Per Ola Kristensson
Orcid: 0000-0002-7139-871XAffiliations:
- University of Cambridge, UK
According to our database1,
Per Ola Kristensson
authored at least 195 papers
between 2003 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Should I Evaluate My Augmented Reality System in an Industrial Environment? Investigating the Effects of Classroom and Shop Floor Settings on Guided Assembly.
IEEE Trans. Vis. Comput. Graph., November, 2024
Design and Evaluation of Controller-Based Raycasting Methods for Efficient Alphanumeric and Special Character Entry in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., September, 2024
Text Entry Performance and Situation Awareness of a Joint Optical See-Through Head-Mounted Display and Smartphone System.
IEEE Trans. Vis. Comput. Graph., August, 2024
ACM Trans. Interact. Intell. Syst., June, 2024
Hold Tight: Identifying Behavioral Patterns During Prolonged Work in VR Through Video Analysis.
IEEE Trans. Vis. Comput. Graph., May, 2024
Proc. ACM Hum. Comput. Interact., 2024
Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2024
Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes.
CoRR, 2024
Large Language Model-assisted Speech and Pointing Benefits Multiple 3D Object Selection in Virtual Reality.
CoRR, 2024
Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Real-World Settings.
CoRR, 2024
Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality.
Comput. Graph., 2024
An Online Survey Assessing the Accessibility Barriers Encountered by Users of Virtual and Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Designing Virtual and Augmented Reality User Interfaces Using Parameterized Function Structure Models.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Pay Attention! Human-Centric Improvements of LLM-based Interfaces for Assisting Software Test Case Development.
Proceedings of the Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Encode-Store-Retrieve: Augmenting Human Memory through Language-Encoded Egocentric Perception.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse.
Virtual Real., December, 2023
HotGestures: Complementing Command Selection and Use with Delimiter-Free Gesture-Based Shortcuts in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2023
IEEE Trans. Vis. Comput. Graph., November, 2023
Evaluating the Performance of Hand-Based Probabilistic Text Input Methods on a Mid-Air Virtual Qwerty Keyboard.
IEEE Trans. Vis. Comput. Graph., November, 2023
Proceedings of the Everyday Virtual and Augmented Reality, 2023
IEEE Pervasive Comput., 2023
Imperfect Surrogate Users: Understanding Performance Implications of Augmentative and Alternative Communication Systems through Bounded Rationality, Human Error, and Interruption Modeling.
Proc. ACM Hum. Comput. Interact., 2023
Promptor: A Conversational and Autonomous Prompt Generation Agent for Intelligent Text Entry Techniques.
CoRR, 2023
Encode-Store-Retrieve: Enhancing Memory Augmentation through Language-Encoded Egocentric Perception.
CoRR, 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Designing, Developing, and Evaluating AI-driven Text Entry Systems for Augmentative and Alternative Communication Users and Researchers.
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023
Proceedings of the Companion Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023
Proceedings of the Companion Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023
Understanding Adoption Barriers to Dwell-Free Eye-Typing: Design Implications from a Qualitative Deployment Study and Computational Simulations.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Relative Design Acquisition: A Computational Approach for Creating Visual Interfaces to Steer User Choices.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Gesture Spotter: A Rapid Prototyping Tool for Key Gesture Spotting in Virtual and Augmented Reality Applications.
IEEE Trans. Vis. Comput. Graph., 2022
IEEE Trans. Vis. Comput. Graph., 2022
IEEE Trans. Vis. Comput. Graph., 2022
Understanding user performance of acquiring targets with motion-in-depth in virtual reality.
Int. J. Hum. Comput. Stud., 2022
Human-Computer Interaction in Industry: A Systematic Review on the Applicability and Value-added of Operator Assistance Systems.
Found. Trends Hum. Comput. Interact., 2022
Augmented Workforce: contextual, cross-hierarchical enquiries on human-technology integration in industry.
