Per Ola Kristensson

Orcid: 0000-0002-7139-871X

Affiliations:
  • University of Cambridge, UK


According to our database1, Per Ola Kristensson authored at least 195 papers between 2003 and 2024.

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Bibliography

2024
Should I Evaluate My Augmented Reality System in an Industrial Environment? Investigating the Effects of Classroom and Shop Floor Settings on Guided Assembly.
IEEE Trans. Vis. Comput. Graph., November, 2024

Design and Evaluation of Controller-Based Raycasting Methods for Efficient Alphanumeric and Special Character Entry in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., September, 2024

Text Entry Performance and Situation Awareness of a Joint Optical See-Through Head-Mounted Display and Smartphone System.
IEEE Trans. Vis. Comput. Graph., August, 2024

Cooperative Multi-Objective Bayesian Design Optimization.
ACM Trans. Interact. Intell. Syst., June, 2024

Hold Tight: Identifying Behavioral Patterns During Prolonged Work in VR Through Video Analysis.
IEEE Trans. Vis. Comput. Graph., May, 2024

40 Years of Eye Typing: Challenges, Gaps, and Emergent Strategies.
Proc. ACM Hum. Comput. Interact., 2024

Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2024

Human-inspired Perspectives: A Survey on AI Long-term Memory.
CoRR, 2024

Generative AI for Accessible and Inclusive Extended Reality.
CoRR, 2024

Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes.
CoRR, 2024

Large Language Model-assisted Speech and Pointing Benefits Multiple 3D Object Selection in Virtual Reality.
CoRR, 2024

Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Real-World Settings.
CoRR, 2024

Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality.
Comput. Graph., 2024

An Online Survey Assessing the Accessibility Barriers Encountered by Users of Virtual and Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Designing Virtual and Augmented Reality User Interfaces Using Parameterized Function Structure Models.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

SkiMR: Dwell-free Eye Typing in Mixed Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Working with XR in Public: Effects on Users and Bystanders.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Pay Attention! Human-Centric Improvements of LLM-based Interfaces for Assisting Software Test Case Development.
Proceedings of the Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Towards Open-World Gesture Recognition.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Encode-Store-Retrieve: Augmenting Human Memory through Language-Encoded Egocentric Perception.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Five Ways Function Models Enable Accessible Mixed Reality Interfaces.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

Accented Character Entry Using Physical Keyboards in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

LookUP: Command Search Using Dwell-free Eye Typing in Mixed Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Efficient Mid-Air Text Input Correction in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

On the Benefits of Image-Schematic Metaphors when Designing Mixed Reality Systems.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse.
Virtual Real., December, 2023

HotGestures: Complementing Command Selection and Use with Delimiter-Free Gesture-Based Shortcuts in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2023

Fast and Robust Mid-Air Gesture Typing for AR Headsets using 3D Trajectory Decoding.
IEEE Trans. Vis. Comput. Graph., November, 2023

Evaluating the Performance of Hand-Based Probabilistic Text Input Methods on a Mid-Air Virtual Qwerty Keyboard.
IEEE Trans. Vis. Comput. Graph., November, 2023

Extended Reality for Knowledge Work in Everyday Environments.
Proceedings of the Everyday Virtual and Augmented Reality, 2023

Interaction Design With Multi-Objective Bayesian Optimization.
IEEE Pervasive Comput., 2023

Imperfect Surrogate Users: Understanding Performance Implications of Augmentative and Alternative Communication Systems through Bounded Rationality, Human Error, and Interruption Modeling.
Proc. ACM Hum. Comput. Interact., 2023

Promptor: A Conversational and Autonomous Prompt Generation Agent for Intelligent Text Entry Techniques.
CoRR, 2023

Encode-Store-Retrieve: Enhancing Memory Augmentation through Language-Encoded Egocentric Perception.
CoRR, 2023

Swarm Manipulation in Virtual Reality.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Designing, Developing, and Evaluating AI-driven Text Entry Systems for Augmentative and Alternative Communication Users and Researchers.
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023

A Demonstration of a Tinkerable Augmentative and Alternative Communication Keyboard.
Proceedings of the Companion Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

A Dataset of Noisy Typing on QWERTY Keyboards.
Proceedings of the Companion Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

Understanding Adoption Barriers to Dwell-Free Eye-Typing: Design Implications from a Qualitative Deployment Study and Computational Simulations.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

Video Analysis of Behavioral Patterns During Prolonged Work in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Relative Design Acquisition: A Computational Approach for Creating Visual Interfaces to Steer User Choices.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

CHI Course: Introduction to HCI.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Hardware is Hard - is it Worth it?
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Gesture Spotter: A Rapid Prototyping Tool for Key Gesture Spotting in Virtual and Augmented Reality Applications.
IEEE Trans. Vis. Comput. Graph., 2022

