Perttu Hämäläinen
Orcid: 0000-0001-7764-3459
According to our database1,
Perttu Hämäläinen
authored at least 88 papers
between 2002 and 2024.
Collaborative distances:
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Bibliography
2024
IEEE Trans. Games, March, 2024
Contextual Policies Enable Efficient and Interpretable Inverse Reinforcement Learning for Populations.
Trans. Mach. Learn. Res., 2024
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-to-Image-Generation AI by Game Industry Professionals.
Proc. ACM Hum. Comput. Interact., 2023
Proc. ACM Hum. Comput. Interact., 2023
Gender, Age, and Technology Education Influence the Adoption and Appropriation of LLMs.
CoRR, 2023
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Evaluating Large Language Models in Generating Synthetic HCI Research Data: a Case Study.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
IEEE Trans. Vis. Comput. Graph., 2022
Proc. ACM Hum. Comput. Interact., 2022
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Proceedings of the MIG '22: ACM SIGGRAPH Conference on Motion, Interaction and Games, Guanajuato, Mexico, November 3, 2022
Proceedings of the IUI 2022: 27th International Conference on Intelligent User Interfaces, Helsinki, Finland, March 22 - 25, 2022, 2022
Proceedings of the IUI 2022: 27th International Conference on Intelligent User Interfaces, Helsinki, Finland, March 22 - 25, 2022, 2022
Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Automatic Recognition of Playful Physical Activity Opportunities of the Urban Environment.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
IEEE Access, 2020
Proceedings of the 30th IEEE International Workshop on Machine Learning for Signal Processing, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
IEEE Trans. Vis. Comput. Graph., 2019
Proceedings of the Motion, Interaction and Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 Annual American Control Conference, 2018
2017
IEEE Computer Graphics and Applications, 2017
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017
Proceedings of the 18th Annual Conference of the International Speech Communication Association, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Proceedings of the 20th International Academic Mindtrek Conference, 2016
Proceedings of the 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2016
The Augmented Climbing Wall: High-Exertion Proximity Interaction on a Wall-Sized Interactive Surface.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
ACM Trans. Graph., 2015
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Int. J. Comput. Sci. Sport, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Enhancing Spatial Perception and User Experience in Video Games with Volumetric Shadows.
Proceedings of the Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2008
Proceedings of the Eye Tracking Research & Application Symposium, 2008
2007
Novel applications of real-time audiovisual signal processing technology for art and sports education and entertainment ; Uusia reaaliaikaiseen kuvan- ja äänenkäsittelyteknologiaan perustuvia järjestelmiä taiteen ja liikunnan harjoitteluun.
PhD thesis, 2007
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2006
Proceedings of the New Interfaces for Musical Expression, 2006
2005
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
2004
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004
Latency Tolerance for Gesture Controlled Continuous Sound Instrument without Tactile Feedback.
Proceedings of the 2004 International Computer Music Conference, 2004
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004
Proceedings of the Interaction Design and Children, 2004
2003
Using peer tutoring in evaluating the usability of a physically interactive computer game with children.
Interact. Comput., 2003
Proceedings of the Interaction Design and Children, 2003
2002
Proceedings of the Universal Access: Theoretical Perspectives, 2002