Comput. Ind. Eng., 2022
Supporting Playful Rehabilitation in the Home using Virtual Reality Headsets and Force Feedback Gloves.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
KWickChat: A Multi-Turn Dialogue System for AAC Using Context-Aware Sentence Generation by Bag-of-Keywords.
Proceedings of the IUI 2022: 27th International Conference on Intelligent User Interfaces, Helsinki, Finland, March 22, 2022
Efficient Special Character Entry on a Virtual Keyboard by Hand Gesture-Based Mode Switching.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Personalization of a Mid-Air Gesture Keyboard using Multi-Objective Bayesian Optimization.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Design Principles for AI-Assisted Attention Aware Systems in Human-in-the-Loop Safety Critical Applications.
Proceedings of the Engineering Artificially Intelligent Systems, 2021
Complex Interaction as Emergent Behaviour: Simulating Mid-Air Virtual Keyboard Typing using Reinforcement Learning.
IEEE Trans. Vis. Comput. Graph., 2021
ACM Trans. Comput. Hum. Interact., 2021
Nat. Lang. Eng., 2021
Exploring gestural input for engineering surveys of real-life structures in virtual reality using photogrammetric 3D models.
Multim. Tools Appl., 2021
Jarvis for Aeroengine Analytics: A Speech Enhanced Virtual Reality Demonstrator Based on Mining Knowledge Databases.
CoRR, 2021
IEEE Computer Graphics and Applications, 2021
Supporting Physical and Mental Health Rehabilitation at Home with Virtual Reality Headsets and Force Feedback Gloves.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
Proceedings of the Programming '21: 5th International Conference on the Art, 2021
Supporting Iterative Virtual Reality Analytics Design and Evaluation by Systematic Generation of Surrogate Clustered Datasets.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
The Imaginative Generative Adversarial Network: Automatic Data Augmentation for Dynamic Skeleton-Based Hand Gesture and Human Action Recognition.
Proceedings of the 16th IEEE International Conference on Automatic Face and Gesture Recognition, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Gesture Knitter: A Hand Gesture Design Tool for Head-Mounted Mixed Reality Applications.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Design and Analysis of Intelligent Text Entry Systems with Function Structure Models and Envelope Analysis.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Enhancing the Composition Task in Text Entry Studies: Eliciting Difficult Text and Improving Error Rate Calculation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Crowdsourcing Design Guidance for Contextual Adaptation of Text Content in Augmented Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers.
IEEE Trans. Vis. Comput. Graph., 2020
Back to the Future: Revisiting Mouse and Keyboard Interaction for HMD-based Immersive Analytics.
CoRR, 2020
Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the IUI '20: 25th International Conference on Intelligent User Interfaces, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor Disabilities.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
IEEE Trans. Vis. Comput. Graph., 2019
IEEE Trans. Pattern Anal. Mach. Intell., 2019
PhotoTwinVR: An Immersive System for Manipulation, Inspection and Dimension Measurements of the 3D Photogrammetric Models of Real-Life Structures in Virtual Reality.
CoRR, 2019
Effects of Depth Layer Switching between an Optical See-Through Head-Mounted Display and a Body-Proximate Display.
Proceedings of the Symposium on Spatial User Interaction, 2019
How do People Type on Mobile Devices?: Observations from a Study with 37, 000 Volunteers.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019
An Evaluation of Discrete and Continuous Mid-Air Loop and Marking Menu Selection in Optical See-Through HMDs.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
VelociWatch: Designing and Evaluating a Virtual Keyboard for the Input of Challenging Text.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Fast and Precise Touch-Based Text Entry for Head-Mounted Augmented Reality with Variable Occlusion.
ACM Trans. Comput. Hum. Interact., 2018
ACM Trans. Interact. Intell. Syst., 2018
The Statistical Model for Ticker, an Adaptive Single-Switch Text-Entry Method for Visually Impaired Users.