Quantifying the Effects of Working in VR for One Week.
IEEE Trans. Vis. Comput. Graph., 2022

PoVRPoint: Authoring Presentations in Mobile Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022

Understanding user performance of acquiring targets with motion-in-depth in virtual reality.
Int. J. Hum. Comput. Stud., 2022

Human-Computer Interaction in Industry: A Systematic Review on the Applicability and Value-added of Operator Assistance Systems.
Found. Trends Hum. Comput. Interact., 2022

Augmented Workforce: contextual, cross-hierarchical enquiries on human-technology integration in industry.
Comput. Ind. Eng., 2022

Supporting Playful Rehabilitation in the Home using Virtual Reality Headsets and Force Feedback Gloves.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

KWickChat: A Multi-Turn Dialogue System for AAC Using Context-Aware Sentence Generation by Bag-of-Keywords.
Proceedings of the IUI 2022: 27th International Conference on Intelligent User Interfaces, Helsinki, Finland, March 22, 2022

Efficient Special Character Entry on a Virtual Keyboard by Hand Gesture-Based Mode Switching.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Personalization of a Mid-Air Gesture Keyboard using Multi-Objective Bayesian Optimization.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

An Evaluation of Caret Navigation Methods for Text Editing in Augmented Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Design Principles for AI-Assisted Attention Aware Systems in Human-in-the-Loop Safety Critical Applications.
Proceedings of the Engineering Artificially Intelligent Systems, 2021

Complex Interaction as Emergent Behaviour: Simulating Mid-Air Virtual Keyboard Typing using Reinforcement Learning.
IEEE Trans. Vis. Comput. Graph., 2021

An Exploration of Freehand Crossing Selection in Head-Mounted Augmented Reality.
ACM Trans. Comput. Hum. Interact., 2021

Mining, analyzing, and modeling text written on mobile devices.
Nat. Lang. Eng., 2021

Exploring gestural input for engineering surveys of real-life structures in virtual reality using photogrammetric 3D models.
Multim. Tools Appl., 2021

Extended Reality for Knowledge Work in Everyday Environments.
CoRR, 2021

Jarvis for Aeroengine Analytics: A Speech Enhanced Virtual Reality Demonstrator Based on Mining Knowledge Databases.
CoRR, 2021

Measurement and Inspection of Photo-Realistic 3-D VR Models.
IEEE Computer Graphics and Applications, 2021

Supporting Physical and Mental Health Rehabilitation at Home with Virtual Reality Headsets and Force Feedback Gloves.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

Studying Programmer Behaviour at Scale: A Case Study using Amazon Mechanical Turk.
Proceedings of the Programming '21: 5th International Conference on the Art, 2021

Supporting Iterative Virtual Reality Analytics Design and Evaluation by Systematic Generation of Surrogate Clustered Datasets.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Simulating Realistic Human Motion Trajectories of Mid-Air Gesture Typing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

The Imaginative Generative Adversarial Network: Automatic Data Augmentation for Dynamic Skeleton-Based Hand Gesture and Human Action Recognition.
Proceedings of the 16th IEEE International Conference on Automatic Face and Gesture Recognition, 2021

Investigating the Accessibility of Crowdwork Tasks on Mechanical Turk.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Gesture Knitter: A Hand Gesture Design Tool for Head-Mounted Mixed Reality Applications.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Design and Analysis of Intelligent Text Entry Systems with Function Structure Models and Envelope Analysis.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Enhancing the Composition Task in Text Entry Studies: Eliciting Difficult Text and Improving Error Rate Calculation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Crowdsourcing Design Guidance for Contextual Adaptation of Text Content in Augmented Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers.
IEEE Trans. Vis. Comput. Graph., 2020

Towards a Practical Virtual Office for Mobile Knowledge Workers.
CoRR, 2020

Back to the Future: Revisiting Mouse and Keyboard Interaction for HMD-based Immersive Analytics.
CoRR, 2020

Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Bayesian Methods in Interaction Design (Tutorial).
Proceedings of the IUI '20: 25th International Conference on Intelligent User Interfaces, 2020

Investigating Remote Tactile Feedback for Mid-Air Text-Entry in Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Pen-based Interaction with Spreadsheets in Mobile Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor Disabilities.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2019

Ticker: An Adaptive Single-Switch Text Entry Method for Visually Impaired Users.
IEEE Trans. Pattern Anal. Mach. Intell., 2019

PhotoTwinVR: An Immersive System for Manipulation, Inspection and Dimension Measurements of the 3D Photogrammetric Models of Real-Life Structures in Virtual Reality.
CoRR, 2019

AeroVR: Immersive Visualization System for Aerospace Design.
CoRR, 2019

Effects of Depth Layer Switching between an Optical See-Through Head-Mounted Display and a Body-Proximate Display.
Proceedings of the Symposium on Spatial User Interaction, 2019

