Graph., 2005

Precomputed radiance transfer: theory and practice.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
All-Frequency Precomputed Radiance Transfer for Glossy Objects.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

2003
Bi-scale radiance transfer.
ACM Trans. Graph., 2003

Clustered principal components for precomputed radiance transfer.
ACM Trans. Graph., 2003

Precomputed Radiance Transfer: A Step Towards Interactive Global Illumination.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

2002
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments.
ACM Trans. Graph., 2002

Stylized video cubes.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

Fast Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002

2001
Artist-Directed Inverse-Kinematics Using Radial Basis Function Interpolation.
Comput. Graph. Forum, 2001

Shape by example.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

The Lit Sphere: A Model for Capturing NPR Shading from Art.
Proceedings of the Graphics Interface 2001 Conference, 2001

2000
Hardware Accelerated Horizon Mapping.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

Visual Tunnel Analysis for Visibility Prediction and Camera Planning.
Proceedings of the 2000 Conference on Computer Vision and Pattern Recognition (CVPR 2000), 2000

1999
Interactive Ray Tracing for Volume Visualization.
IEEE Trans. Vis. Comput. Graph., 1999

Interactive ray tracing.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

Interactive technical illustration.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

Parallel lumigraph reconstruction.
Proceedings of the 1999 IEEE Symposium on Parallel Visualization and Graphics, 1999

1998
Importance Driven Texture Coordinate Optimization.
Comput. Graph. Forum, 1998

Interactive ray tracing for isosurface rendering.
Proceedings of the 9th IEEE Visualization Conference, 1998

1997
Time Critical Lumigraph Rendering.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997


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