Penny Kyburz
Orcid: 0000-0002-6543-557XAffiliations:
- Australian National University, Canberra, ACT, Australia
According to our database1,
Penny Kyburz
authored at least 57 papers
between 2002 and 2025.
Collaborative distances:
Collaborative distances:
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Bibliography
2025
Int. J. Hum. Comput. Stud., 2025
2024
Virtual Reality in Theory-Based Intervention: Examining the Efficacy of a Theory-Based Virtual Reality Intervention to Promote Physical Activity.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024
Climate-Oriented Persuasive Edutainment (C.O.P.E.) Model: Player Experience for Effective Climate Communication.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as Intervention.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the ACM Conversational User Interfaces 2024, 2024
Eco-Game Design Lessons for Climate Communication: Augmenting Players' Environmentalism.
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
2023
A Scoping Review of Heuristics in Videos Games Research: Definitions, Development, Application, and Operationalisation.
Proc. ACM Hum. Comput. Interact., 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Proceedings of the International Conference on Machine Learning, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
HiveMind: Learning to Play the Cooperative Chess Variant Bughouse with DNNs and MCTS.
Proceedings of the IEEE Conference on Games, 2023
Exploration of Player Emotions, Behaviours, and Individual Differences across Game Difficulty Levels in a Turn-Based Strategy Game.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
2022
An Agile New Research Framework for Hybrid Human-AI Teaming: Trust, Transparency, and Transferability.
ACM Trans. Interact. Intell. Syst., 2022
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022
Proceedings of the 13th International Conference on Computational Creativity, Bozen-Bolzano, Italy, June 27, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Proceedings of the AI 2021: Advances in Artificial Intelligence, 2022
Proceedings of the ACSW 2022: Australasian Computer Science Week 2022, Brisbane, Australia, February 14, 2022
Curriculum Generation and Sequencing for Deep Reinforcement Learning in StarCraft II.
Proceedings of the ACSW 2022: Australasian Computer Science Week 2022, Brisbane, Australia, February 14, 2022
2021
Inf. Process. Manag., 2021
Investigating VR Game Player Experience via Remote Experimentation using the Player Experience Inventory.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
2020
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the AI 2020: Advances in Artificial Intelligence, 2020
Proceedings of the AI 2020: Advances in Artificial Intelligence, 2020
Proceedings of the Australasian Computer Science Week, 2020
Proceedings of the ACE 2020, 2020
2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
GameFlow and Player Experience Measures: An Initial Comparison of Conceptual Constructs.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2017
2016
Comput. Hum. Behav., 2016
2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
2012
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012
Proceedings of the 4th International Conference on Fun and Games, 2012
2006
2005
Proceedings of the Intelligent Data Engineering and Automated Learning, 2005
2004
Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues.
Proceedings of the Entertainment Computing, 2004
2003
Proceedings of the Second International Conference on Entertainment Computing, 2003
2002
Facilitating learning in a real time strategy computer game.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002
The inherent appeal of physically controlled peripherals.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002