Pei-Luen Patrick Rau

Orcid: 0000-0002-5713-8612

According to our database1, Pei-Luen Patrick Rau authored at least 223 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

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Bibliography

2024
Effects of Explanation Strategy and Autonomy of Explainable AI on Human-AI Collaborative Decision-making.
Int. J. Soc. Robotics, April, 2024

How to Provide Feedback? The Role of Robot's Language and Feedback Framework.
Int. J. Hum. Comput. Interact., April, 2024

IIVRS: an Intelligent Image and Video Rating System to Provide Scenario-Based Content for Different Users.
Interact. Comput., 2024

Stickiness formation among mobile apps of different social levels: multigroup analysis using the cognitive-affective-conative framework.
Inf. Technol. People, 2024

Interruption Value Type and Source Matter in Different Phases of an Interruption Process: Emotional/Cognitive Impact and Neural Evidence.
Hum. Factors, 2024

The Odyssey Journey: Hemifacial Spasm Patients' Top-Tier Medical Resource Seeking in China from an Actor-Network Perspective.
CoRR, 2024

Investigating the Impact of Different Stressors on Trust in Intelligent Decision Support Systems.
Proceedings of the Cross-Cultural Design, 2024

To Split or Not to Split? Evaluating IA Roles Providing Knowledge and Emotional Support.
Proceedings of the Cross-Cultural Design, 2024

The Impact of Color-Touch Cross-Modal Correspondence on the Temporal Integration of Multimodal Information.
Proceedings of the Cross-Cultural Design, 2024

A Gamified Approach on Inducing Energy Conservation Behavior.
Proceedings of the Cross-Cultural Design, 2024

Commanding Consumers' Visual Attention: Enhancement and Attenuation.
Proceedings of the Cross-Cultural Design, 2024

Responses to Human and Robot Errors in Human‒Robot Collaboration: An fNIRS Study.
Proceedings of the Cross-Cultural Design, 2024

Using Artificial Intelligence in Music Creation? a Survey Based on Copyright Consciousness.
Proceedings of the Cross-Cultural Design, 2024

The Synergy of Dialogue and Art: Exploring the Potential of Multimodal AI Chatbots in Emotional Support.
Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024

2023
Effects of task structure and attribution target on responsibility attributions in human-robot interaction.
Int. J. Hum. Comput. Stud., August, 2023

Measuring user competence in using artificial intelligence: validity and reliability of artificial intelligence literacy scale.
Behav. Inf. Technol., July, 2023

Harnessing the Visual Salience Effect With Augmented Reality to Enhance Relevant Information and to Impair Distracting Information.
Int. J. Hum. Comput. Interact., April, 2023

Tools or peers? Impacts of anthropomorphism level and social role on emotional attachment and disclosure tendency towards intelligent agents.
Comput. Hum. Behav., 2023

Emotional responses to performance feedback in an educational game during cooperation and competition with a robot: Evidence from fNIRS.
Comput. Hum. Behav., 2023

Design of Intelligent Real-Time Feedback System in Online Classroom.
Proceedings of the Cross-Cultural Design, 2023

SeeCC: An Online Cross-Cultural Communication Aid to Improve Communication and Cooperation Performance.
Proceedings of the Cross-Cultural Design, 2023

Exploring the Influence of Social Interaction Characteristics on Advertising Attitudes Toward Online Video Platform Users.
Proceedings of the Cross-Cultural Design, 2023

Analysis of Perceived Preferences and National Images for Chinese TV Dramas in Southeast Asia.
Proceedings of the Cross-Cultural Design, 2023

Preferences for Chinese TV Dramas and Purchase Intentions of Southeast Asian Audiences.
Proceedings of the Cross-Cultural Design, 2023

Effects of Robot's Language and Attribute Framing on People's Risky Behavior.
Proceedings of the Cross-Cultural Design, 2023

A Study on the Continuous Usage Factors of Perceived Ease of Use, Social Influence, and Performance Expectancy for Elderly People.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

2022
Exploring acceptance of intelligent tutoring system with pedagogical agent among high school students.
Univers. Access Inf. Soc., 2022

She is My Confidante! The Impacts of Social Responsiveness and Video Modality on Self-disclosure Toward CG-Based Anthropomorphic Agents in a Smart Home.
Int. J. Soc. Robotics, 2022

Design of Cross-Cultural Communication Supporting System: The Appropriate Level to Provide Cultural Information.
Int. J. Hum. Comput. Interact., 2022

The Magic of Slow-to-Fast and Constant: Evaluating Time Perception of Progress Bars by Bayesian Model.
CoRR, 2022