How do People Type on Mobile Devices?: Observations from a Study with 37, 000 Volunteers.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

An Evaluation of Discrete and Continuous Mid-Air Loop and Marking Menu Selection in Optical See-Through HMDs.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Performance Envelopes of Virtual Keyboard Text Input Strategies in Virtual Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

VelociWatch: Designing and Evaluating a Virtual Keyboard for the Input of Challenging Text.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Exploring Parallel Coordinates Plots in Virtual Reality.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Computational Interaction with Bayesian Methods.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Crowdworker Economics in the Gig Economy.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Crowdsourcing Interface Feature Design with Bayesian Optimization.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Computational Modeling in Human-Computer Interaction.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Fast and Precise Touch-Based Text Entry for Head-Mounted Augmented Reality with Variable Occlusion.
ACM Trans. Comput. Hum. Interact., 2018

A Review of User Interface Design for Interactive Machine Learning.
ACM Trans. Interact. Intell. Syst., 2018

The Statistical Model for Ticker, an Adaptive Single-Switch Text-Entry Method for Visually Impaired Users.
CoRR, 2018

The Office of the Future: Virtual, Portable, and Global.
IEEE Computer Graphics and Applications, 2018

Performance Envelopes of in-Air Direct and Smartwatch Indirect Control for Head-Mounted Augmented Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Effects of Hand Representations for Typing in Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Inattention-Management Middleware for Human-in-the-Loop Multi-Display Applications.
Proceedings of the 2018 IEEE International Conference on Pervasive Computing and Communications Workshops, 2018

Computational Interaction: Theory and Practice.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

The Impact of Word, Multiple Word, and Sentence Input on Virtual Keyboard Decoding Performance.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

eystrokes.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Change Blindness in Proximity-Aware Mobile Interfaces.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Bare-Handed 3D Drawing in Augmented Reality.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Modelling Noise-Resilient Single-Switch Scanning Systems.
CoRR, 2017

Neural Networks for Text Correction and Completion in Keyboard Decoding.
CoRR, 2017

Design Strategies for Efficient Access to Mobile Device Users via Amazon Mechanical Turk.
Proceedings of the First ACM Workshop on Mobile Crowdsensing Systems and Applications, 2017

Investigating Tilt-based Gesture Keyboard Entry for Single-Handed Text Entry on Large Devices.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Computational Approaches to Interaction Design.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Understanding and supporting modality choices.
Proceedings of the Handbook of Multimodal-Multisensor Interfaces: Foundations, User Modeling, and Common Modality Combinations, 2017

2016
Inviscid Text Entry and Beyond.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Dexmo: An Inexpensive and Lightweight Mechanical Exoskeleton for Motion Capture and Force Feedback in VR.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

What's Hot in Intelligent User Interfaces.
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016

2015
Next-Generation Text Entry.
Computer, 2015

Differentiation of online text-based advertising and the effect on users' click behavior.
Comput. Hum. Behav., 2015

Aiding programmers using lightweight integrated code visualization.
Proceedings of the 6th Workshop on Evaluation and Usability of Programming Languages and Tools, 2015

Understanding the effects of code presentation.
Proceedings of the 6th Workshop on Evaluation and Usability of Programming Languages and Tools, 2015

VelociTap: Investigating Fast Mobile Text Entry using Sentence-Based Decoding of Touchscreen Keyboard Input.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Performance and User Experience of Touchscreen and Gesture Keyboards in a Lab Setting and in the Wild.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Principles, Techniques and Perspectives on Optimization and HCI.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Text Entry on the Edge.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Complementing text entry evaluations with a composition task.
ACM Trans. Comput. Hum. Interact., 2014

Estimating and using absolute and relative viewing distance in interactive systems.
Pervasive Mob. Comput., 2014

From wax tablets to touchscreens: an introduction to text-entry research.
XRDS, 2014

User-defined Interface Gestures: Dataset and Analysis.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Gaze-based awareness in complex healthcare environments.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014

The inviscid text entry rate and its application as a grand goal for mobile text entry.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

SpiderEyes: designing attention- and proximity-aware collaborative interfaces for wall-sized displays.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014

Uncertain text entry on mobile devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Text blaster: a multi-player touchscreen typing game.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Modeling the perception of user performance.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

The usability of text entry systems now and in the future.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

None of a CHInd: relationship counselling for HCI and speech technology.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

An evaluation of Dasher with a high-performance language model as a gaze communication method.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

AwToolkit: attention-aware user interface widgets.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

Phoneme-based predictive text entry interface.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

2013
Multi-touch pinch gestures: performance and ergonomics.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Multi-view proxemics: distance and position sensitive interaction.
Proceedings of the International Symposium on Pervasive Displays, 2013

Subtle gaze-dependent techniques for visualising display changes in multi-display environments.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

