Pejman Mirza-Babaei
Orcid: 0000-0002-8248-5392Affiliations:
- Ontario Institute of Technology, Canada
According to our database1,
Pejman Mirza-Babaei
authored at least 83 papers
between 2011 and 2024.
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Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
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on orcid.org
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on dl.acm.org
On csauthors.net:
Bibliography
2024
Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game Developers.
Proc. ACM Hum. Comput. Interact., 2024
From Pixels to Play: Opportunities and Challenges of a Diverse and Democratized Games Industry.
Interactions, 2024
Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024
Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Interactions, 2023
Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert Evaluation.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
2020
Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study.
Frontiers Comput. Sci., 2020
Older Adults' Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Artificial Players in the Design Process: Developing an Automated Testing Tool for Game Level and World Design.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Int. J. Hum. Comput. Interact., 2019
Comput. Games J., 2019
Motivational Affordances for Older Adults' Physical Activity Technology: An Expert Evaluation.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019
G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR.
Proceedings of the IEEE Conference on Games, 2019
Getting the Player's Attention: Comparing the Effectiveness of Common Notification Types in Task Management Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data Visualization.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences.
Int. J. Gaming Comput. Mediat. Simulations, 2018
Usertesting Without the User: Opportunities and Challenges of an AI-Driven Approach in Games User Research.
Comput. Entertain., 2018
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
More than Meets the Eye: The Benefits of Augmented Reality and Holographic Displays for Digital Cultural Heritage.
ACM Journal on Computing and Cultural Heritage, 2017
Safety Does Not Happen by Accident, Can Gaming Help Improve Occupational Health and Safety in Organizations?
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management: Health and Safety, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Evaluating the Onboarding Phase of Free-toPlay Mobile Games: A Mixed-Method Approach.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Gamification through the Application of Motivational Affordances for Physical Activity Technology.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Proceedings of the 20th International Academic Mindtrek Conference, 2016
Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach.
Proceedings of the Entertainment Computing - ICEC 2016, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 7th Augmented Human International Conference, 2016
2015
Lesson Learned from Collecting Quantified Self Information via Mobile and Wearable Devices.
J. Sens. Actuator Networks, 2015
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015
Video games to the rescue: Can game design make software based lab experiments engaging?
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience.
PhD thesis, 2014
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Understanding expectations with multiple controllers in an augmented reality videogame.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Engaged by boos and cheers: the effect of co-located game audiences on social player experience.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
How does it play better?: exploring user testing and biometric storyboards in games user research.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013
2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Using physiological measures in conjunction with other UX approaches for better understanding of the player's gameplay experiences
CoRR, 2011
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011