Peter Brandl

According to our database1, Peter Brandl authored at least 24 papers between 2001 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2018
Full custom MEMS design: A new method for the analysis of motion-dependent parasitics.
Integr., 2018

Assessing TRL of HCI Technologies Supporting Shop Floor Workers.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

Einsatz eines Live-Video-Assistenzsystem im Problemlösungszyklus von Service- und Instandhaltungspersonal.
Proceedings of the Mensch und Computer 2018, 2018

2017
Multimodale Interaktion mit HMIs in der Smart Factory.
Proceedings of the Mensch und Computer 2017, 2017

2016
Einsatz eines Live Video Remote Systems in der Industrie.
Proceedings of the Mensch und Computer 2016, 2016

2015
Mobiles Wissensmanagement in der Industrie 4.0.
Proceedings of the Mensch und Computer 2015, 2015

2014
Mensch-zentrierte IKT-Lösungen in einer Smart Factory.
Elektrotech. Informationstechnik, 2014

Assist 4.0 - Datenbrillen -Assistenzsysteme im Praxiseinsatz.
Proceedings of the Mensch & Computer 2014 - Workshopband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

2011
Finding the Right Way for Interrupting People Improving Their Sitting Posture.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

2010
Building Interactive Multi-touch Surfaces.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

The NICE discussion room: integrating paper and digital media to support co-located group meetings.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

NiCEBook: supporting natural note taking.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Building Interactive Multi-Touch Surfaces.
J. Graphics, GPU, & Game Tools, 2009

DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives.
Proceedings of the Interactive Storytelling, 2009

Flux: a tilting multi-touch and pen based surface.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Occlusion-aware menu design for digital tabletops.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Interactive Displays and Next-Generation Interfaces.
Proceedings of the Hagenberg Research, 2009

2008
IncreTable, bridging the gap between real and virtual worlds.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Bridging the gap between real printouts and digital whiteboard.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

Combining and measuring the benefits of bimanual pen and direct-touch interaction on horizontal interfaces.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
An Adaptable Rear-Projection Screen Using Digital Pens And Hand Gestures.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

2006
The shared design space.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

2001
Duplo - Ein virtuelles Lego-Spiel.
Proceedings of the Tagungsband der GI/OCG-Jahrestagung - 31. Jahrestagung der Gesellschaft für Informatik, Wirtschaft und Wissenschaft in der Network Economy, 2001


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