A Deep Learning-Based Approach to Facilitate Cross-cultural Kansei Design.
Proceedings of the Cross-Cultural Design. Interaction Design Across Cultures, 2022

Effects of Age, Motivation, and Hindrance Factors on Douyin Usage.
Proceedings of the Cross-Cultural Design. Interaction Design Across Cultures, 2022

Servants, Friends, or Parents? the Impact of Different Social Roles in the Social Web of Things on User Experience.
Proceedings of the HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games, 2022

Cultural Differences Between Iranian and Chinese in Visual Search Repetition Effect.
Proceedings of the Cross-Cultural Design. Interaction Design Across Cultures, 2022

Investigation on the Spatio-Temporal Mobility and Smartphone Usage of College Students.
Proceedings of the Cross-Cultural Design. Product and Service Design, Mobility and Automotive Design, Cities, Urban Areas, and Intelligent Environments Design, 2022

The "Onion Model of Human Factors": A Theoretical Framework for Cross-Cultural Design.
Proceedings of the Culture and Computing, 2022

Effects of Field Dependency and Map Type on Wayfinding Strategies.
Proceedings of the Cross-Cultural Design. Interaction Design Across Cultures, 2022

How Does It Feel? Odor-Evoked Emotion Among Chinese People.
Proceedings of the Cross-Cultural Design. Interaction Design Across Cultures, 2022

Lyricism and Implicit Emotional Expression of Chinese Popular Music During 2001-2017.
Proceedings of the Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality, 2022

2021
"Time to Take a Break": How Heavy Adult Gamers React to a Built-In Gaming Gradual Intervention System.
Proc. ACM Hum. Comput. Interact., 2021

Design, Implementation, and Evaluation of an Information System to Enhance Road Safety Level for Pedestrians in China.
Mob. Inf. Syst., 2021

Talking with an IoT-CA: Effects of the Use of Internet of Things Conversational Agents on Face-to-Face Conversations.
Interact. Comput., 2021

VIARS: An Intelligent Voice Agent to Prevent Inappropriate Content Display for Restricted Users.
Interact. Comput., 2021

Effect of Robot Tutor's Feedback Valence and Attributional Style on Learners.
Int. J. Soc. Robotics, 2021

Should I Blame the Human or the Robot? Attribution Within a Human-Robot Group.
Int. J. Soc. Robotics, 2021

A Review and Reappraisal of Social Media Misuse: Measurements, Consequences, and Predictors.
Int. J. Hum. Comput. Interact., 2021

Effect of relative status on responsibility attributions in human-robot collaboration: Mediating role of sense of responsibility and moderating role of power distance orientation.
Comput. Hum. Behav., 2021

Has facial recognition technology been misused? A public perception model of facial recognition scenarios.
Comput. Hum. Behav., 2021

Will you listen to a robot? Effects of robot ability, task complexity, and risk on human decision-making.
Adv. Robotics, 2021

Valuing Social Media Affordances.
Proceedings of the Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development, 2021

Multimodal Features as a Novel Method for Cross-Cultural Studies.
Proceedings of the Cross-Cultural Design. Experience and Product Design Across Cultures, 2021

A Study of Machine Ethics in Human-Artificial Intelligence Interactions.
Proceedings of the Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development, 2021

Competency Model of Chinese Internet Product Managers.
Proceedings of the Cross-Cultural Design. Experience and Product Design Across Cultures, 2021

Quick Buttons on Map-Based Human Machine Interface in Vehicles is Better or Not: A Cross-Cultural Comparative Study Between Chinese and Germans.
Proceedings of the Culture and Computing. Design Thinking and Cultural Computing, 2021

Trust and Trustworthiness in Northeast Asia.
Proceedings of the Cross-Cultural Design. Experience and Product Design Across Cultures, 2021

Effects of Players' Social Competence on Social Behaviors and Role Choice in Team-Based Multiplayers Online Games.
Proceedings of the Cross-Cultural Design. Experience and Product Design Across Cultures, 2021

Cultural Differences Demonstrated by TV Series: A Cross-Cultural Analysis of Multimodal Features.
Proceedings of the Cross-Cultural Design. Experience and Product Design Across Cultures, 2021

Manage Your Agents: An Automatic Tool for Classification of Voice Intelligent Agents.
Proceedings of the Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents, 2021

Facial Feature Recognition System Development for Enhancing Customer Experience in Cosmetics.
Proceedings of the Cross-Cultural Design. Experience and Product Design Across Cultures, 2021

Deep Learning Model for Humor Recognition of Different Cultures.
Proceedings of the Cross-Cultural Design. Experience and Product Design Across Cultures, 2021

