Per Backlund
Orcid: 0000-0001-9287-9507
According to our database1,
Per Backlund
authored at least 61 papers
between 2002 and 2024.
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Bibliography
2024
Interactive Storytelling Apps: Increasing Immersion and Realism with Artificial Intelligence?
Proceedings of the 14th International Conference on Simulation and Modeling Methodologies, 2024
Proceedings of the 14th International Conference on Simulation and Modeling Methodologies, 2024
2022
Serv. Oriented Comput. Appl., 2022
Serious games design knowledge - Experiences from a decade (+) of serious games development.
EAI Endorsed Trans. Serious Games, 2022
2021
Serv. Oriented Comput. Appl., 2021
Flow Experience Detection and Analysis for Game Users by Wearable-Devices-Based Physiological Responses Capture.
IEEE Internet Things J., 2021
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2021
Proceedings of the IEEE International Conference on e-Business Engineering, 2021
2020
Int. J. Comput. Games Technol., 2020
Everyone Is not a Gamer! Developing Cultural Heritage Experiences for Diverse Audiences.
Proceedings of the Visual Computing for Cultural Heritage, 2020
2019
Sensors, 2019
Comput. Games J., 2019
Proceedings of the Information Systems Development: Information Systems Beyond 2020, 2019
2018
Int. J. Serious Games, 2018
Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games.
Int. J. Comput. Games Technol., 2018
Game development from a software and creative product perspective: A quantitative literature review approach.
Entertain. Comput., 2018
Changes in heart rate and facial actions during a gaming session with provoked boredom and stress.
Entertain. Comput., 2018
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018
2017
Developing games for non-leisure contexts: Identification of challenges and research gaps.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior.
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
2015
Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015
Enhancing Immersion with Contextualized Scenarios: Role-Playing in Prehospital Care Training.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015
2014
A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning.
Int. J. Game Based Learn., 2014
Int. J. Game Based Learn., 2014
The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014
Combining Work Process Models to Identify Training Needs in the Prehospital Care Process.
Proceedings of the Perspectives in Business Informatics Research, 2014
Proceedings of the Audio Mostly 2014, AM '14, 2014
2013
Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation.
Trans. Edutainment, 2013
Affective Realism of Animated Films in the Development of Simulation-Based Tutoring Systems.
Int. J. Distance Educ. Technol., 2013
Int. J. Comput. Games Technol., 2013
Sharing Experiences with Serious Games - the Edugamelab Rating Tool for Parents and Teachers.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013
Educational Games - Are They Worth the Effort?a Literature Survey of the Effectiveness of Serious Games.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Collaboration Patterns in Mixed Reality Environments for a New Emergency Training Center.
Proceedings of the Seventh UKSim/AMSS European Modelling Symposium, 2013
2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
Letting the students create and the teacher play: expanding the roles in serious gaming.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011
Proceedings of the Affective Computing and Intelligent Interaction, 2011
2010
Supporting Knowledge Evaluation to Increase Quality in Electronic Knowledge Repositories.
Int. J. Knowl. Manag., 2010
Workshop - Open Source Software for Computer Games and Virtual Worlds: Practice and Future.
Proceedings of the Open Source Software: New Horizons, 2010
2009
Int. J. Comput. Games Technol., 2009
Proceedings of the Open Source Ecosystems: Diverse Communities Interacting, 2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
2008
Inf. Syst., 2008
Evaluation Criteria to Increase Information Quality in Electronic Knowledge Repositories.
Proceedings of the 16th European Conference on Information Systems, 2008
2007
Games and Traffic Safety - an Experimental Study in a Game-Based Simulation Environment.
Proceedings of the 11th International Conference on Information Visualisation, 2007
Proceedings of the 11th International Conference on Information Visualisation, 2007
Proceedings of the Enterprise Interoperability II, 2007
Proceedings of the Fifteenth European Conference on Information Systems, 2007
2006
2005
On the Research Approaches Employed at Recent European Conferences on Information Systems (ECIS 2002 - ECIS 2004).
Proceedings of the 13th European Conference on Information Systems, 2005
Proceedings of the EMOI, 2005
2004
Adopting the Knowledge Embedded in New Methods - The Challange of Aligning Old and New Practices.
Proceedings of the 13th European Conference on Information Systems, 2004
Ontology Driven Business Processes Integration - a Position Paper.
Proceedings of the CAiSE'04 Workshops in connection with The 16th Conference on Advanced Information Systems Engineering, 2004
Proceedings of the 10th Americas Conference on Information Systems, 2004
2003
Transfer of development process knowledge through method adaptation and implementation.
Proceedings of the 11th European Conference on Information Systems, 2003
2002
Evaluating Knowledge Management In Network Contexts - Applying The Strategic Knowledge Management Framework.
Proceedings of the 10th European Conference on Information Systems, 2002
Patterns as a Means for Managing Knowledge in the Information Systems Engineering Process.
Proceedings of the Baltic Conference, 2002