Peter I. Cowling
Orcid: 0000-0003-1310-6683Affiliations:
- Queen Mary University of London, Digital Creativity Labs, United Kingdom
- University of York, United Kingdom
According to our database1,
Peter I. Cowling
authored at least 112 papers
between 1995 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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on twitter.com
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on orcid.org
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on iggi.org.uk
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Bibliography
2024
AI Soc., June, 2024
2022
AI Soc., 2022
2021
IEEE Trans. Games, 2021
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
IEEE Trans. Games, 2019
Procedural Generation using Spatial GANs for Region-Specific Learning of Elevation Data.
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
2018
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
Dynamic optimisation of preventative and corrective maintenance schedules for a large scale urban drainage system.
Eur. J. Oper. Res., 2017
Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games.
CoRR, 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
2016
Proceedings of the Operations Research and Enterprise Systems, 2016
Proceedings of 5th the International Conference on Operations Research and Enterprise Systems (ICORES 2016), 2016
A Comparison of One-Pass and Bi-directional Approaches Applied to Large-Scale Road Inspection.
Proceedings of the Operations Research and Enterprise Systems, 2016
Exploring Techniques to Improve Large-Scale Drainage System Maintenance Scheduling Using a Risk Driven Model.
Proceedings of the Operations Research and Enterprise Systems, 2016
Proceedings of 5th the International Conference on Operations Research and Enterprise Systems (ICORES 2016), 2016
Proceedings of 5th the International Conference on Operations Research and Enterprise Systems (ICORES 2016), 2016
Variable Neighbourhood Descent with Memory: A Hybrid Metaheuristic for Supermarket Resupply.
Proceedings of the Hybrid Metaheuristics - 10th International Workshop, 2016
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2016
Using association rule mining to predict opponent deck content in android: Netrunner.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
2015
IEEE Trans. Comput. Intell. AI Games, 2015
Predicting player disengagement and first purchase with event-frequency based data representation.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
An experimental study of action selection mechanisms to create an entertaining opponent.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
2014
IEEE Trans. Comput. Intell. AI Games, 2014
Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information.
Artif. Intell., 2014
Proceedings of the Collaborative Systems for Smart Networked Environments, 2014
Proceedings of the Evolutionary Computation in Combinatorial Optimisation, 2014
Dynamic Period Routing for a Complex Real-World System: A Case Study in Storm Drain Maintenance.
Proceedings of the Evolutionary Computation in Combinatorial Optimisation, 2014
Proceedings of the Computer Games - Third Workshop on Computer Games, 2014
Heuristic move pruning in Monte Carlo Tree Search for the strategic card game Lords of War.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the IEEE Congress on Evolutionary Computation, 2014
Proceedings of the IEEE Congress on Evolutionary Computation, 2014
2013
Fusing integrated visual vocabularies-based bag of visual words and weighted colour moments on spatial pyramid layout for natural scene image classification.
Signal Image Video Process., 2013
Proceedings of the Artificial and Computational Intelligence in Games, 2013
Monte Carlo Tree Search with macro-actions and heuristic route planning for the Multiobjective Physical Travelling Salesman Problem.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the Computer Analysis of Images and Patterns, 2013
Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
2012
Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering.
IEEE Trans. Comput. Intell. AI Games, 2012
IEEE Trans. Comput. Intell. AI Games, 2012
An empirical study of hyperheuristics for managing very large sets of low level heuristics.
J. Oper. Res. Soc., 2012
Int. J. Next Gener. Comput., 2012
Monte Carlo Tree Search with macro-actions and heuristic route planning for the Physical Travelling Salesman Problem.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
2011
Determinization and information set Monte Carlo Tree Search for the card game Dou Di Zhu.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
2010
Serv. Oriented Comput. Appl., 2010
Empir. Softw. Eng., 2010
Proceedings of the Eighth Annual Conference on Privacy, Security and Trust, 2010
Spatial pyramid local keypoints quantization for bag of visual patches image representation.
Proceedings of the 10th International Conference on Intelligent Systems Design and Applications, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
Proceedings of the Linked Data Meets Artificial Intelligence, 2010
Software Stage-Effort Estimation Based on Association Rule Mining and Fuzzy Set Theory.
