Penny J. Standen
Orcid: 0000-0003-0003-3358Affiliations:
- University of Nottingham, UK
According to our database1,
Penny J. Standen
authored at least 25 papers
between 1999 and 2022.
Collaborative distances:
Collaborative distances:
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Bibliography
2022
Educational Robots and Their Control Interfaces: How Can We Make Them More Accessible for Special Education?
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022
2021
Teachers' Perspectives on the Adoption of an Adaptive Learning System Based on Multimodal Affect Recognition for Students with Learning Disabilities and Autism.
Proceedings of the Adaptive Instructional Systems. Design and Evaluation, 2021
2020
An evaluation of an adaptive learning system based on multimodal affect recognition for learners with intellectual disabilities.
Br. J. Educ. Technol., 2020
2019
Clinical assessment of depth sensor based pose estimation algorithms for technology supervised rehabilitation applications.
Int. J. Medical Informatics, 2019
Examining engagement and achievement in learners with individual needs through robotic-based teaching sessions.
Br. J. Educ. Technol., 2019
2016
A Comparison of Humanoid and Non-humanoid Robots in Supporting the Learning of Pupils with Severe Intellectual Disabilities.
Proceedings of the 2016 International Conference on Interactive Technologies and Games, 2016
2014
Using a Blended Pedagogical Framework to Guide the Applications of Games in Non-formal Contexts.
Proceedings of the 2014 International Conference on Interactive Technologies and Games, 2014
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014
2013
Second-Hand Masculinity: Do Boys with Intellectual Disabilities Use Computer Games as Part of Gender Practice?
Int. J. Game Based Learn., 2013
Enhancing the tracking capabilities of the Microsoft Kinect for stroke rehabilitation.
Proceedings of the IEEE 2nd International Conference on Serious Games and Applications for Health, 2013
Engaging Students with Intellectual Disabilities through Games Based Learning and Related Technologies.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013
2011
The Use of Motion Tracking Technologies in Serious Games to Enhance Rehabilitation in Stroke Patients.
Int. J. Game Based Learn., 2011
An evaluation of the Wii Nunchuk as an alternative assistive device for people with intellectual and physical disabilities using switch controlled software.
Comput. Educ., 2011
Designing location-based learning experiences for people with intellectual disabilities and additional sensory impairments.
Comput. Educ., 2011
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011
Can participating in games based learning improve mathematic skills in students with intellectual disabilities?
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011
2010
User Interface Evaluation of Serious Games for Students with Intellectual Disability.
Proceedings of the Computers Helping People with Special Needs, 2010
2006
Virtual reality and its role in removing the barriers that turn cognitive impairments into intellectual disability.
Virtual Real., 2006
Systematic Evaluation of Current Control Devices Used by People with Intellectual Disabilities in Non-Immersive Virtual Environments.
Cyberpsychology Behav. Soc. Netw., 2006
2005
Virtual Reality in the Rehabilitation of People with Intellectual Disabilities: Review.
Cyberpsychology Behav. Soc. Netw., 2005
2003
The Development of Control Devices for Virtual Environments for Use by People with Intellectual Disabilities.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003
2002
Proceedings of the Computers Helping People with Special Needs, 2002
2001
Advanced Design Methodologies for the Production of Virtual Learning Environments for Use by People with Learning Disabilities .
Presence Teleoperators Virtual Environ., 2001
The effective use of virtual environments in the education and rehabilitation of students with intellectual disabilities.
Br. J. Educ. Technol., 2001
1999
The Tutoring Role of Mentors Working with Adults and Elderly People with Learning Disabilities Using Virtual Environments.
Cyberpsychology Behav. Soc. Netw., 1999