2020
Influence of Native Video Advertisement Duration and Key Elements on Advertising Effectiveness in Mobile Feeds.
Mob. Inf. Syst., 2020

Who Should Provide Clothing Recommendation Services: Artificial Intelligence or Human Experts?
J. Inf. Technol. Res., 2020

Designing a smart information system: the influence of feedback on energy conservation persuasion.
Enterp. Inf. Syst., 2020

Merging and synchronizing corporate and personal voice agents: Comparison of voice agents acting as a secretary and a housekeeper.
Comput. Hum. Behav., 2020

Distractive effect of multimodal information in multisensory learning.
Comput. Educ., 2020

Experimental Analysis of Cultural Factors on Trust in Global Supply Chain Management.
Proceedings of the Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments, 2020

Quantification of Natural Multimodal Interaction Capacity.
Proceedings of the Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments, 2020

Trends in Human-Computer Interaction in the 5G Era: Emerging Life Scenarios with 5G Networks.
Proceedings of the Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments, 2020

Chinese Pain Descriptors Used by Medical Personnel: A Case Study in Beijing.
Proceedings of the Cross-Cultural Design. Applications in Health, Learning, Communication, and Creativity, 2020

The Influence of Chinese-English Bilingualism on Rationality in Decision Making Behaviors.
Proceedings of the Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments, 2020

PIKAR: A Pixel-Level Image Kansei Analysis and Recognition System Based on Deep Learning for User-Centered Product Design.
Proceedings of the Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments, 2020

Evaluating Trust, Trustworthiness and Bullwhip Effect: A Three-Echelon Supply Chain Interactive Experiment.
Proceedings of the Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments, 2020

2019
Gait Assessment of Younger and Older Adults with Portable Motion-Sensing Methods: A User Study.
Mob. Inf. Syst., 2019

Effects of Self-Disclosure on Attributions in Human-IoT Conversational Agent Interaction.
Interact. Comput., 2019

Influence of Embodiment and Substrate of Social Robots on Users' Decision-Making and Attitude.
Int. J. Soc. Robotics, 2019

Modality capacity and appropriateness in multimodal display of complex non-semantic information stream.
Int. J. Hum. Comput. Stud., 2019

Seven HCI Grand Challenges.
Int. J. Hum. Comput. Interact., 2019

Development and Application of a Classification System for Voice Intelligent Agents.
Int. J. Hum. Comput. Interact., 2019

A comparison of three think-aloud protocols used to evaluate a voice intelligent agent that expresses emotions.
Behav. Inf. Technol., 2019

Does Heat Matter in Phone Usage? Antecedents and Consequences of Mobile Thermal Satisfaction.
Proceedings of the Cross-Cultural Design. Culture and Society, 2019

Impacts of Automation Reliability and Failure Modes on Operators' Performance in Security Screening.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2019

Using Psychophysiological Techniques to Evaluate User Experience of Touchscreen Protectors.
Proceedings of the Cross-Cultural Design. Methods, Tools and User Experience, 2019

Effect of Vibrotactile Feedback on Simulator Sickness, Performance, and User Satisfaction with Virtual Reality Glasses.
Proceedings of the Cross-Cultural Design. Methods, Tools and User Experience, 2019

What Makes for Successful Game Storytelling in Different Countries? A Comparison Between Japan, Korea and China.
Proceedings of the Cross-Cultural Design. Culture and Society, 2019

Exploring Semantic Space for Kawaii Design.
Proceedings of the Cross-Cultural Design. Methods, Tools and User Experience, 2019

Mindfulness Meditation: Investigating Immediate Effects in an Information Multitasking Environment.
Proceedings of the Cross-Cultural Design. Methods, Tools and User Experience, 2019

Impacts of Emotional Ambient Sounds on Face Detection Sensitivity.
Proceedings of the HCI International 2019 - Late Breaking Papers, 2019

Effect of Layout on User Performance and Subjective Evaluation in an Augmented-Reality Environment.
Proceedings of the Cross-Cultural Design. Methods, Tools and User Experience, 2019

Can Virtual Reality Satisfy Entertainment Needs of the Elderly? The Application of a VR Headset in Elderly Care.
Proceedings of the Cross-Cultural Design. Culture and Society, 2019

2018
Games and HCI.
Int. J. Hum. Comput. Interact., 2018

Speed reading on virtual reality and augmented reality.
Comput. Educ., 2018

Effect of Illumination on Reading Performance and Affect in a Virtual Environment.
Proceedings of the Cross-Cultural Design. Methods, Tools, and Users, 2018

An Exploratory Study on Design and Implement an Emotional Karaoke Robot (EKR).
Proceedings of the Cross-Cultural Design. Methods, Tools, and Users, 2018

