Peter Mozelius

Orcid: 0000-0003-1984-7917

According to our database1, Peter Mozelius authored at least 21 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Identified Key Factors in Information System Procurement in the Public Sector in Sweden.
Proceedings of Ongoing Research, 2024

Games for Coding to Attract New Students to STEM.
Proceedings of the IEEE Global Engineering Education Conference, 2024

2023
Educational Game Design for Girls and Boys: Towards an Inclusive Conceptual Model for Learning Programming.
EAI Endorsed Trans. Creative Technol., 2023

FAMS: A Formative Assessment Management System for Generating Individualised Feedback.
Proceedings of the Responsive and Sustainable Educational Futures, 2023

2022
Implementation of Emergency Management Exercises as Alternate Reality Games - Students' Perceptions.
Int. J. Emerg. Technol. Learn., March, 2022

The threat, hype, and promise of artificial intelligence in education.
Discov. Artif. Intell., 2022

IoT in Elementary School for Everyone - A Research Plan.
Proceedings of the Challenges of Trustable AI and Added-Value on Health, 2022

Design Factors for an Educational Game Where Girls and Boys Play Together to Learn Fundamental Programming.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

2021
Editorial introduction: Lifelong learning in the digital era.
Br. J. Educ. Technol., 2021

A structured and dynamic model for emergency management exercises.
Proceedings of the 18th International Conference on Information Systems for Crisis Response and Management, 2021

Factors Influencing Acceptance of Technology-enhanced Speech and Language Relearning for Stroke Survivors -A Systematic Review.
Proceedings of the ICSLT 2021: 7th International Conference on e-Society, e-Learning and e-Technologies, Portsmouth, United Kingdom, June 10, 2021

2020
The Use of Virtual Reality Applications in Stroke Rehabilitation for Older Adults: Technology Enhanced Relearning.
Proceedings of the 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2020

On the Importance of Tailor-made Speech Relearning Software for Stroke Rehabilitation.
Proceedings of the 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2020

Aristotle, Comenius, Dewey, Plato and Pokémon GO: Walking with Location-based Games in the Footsteps of Didactic Giants.
Proceedings of DELbA 2020, 2020

2019
Testbed Requirements for Technology Enhanced Stroke Rehabilitation to Support Independent Living.
Proceedings of the 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2019

The Technology-Enhanced Requirements for the Three-Fold Stroke Rehabilitation to Support Independent Living.
Proceedings of the Information and Communication Technologies for Ageing Well and e-Health, 2019

Critical Factors for Human Computer Interaction of eHealth for Older Adults.
Proceedings of the 5th International Conference on e-Society, 2019

2016
Telecenters for the Future in Tea Estates of Sri Lanka.
Proceedings of the ICT for Promoting Human Development and Protecting the Environment, 2016

2015
Creativity in digital pedagogy and game-based learning techniques; theoretical aspects, techniques and case studies.
Proceedings of the 6th International Conference on Information, 2015

Balancing game universes for playing without sight or hearing.
Proceedings of the Assistive Technology, 2015

2014
Education for All in Sri Lanka: ICT4D Hubs for Region-Wide Dissemination of Blended Learning.
PhD thesis, 2014


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