Peter Ohler
According to our database1,
Peter Ohler
authored at least 25 papers
between 2005 and 2022.
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Bibliography
2022
Affecting Explicit and Implicit Body Image with Thin-Idealized Avatars in Virtual Reality: The Role of Sense of Embodiment.
Cyberpsychology Behav. Soc. Netw., 2022
Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness.
Behav. Inf. Technol., 2022
2020
Matter over mind? How the acceptance of digital entities depends on their appearance, mental prowess, and the interaction between both.
Int. J. Hum. Comput. Stud., 2020
2019
Stay back, clever thing! Linking situational control and human uniqueness concerns to the aversion against autonomous technology.
Comput. Hum. Behav., 2019
2018
Uncanny...But Convincing? Inconsistency Between a Virtual Agent's Facial Proportions and Vocal Realism Reduces Its Credibility and Attractiveness, but Not Its Persuasive Success.
Interact. Comput., 2018
Saving Face in Front of the Computer? Culture and Attributions of Human Likeness Influence Users' Experience of Automatic Facial Emotion Recognition.
Frontiers Digit. Humanit., 2018
Quid pro quo in Web 2.0. Connecting personality traits and Facebook usage intensity to uncivil commenting intentions in public online discussions.
Comput. Hum. Behav., 2018
2017
Proceedings of the Mensch und Computer 2017, 2017
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017
Preschool Learning with a Fingertip - Concept of a Tablet-Based Training Program to Support Emergent Literacy and Mathematical Skills.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017
2016
Proactive Functions of a Pedagogical Agent - Steps for Implementing a Social Catalyst Function.
Proceedings of the Learning and Collaboration Technologies, 2016
Scaffolding a Methodology for Situating Cognitive Technology Within Everyday Contexts.
Proceedings of the Design, User Experience, and Usability: Design Thinking and Methods, 2016
2015
i-com, 2015
Introduction to the Special Issue on Interdisciplinary Approaches to Social Technologies.
i-com, 2015
On the Reproducibility of VisRuption: A Tool for Intuitive and Efficient Visualization of Airline Disruption Data.
Proceedings of the 3rd EuroVis Workshop on Reproducibility, 2015
Spatial Mapping of Physical and Virtual Spaces as an Extension of Natural Mapping: Relevance for Interaction Design and User Experience.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015
Development and Evaluation of an Easy-to-Use Stereoscopic Ability Test to Assess the Individual Ability to Process Stereoscopic Media.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015
Do We Differ in Our Dispositional Tendency to Perceive Virtual Agents as Animate Beings? - The Influence of User Factors in the Evaluation of Virtual Agents.
Proceedings of the Human-Computer Interaction: Users and Contexts, 2015
Good Newbie or Poor Newbie? Determinants of Video Game Skill Acquisition at an Early Stage.
Proceedings of the Learning and Collaboration Technologies, 2015
2014
Deducing human emotions by robots: Computing basic non-verbal expressions of performed actions during a work task.
Proceedings of the 2014 IEEE International Symposium on Intelligent Control, 2014
2013
VisRuption: Intuitive and Efficient Visualization of Temporal Airline Disruption Data.
Comput. Graph. Forum, 2013
Proceedings of the 2nd EuroVis Workshop on Reproducibility, 2013
Multimodal Emotion Expressions of Virtual Agents, Mimic and Vocal Emotion Expressions and Their Effects on Emotion Recognition.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013
2006
2005