Peta Wyeth
Orcid: 0000-0003-1867-9536
According to our database1,
Peta Wyeth
authored at least 91 papers
between 2000 and 2023.
Collaborative distances:
Collaborative distances:
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Bibliography
2023
Understanding Modding Devotion, Practices and Motivations using Serious Leisure Perspective.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
2022
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
2021
"The Small Decisions Are What Makes it Interesting": Autonomy, Control, and Restoration in Player Experience.
Proc. ACM Hum. Comput. Interact., 2021
Using assistive technology with SRSD to support students on the autism spectrum with persuasive writing.
Br. J. Educ. Technol., 2021
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
2020
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Puppy island: theory-driven design of a serious game for young children with cystic fibrosis.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
Towards Designing Agent Based Virtual Reality Applications for Cybersecurity Training.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
2018
Directing narrative in gameplay: player interaction in shaping narrative in the witcher 3.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal Activity.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience.
Comput. Hum. Behav., 2017
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Proceedings of the 2017 DiGRA International Conference, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Creating Authentic Experiences Within a Serious Game Context: Evaluation of Engagement and Learning.
Proceedings of the Serious Games - Second Joint International Conference, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Operationalising and Evaluating Sub-Optimal and Optimal Play Experiences through Challenge-Skill Manipulation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Int. J. Child Comput. Interact., 2014
Comput. Entertain., 2014
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
The effect of multiplayer dynamic difficulty adjustment on the player experience of video games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Motivation during videogame play: analysing player experience in terms of cognitive action.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Proceedings of the First International Conference on Gameful Design, 2013
Driven to drive: designing gamification for a learner logbook smartphone application.
Proceedings of the First International Conference on Gameful Design, 2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Int. J. Arts Technol., 2012
Self-determination theory as applied to the design of a software learning system using whole-body controls.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the 4th International Conference on Fun and Games, 2012
Proceedings of the 4th International Conference on Fun and Games, 2012
2011
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Proceedings of the Interaction Design and Children, 2010
2008
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008
2007
Proceedings of the RoboCup 2007: Robot Soccer World Cup XI, 2007
Proceedings of the 18th Australian Software Engineering Conference (ASWEC 2007), 2007
Proceedings of the Interaction Design and Children, 2007
2006
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2005
2004
Proceedings of the Entertainment Computing, 2004
2003
Proceedings of the RoboCup 2003: Robot Soccer World Cup VII, 2003
Proceedings of the Interaction Design and Children, 2003
2002
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002
2001
Electronic Blocks: Tangible Programming Elements for Preschoolers.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001
2000
Proceedings of the 1st Australasian User Interface Conference (AUIC 2000), 31 January, 2000