Proceedings of the 10th IEEE International Conference on Computer and Information Technology, 2010
2009
Evolution of Cooperativeness in a Business Game Relying on Acquaintance Based Trustworthiness Assessment.
Proceedings of the 2009 IEEE Conference on Commerce and Enterprise Computing, 2009
Proceedings of the 5th International Workshop on Predictive Models in Software Engineering, 2009
Natural Scene Image Recognition by Fusing Weighted Colour Moments with Bag of Visual Patches on Spatial Pyramid Layout.
Proceedings of the Ninth International Conference on Intelligent Systems Design and Applications, 2009
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
2008
Proceedings of the Adaptive and Multilevel Metaheuristics, 2008
Expert Syst. Appl., 2008
Improving analogy software effort estimation using fuzzy feature subset selection algorithm.
Proceedings of the 4th International Workshop on Predictor Models in Software Engineering, 2008
Proceedings of the Making Globally Distributed Software Development a Success Story, 2008
Adjusting Analogy Software Effort Estimation Based on Fuzzy Logic.
Proceedings of the ICSOFT 2008, 2008
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2008
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008
2007
Using a Large Set of Low Level Heuristics in a Hyperheuristic Approach to Personnel Scheduling.
Proceedings of the Evolutionary Scheduling, 2007
Appl. Soft Comput., 2007
Proceedings of the Learning and Intelligent Optimization, Second International Conference, 2007
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2007
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007
2006
Improving rule sorting, predictive accuracy and training time in associative classification.
Expert Syst. Appl., 2006
The Trade Off Between Diversity and Quality for Multi-objective Workforce Scheduling.
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2006
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), 2006
2005
J. Digit. Inf. Manag., 2005
Proceedings of the Research and Development in Intelligent Systems XXII, 2005
Proceedings of the Evolutionary Computation in Combinatorial Optimization, 2005
Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), 2005
Proceedings of the 2005 ACS / IEEE International Conference on Computer Systems and Applications (AICCSA 2005), 2005
2004
Inter-agent cooperation and communication for agent-based robust dynamic scheduling in steel production.
Adv. Eng. Informatics, 2004
Proceedings of the 4th IEEE International Conference on Data Mining (ICDM 2004), 2004
2003
J. Intell. Manuf., 2003
Comput. Ind. Eng., 2003
Utility and Stability Measures for Agent-Based Dynamic Scheduling of Steel Continuous Casting.
Proceedings of the 2003 IEEE International Conference on Robotics and Automation, 2003
Hyperheuristics for managing a large collection of low level heuristics to schedule personnel.
Proceedings of the IEEE Congress on Evolutionary Computation, 2003
2002
Eur. J. Oper. Res., 2002
An adaptive Length chromosome Hyper-Heuristic Genetic Algorithm for a Trainer Scheduling Problem.
Proceedings of the Recent Advances in Simulated Evolution and Learning [extended and revised papers selected from the 4th Asia-Pacific Conference on Simulated Evolution and Learning, 2002
Proceedings of the Parallel Problem Solving from Nature, 2002
Proceedings of the Applications of Evolutionary Computing, 2002
Opening the Information Bottleneck in Complex Scheduling Problems with a Novel Representation: STARK Diagrams.
Proceedings of the Diagrammatic Representation and Inference, 2002
An investigation of a hyperheuristic genetic algorithm applied to a trainer scheduling problem.
Proceedings of the 2002 Congress on Evolutionary Computation, 2002
2001
Effective Local and Guided Variable Neighbourhood Search Methods for the Asymmetric Travelling Salesman Problem.
Proceedings of the Applications of Evolutionary Computing, 2001
Proceedings of the 2001 Congress on Evolutionary Computation, 2001
2000
Proceedings of the Practice and Theory of Automated Timetabling III, 2000
Proceedings of the Practice and Theory of Automated Timetabling III, 2000
Effective heuristic and metaheuristic approaches to optimize component placement in printed circuit board assembly.
Proceedings of the 2000 Congress on Evolutionary Computation, 2000
1997
1995