Per-Arne Andersen

Orcid: 0000-0002-7742-4907

According to our database1, Per-Arne Andersen authored at least 35 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Towards safe and sustainable reinforcement learning for real-time strategy games.
Inf. Sci., 2024

Exploring Effects of Hyperdimensional Vectors for Tsetlin Machines.
CoRR, 2024

MapAI: Precision in Building Segmentation.
CoRR, 2024

Exploring Efficient Job Shop Scheduling Using Deep Reinforcement Learning.
Proceedings of the Artificial Intelligence XLI, 2024

TRAPL: Transformer-Based Patch Learning for Enhancing Semantic Representations Using Aggregated Features to Estimate Patch-Class Distribution.
Proceedings of the Artificial Intelligence XLI, 2024

NER Explainability Framework: Utilizing LIME to Enhance Clarity and Robustness in Named Entity Recognition.
Proceedings of the Artificial Intelligence XLI, 2024

PlanBERT: From Messy Zonal Plans to Informative Vector Embeddings.
Proceedings of the Artificial Intelligence XLI, 2024

Towards Robust Road Quality Detection Using Different Detection Models.
Proceedings of the Artificial Intelligence Applications and Innovations, 2024

2023
Contracting Tsetlin Machine with Absorbing Automata.
CoRR, 2023

Generalized Convergence Analysis of Tsetlin Machines: A Probabilistic Approach to Concept Learning.
CoRR, 2023

Learning Minimalistic Tsetlin Machine Clauses with Markov Boundary-Guided Pruning.
CoRR, 2023

DeNISE: Deep Networks for Improved Segmentation Edges.
CoRR, 2023

Loss and Reward Weighing for increased learning in Distributed Reinforcement Learning.
CoRR, 2023

Contrastive Transformer: Contrastive Learning Scheme with Transformer innate Patches.
CoRR, 2023

Distinct Sequential Models for Inference Boosting.
Proceedings of the Artificial Intelligence XL, 2023

A Contrastive Learning Scheme with Transformer Innate Patches.
Proceedings of the Artificial Intelligence XL, 2023

ReFrogID: Pattern Recognition for Pool Frog Identification Using Deep Learning and Feature Matching.
Proceedings of the Artificial Intelligence XL, 2023

DeNISE: Deep Networks for Improved Segmentation Edges.
Proceedings of the Artificial Intelligence Applications and Innovations, 2023

2022
Synthetic data generated in Unreal Engine 4.
Dataset, August, 2022

The ODeLIndA Dataset for Field-of-View Obstruction Detection Using Transfer Learning for Real-Time Industrial Applications.
Proceedings of the Artificial Intelligence XXXIX, 2022

CaiRL: A High-Performance Reinforcement Learning Environment Toolkit.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

2021
Deep Q-Learning With Q-Matrix Transfer Learning for Novel Fire Evacuation Environment.
IEEE Trans. Syst. Man Cybern. Syst., 2021

Increasing sample efficiency in deep reinforcement learning using generative environment modelling.
Expert Syst. J. Knowl. Eng., 2021

ORACLE: End-to-End Model Based Reinforcement Learning.
Proceedings of the Artificial Intelligence XXXVIII, 2021

2020
Towards safe reinforcement-learning in industrial grid-warehousing.
Inf. Sci., 2020

CostNet: An End-to-End Framework for Goal-Directed Reinforcement Learning.
Proceedings of the Artificial Intelligence XXXVII, 2020

Safer Reinforcement Learning for Agents in Industrial Grid-Warehousing.
Proceedings of the Machine Learning, Optimization, and Data Science, 2020

Interpretable Option Discovery Using Deep Q-Learning and Variational Autoencoders.
Proceedings of the Intelligent Technologies and Applications, 2020

2019
Towards Model-Based Reinforcement Learning for Industry-Near Environments.
Proceedings of the Artificial Intelligence XXXVI, 2019

2018
Deep Reinforcement Learning using Capsules in Advanced Game Environments.
CoRR, 2018

The Dreaming Variational Autoencoder for Reinforcement Learning Environments.
Proceedings of the Artificial Intelligence XXXV, 2018

Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
Towards a Deep Reinforcement Learning Approach for Tower Line Wars.
Proceedings of the Artificial Intelligence XXXIV, 2017

FlashRL: A Reinforcement Learning Platform for Flash Games.
Proceedings of the 30th Norsk Informatikkonferanse, 2017

2016
Adaptive Task Assignment in Online Learning Environments.
Proceedings of the 6th International Conference on Web Intelligence, Mining and Semantics, 2016


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