CoRR, 2018
IEEE Computer Graphics and Applications, 2018
Performance Envelopes of in-Air Direct and Smartwatch Indirect Control for Head-Mounted Augmented Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE International Conference on Pervasive Computing and Communications Workshops, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
The Impact of Word, Multiple Word, and Sentence Input on Virtual Keyboard Decoding Performance.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
Design Strategies for Efficient Access to Mobile Device Users via Amazon Mechanical Turk.
Proceedings of the First ACM Workshop on Mobile Crowdsensing Systems and Applications, 2017
Investigating Tilt-based Gesture Keyboard Entry for Single-Handed Text Entry on Large Devices.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the Handbook of Multimodal-Multisensor Interfaces: Foundations, User Modeling, and Common Modality Combinations, 2017
2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Dexmo: An Inexpensive and Lightweight Mechanical Exoskeleton for Motion Capture and Force Feedback in VR.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016
2015
Differentiation of online text-based advertising and the effect on users' click behavior.
Comput. Hum. Behav., 2015
Proceedings of the 6th Workshop on Evaluation and Usability of Programming Languages and Tools, 2015
Proceedings of the 6th Workshop on Evaluation and Usability of Programming Languages and Tools, 2015
VelociTap: Investigating Fast Mobile Text Entry using Sentence-Based Decoding of Touchscreen Keyboard Input.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Performance and User Experience of Touchscreen and Gesture Keyboards in a Lab Setting and in the Wild.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
ACM Trans. Comput. Hum. Interact., 2014
Pervasive Mob. Comput., 2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014
The inviscid text entry rate and its application as a grand goal for mobile text entry.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014
SpiderEyes: designing attention- and proximity-aware collaborative interfaces for wall-sized displays.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
An evaluation of Dasher with a high-performance language model as a gaze communication method.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014
2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Proceedings of the International Symposium on Pervasive Displays, 2013
Subtle gaze-dependent techniques for visualising display changes in multi-display environments.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013
Proceedings of the First AAAI Conference on Human Computation and Crowdsourcing, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
The potential of fusing computer vision and depth sensing for accurate distance estimation.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013
2012
Found. Trends Hum. Comput. Interact., 2012
Proceedings of the Third Workshop on Speech and Language Processing for Assistive Technologies, 2012
Performance comparisons of phrase sets and presentation styles for text entry evaluations.
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012
Continuous recognition of one-handed and two-handed gestures using 3D full-body motion tracking sensors.
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012
Proceedings of the 13th Annual Conference of the International Speech Communication Association, 2012
Proceedings of the 2012 Symposium on Eye-Tracking Research and Applications, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012
2011
Proceedings of the 8th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2011
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011
Proceedings of the 12th Annual Conference of the International Speech Communication Association, 2011
The Imagination of Crowds: Conversational AAC Language Modeling using Crowdsourcing and Large Data Sources.
Proceedings of the 2011 Conference on Empirical Methods in Natural Language Processing, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011
2010
Proceedings of the 2010 IEEE Spoken Language Technology Workshop, 2010
Proceedings of the 2nd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2010
Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence, 2010
2009
IEEE Trans. Vis. Comput. Graph., 2009
Proceedings of the 14th International Conference on Intelligent User Interfaces, 2009
Proceedings of the 14th International Conference on Intelligent User Interfaces, 2009
Proceedings of the 10th Annual Conference of the International Speech Communication Association, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Text entry performance of state of the art unconstrained handwriting recognition: a longitudinal user study.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 2009 IEEE Workshop on Automatic Speech Recognition & Understanding, 2009
2008
InfoTouch: an explorative multi-touch visualization interface for tagged photo collections.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008
Improving word-recognizers using an interactive lexicon with active and passive words.
Proceedings of the 13th International Conference on Intelligent User Interfaces, 2008
Interlaced QWERTY: accommodating ease of visual search and input flexibility in shape writing.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
CoRR, 2007
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Command strokes with and without preview: using pen gestures on keyboard for command selection.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2005
Interact. Comput., 2005
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
2004
SHARK<sup>2</sup>: a large vocabulary shorthand writing system for pen-based computers.
Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology, 2004
2003
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003