Supporting blind navigation using depth sensing and sonification.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Crowdsourcing a HIT: Measuring Workers' Pre-Task Interactions on Microtask Markets.
Proceedings of the First AAAI Conference on Human Computation and Crowdsourcing, 2013

Improving two-thumb text entry on touchscreen devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Memorability of pre-designed and user-defined gesture sets.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Grand challenges in text entry.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Multi-touch rotation gestures: performance and ergonomics.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The potential of fusing computer vision and depth sensing for accurate distance estimation.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The feasibility of eyes-free touchscreen keyboard typing.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

2012
Foundational Issues in Touch-Surface Stroke Gesture Design - An Integrative Review
Found. Trends Hum. Comput. Interact., 2012

The word-gesture keyboard: reimagining keyboard interaction.
Commun. ACM, 2012

Applying Prediction Techniques to Phoneme-based AAC Systems.
Proceedings of the Third Workshop on Speech and Language Processing for Assistive Technologies, 2012

Performance comparisons of phrase sets and presentation styles for text entry evaluations.
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012

Continuous recognition of one-handed and two-handed gestures using 3D full-body motion tracking sensors.
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012

Spelling as a Complementary Strategy for Speech Recognition.
Proceedings of the 13th Annual Conference of the International Speech Communication Association, 2012

The potential of dwell-free eye-typing for fast assistive gaze communication.
Proceedings of the 2012 Symposium on Eye-Tracking Research and Applications, 2012

Designing and evaluating text entry methods.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

I did that!: measuring users' experience of agency in their own actions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

iSCAN: a phoneme-based predictive communication aid for nonspeaking individuals.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

2011
Continuous Recognition and Visualization of Pen Strokes and Touch-Screen Gestures.
Proceedings of the 8th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2011

A versatile dataset for text entry evaluations based on genuine mobile emails.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Asynchronous Multimodal Text Entry Using Speech and Gesture Keyboards.
Proceedings of the 12th Annual Conference of the International Speech Communication Association, 2011

The Imagination of Crowds: Conversational AAC Language Modeling using Crowdsourcing and Large Data Sources.
Proceedings of the 2011 Conference on Empirical Methods in Natural Language Processing, 2011

How can we support users' preferential choice?
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Design Dimensions of Intelligent Text Entry Tutors.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

2010
Getting it right the second time: Recognition of spoken corrections.
Proceedings of the 2010 IEEE Spoken Language Technology Workshop, 2010

Using ensembles of decision trees to automate repetitive tasks in web applications.
Proceedings of the 2nd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2010

Intelligently Aiding Human-Guided Correction of Speech Recognition.
Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence, 2010

2009
An Evaluation of Space Time Cube Representation of Spatiotemporal Patterns.
IEEE Trans. Vis. Comput. Graph., 2009

Five Challenges for Intelligent Text Entry Methods.
AI Mag., 2009

Parakeet: a demonstration of speech recognition on a mobile touch-screen device.
Proceedings of the 14th International Conference on Intelligent User Interfaces, 2009

Parakeet: a continuous speech recognition system for mobile touch-screen devices.
Proceedings of the 14th International Conference on Intelligent User Interfaces, 2009

Recognition and correction of voice web search queries.
Proceedings of the 10th Annual Conference of the International Speech Communication Association, 2009

Shapewriter on the iphone: from the laboratory to the real world.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Usable intelligent interactive systems: CHI 2009 special interest group meeting.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Text entry performance of state of the art unconstrained handwriting recognition: a longitudinal user study.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Automatic selection of recognition errors by respeaking the intended text.
Proceedings of the 2009 IEEE Workshop on Automatic Speech Recognition & Understanding, 2009

2008
InfoTouch: an explorative multi-touch visualization interface for tagged photo collections.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Improving word-recognizers using an interactive lexicon with active and passive words.
Proceedings of the 13th International Conference on Intelligent User Interfaces, 2008

Interlaced QWERTY: accommodating ease of visual search and input flexibility in shape writing.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

On the benefits of confidence visualization in speech recognition.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Discrete and Continuous Shape Writing for Text Entry and Control.
PhD thesis, 2007

The Trade-offs with Space Time Cube Representation of Spatiotemporal Patterns
CoRR, 2007

Learning shape writing by game playing.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Command strokes with and without preview: using pen gestures on keyboard for command selection.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Hard lessons: effort-inducing interfaces benefit spatial learning.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2005
In search of effective text input interfaces for off the desktop computing.
Interact. Comput., 2005

Relaxing stylus typing precision by geometric pattern matching.
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005

Breaking the laws of action in the user interface.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
SHARK<sup>2</sup>: a large vocabulary shorthand writing system for pen-based computers.
Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology, 2004

2003
Shorthand writing on stylus keyboard.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003


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