Peng Liu

Affiliations:
  • State University of New York at Binghamton, Department of Computer Science, Binghamton, NY, USA


According to our database1, Peng Liu authored at least 12 papers between 2011 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
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Article 
PhD thesis 
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Bibliography

2019
Multi-Modality Empowered Network for Facial Action Unit Detection.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2019

2018
Clinical Valid Pain Database with Biomarker and Visual Information for Pain Level Analysis.
Proceedings of the 13th IEEE International Conference on Automatic Face & Gesture Recognition, 2018

2017
Spontaneous thermal facial expression analysis based on trajectory-pooled fisher vector descriptor.
Proceedings of the 2017 IEEE International Conference on Multimedia and Expo, 2017

2016
Multimodal Spontaneous Emotion Corpus for Human Behavior Analysis.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

2015
Landmark localization on 3D/4D range data using a shape index-based statistical shape model with global and local constraints.
Comput. Vis. Image Underst., 2015

Spontaneous facial expression analysis based on temperature changes and head motions.
Proceedings of the 11th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, 2015

2014
BP4D-Spontaneous: a high-resolution spontaneous 3D dynamic facial expression database.
Image Vis. Comput., 2014

2013
Art Critic: Multisignal Vision and Speech Interaction System in a Gaming Context.
IEEE Trans. Cybern., 2013

Saliency-guided 3D head pose estimation on 3D expression models.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

A high-resolution spontaneous 3D dynamic facial expression database.
Proceedings of the 10th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, 2013

2012
3D Head Pose Estimation Based on Scene Flow and Generic Head Model.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo, 2012

2011
Using eye gaze, head pose, and facial expression for personalized non-player character interaction.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2011


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