Permanand Mohan

According to our database1, Permanand Mohan authored at least 47 papers between 1992 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
A Methodology for Incorporating Creativity into Lesson Plans.
Proceedings of the 14th International Conference on Computer Science & Education, 2019

A Method for Creating Assessment Items for Computer Science.
Proceedings of the 14th International Conference on Computer Science & Education, 2019

2018
A Game Designers' Guide for Creating Learning Games for Mathematics.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

2016
An Investigative Process for Enhancing the Design of a Mathematics Learning Game.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

2015
An Investigation into the Role of Mobile Technology in Collaborative Disease Management for Persons Living with Type 2 Diabetes.
EAI Endorsed Trans. Pervasive Health Technol., 2015

A Technique for Mapping Mathematics Content to Game Design.
Int. J. Serious Games, 2015

Dynamic Cultural Contextualisation of Educational Content in Intelligent Learning Environments using ICON.
Int. J. Artif. Intell. Educ., 2015

2014
A TEL System for Teaching and Supporting Creativity in Tertiary Students: Incorporating the Views of Experts.
IxD&A, 2014

Representing and Reasoning about Cultural Contexts in Intelligent Learning Environments.
Proceedings of the Twenty-Seventh International Florida Artificial Intelligence Research Society Conference, 2014

Using the Kinect for detecting tremors: Challenges and opportunities.
Proceedings of IEEE-EMBS International Conference on Biomedical and Health Informatics, 2014

2013
Transforming usage data into a sustainable mobile health solution.
Electron. Mark., 2013

A Case Study of the Localization of an Intelligent Tutoring System.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

Contextualised Student Modelling for Enculturated Systems.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

2012
Designing a peer-facilitated self-management mobile application: A user-centred approach.
Proceedings of the 6th International Conference on Pervasive Computing Technologies for Healthcare, 2012

A peer-facilitated diabetes self-care management support system using mobile telephony.
Proceedings of the 6th International Conference on Pervasive Computing Technologies for Healthcare, 2012

Self-Regulated Learning in a Mobile Health Initiative for Diabetic Patients.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Using Social Networking and Virtual Reality to Harness Creativity in Students in E-learning Situations.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Principles for Creating Learning Games for Algebra.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
An Investigation Into Mobile Learning for High School Mathematics.
Int. J. Mob. Blended Learn., 2011

Facilitating Informal Learning in a Mobile Application for a Group of Type 2 Diabetics.
Proceedings of the ICALT 2011, 2011

The Design and Implementation of an Enculturated Web-Based Intelligent Tutoring System for Computer Science Education.
Proceedings of the ICALT 2011, 2011

Correlation between Student Performance and Use of an mLearning Application for High School Mathematics.
Proceedings of the ICALT 2011, 2011

A Mobile Learning Study in High School Mathematics: Challenges, Lessons Learned and Recommendations.
Proceedings of the ICALT 2011, 2011

2010
The service integration framework: integrating non-generic learning services into IMS LD.
Int. J. Learn. Technol., 2010

Staying Connected in a Mobile Healthcare System: Experiences from the MediNet Project.
e Minds Int. J. Hum. Comput. Interact., 2010

Personalized Game Based Mobile Learning to Assist High School Students with Mathematics.
Proceedings of the ICALT 2010, 2010

2009
Personalisation in mobile learning.
Int. J. Mob. Learn. Organisation, 2009

Managing change: Experiences from a new e-Health initiative for patients with diabetes and cardiovascular disease.
Proceedings of the 10th IEEE International Symposium on a World of Wireless, 2009

How to interact: Evaluating the interface between mobile healthcare systems and the monitoring of blood sugar and blood pressure.
Proceedings of the 6th Annual International Conference on Mobile and Ubiquitous Systems: Computing, 2009

MediNet: A mobile healthcare management system for the Caribbean region.
Proceedings of the 6th Annual International Conference on Mobile and Ubiquitous Systems: Computing, 2009

Design of an IMS LD Editor Using Non-IMS LD Concepts.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Student Attitudes towards Using Culturally-Oriented Educational Games to Improve Programming Proficiency: An Exploratory Study.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2008
A teacher for every learner: Rising to the challenge with computational intelligence.
Proceedings of the International Joint Conference on Neural Networks, 2008

2007
Contextualizing Learning Objects Using Ontologies.
Comput. Intell., 2007

2006
Towards Object-Oriented Design Patterns for Reusability of Learning Objects.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Employing Object-Oriented Design Principles in the Design of Learning Objects in a Software Engineering Course.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Incorporating Multiple Ontologies into the IEEE Learning Object Metadata Standard.
Proceedings of the Canadian Semantic Web, 2006

2005
Content Package Adaptation: A Web Services Approach.
Proceedings of the ICEIS 2005, 2005

2004
A New Distance Education Model for the University of the West Indies: A Learning Objects' Approach.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

Reusable Online Learning Resources: Problems, Solutions and Opportunities.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

Using Web Services for Dynamically Re-purposing Reusable Online Learning Resources.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

A Model for Evaluating Learning Objects.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

2003
Engineering a Future for Web-Based Learning Objects.
Proceedings of the Web Engineering, International Conference, 2003

Learning Objects on the Semantic Web.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

2001
Implementing Business Rules in an Object-Oriented System Using JESS.
Proceedings of the ICEIS 2001, 2001

An Architecture for Incorporating Business Rules in an Object-Oriented System.
Proceedings of the ICEIS 2001, 2001

1992
Enhancing the Instructional Capabilities of Intelligent Tutoring Systems.
Proceedings of the Intelligent Tutoring Systems, Second International Conference, 1992


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