Status Effects on Attributions for Online Knowledge Sharing Failures: A Comparison Between Chinese and Korean Cultures.
Proceedings of the Cross-Cultural Design. Methods, Tools, and Users, 2018

Can Virtual Reality Help Children Learn Mathematics Better? The Application of VR Headset in Children's Discipline Education.
Proceedings of the Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development, 2018

International Users' Experience of Social Media: A Comparison Between Facebook and WeChat.
Proceedings of the Cross-Cultural Design. Methods, Tools, and Users, 2018

What Makes for Successful Game Storytelling? A Model for Evaluating Game-Adaptability of Stories in China.
Proceedings of the Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development, 2018

Influence of Rebound Effect on Energy Saving in Smart Homes.
Proceedings of the Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development, 2018

Identifying Design Opportunities for Multilingual Communication at International Courses: A Diary Study.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Effects of a Dyad's Cultural Intelligence on Global Virtual Collaboration.
IEEE Trans. Prof. Commun., 2017

Perceived Mobile Information Security and Adoption of Mobile Payment Services in China.
Int. J. Mob. Hum. Comput. Interact., 2017

Watching a Movie Alone yet Together: Understanding Reasons for Watching Danmaku Videos.
Int. J. Hum. Comput. Interact., 2017

Handpad: a virtual mouse for controlling laptops in a smart home.
Hum. centric Comput. Inf. Sci., 2017

The Effect of Personality on Online Game Flow Experience and the Eye Blink Rate as an Objective Indicator.
Adv. Hum. Comput. Interact., 2017

Do Consumption Values and Environmental Awareness Impact on Green Consumption in China?
Proceedings of the Cross-Cultural Design, 2017

A Pilot Study of Mining the Differences in Patterns of Customer Review Text Between US and China AppStore.
Proceedings of the Cross-Cultural Design, 2017

Instructional Design and Teaching Effectiveness of SPOCs in Chinese Higher Education.
Proceedings of the Cross-Cultural Design, 2017

A New Method for OTAs to Analyze and Predict Users' Online Behavior Patterns and Preferences.
Proceedings of the Cross-Cultural Design, 2017

Understanding Users' Acceptance of Money Gifting in a Social Game.
Proceedings of the Cross-Cultural Design, 2017

Breakout: Design and Evaluation of a Serious Game for Health Employing Intel RealSense.
Proceedings of the Cross-Cultural Design, 2017

Are Kawaii Products Valuable to Chinese Customers?
Proceedings of the Advances in Affective and Pleasurable Design, 2017

2016
Evaluation of web accessibility in China: changes from 2009 to 2013.
Univers. Access Inf. Soc., 2016

Why vocal minority dominate Chinese microblog discussions: the influence of status difference.
Int. J. Mob. Commun., 2016

Design and evaluation of a mobile phone-based health intervention for patients with hypertensive condition.
Comput. Hum. Behav., 2016

An Exploratory Study to Measure Excessive Involvement in Multitasking Interaction with Smart Devices.
Cyberpsychology Behav. Soc. Netw., 2016

Measuring Chinese Medical Beliefs of Chinese Adults.
Proceedings of the Cross-Cultural Design, 2016

Measuring Disengagement and Chaos in Multitasking Interaction with Smart Devices.
Proceedings of the Cross-Cultural Design, 2016

To Save or Not to Save? Let Me Help You Out: Persuasive Effects of Smart Agent in Promoting Energy Conservation.
Proceedings of the Cross-Cultural Design, 2016

Exploration of Smart Phone Knowledge Management Application Design for Nomadic Maintenance Workers.
Proceedings of the Cross-Cultural Design, 2016

Kitchen KungFu: A Match-3 Game to Explore Chinese Medical Beliefs.
Proceedings of the Cross-Cultural Design, 2016

The Management Model Development of User Experience Design in Organization - A Case Study for Taiwan Technology Industry.
Proceedings of the Cross-Cultural Design, 2016

How to Develop a User-Friendly Chinese Hand Input System for the Touch Device? A Case Study.
Proceedings of the Cross-Cultural Design, 2016

Group Participation Influence on Members' Gifting Behaviors in a Social Game.
Proceedings of the Cross-Cultural Design, 2016

Time Management Application: Insights on French and Chinese Collaboration.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

2015
Exploring interactive style and user experience design for social web of things of Chinese users: A case study in Beijing.
Int. J. Hum. Comput. Stud., 2015

The acceptance of personal health devices among patients with chronic conditions.
Int. J. Medical Informatics, 2015

Playing with multiple wearable devices: Exploring the influence of display, motion and gender.
Comput. Hum. Behav., 2015

Trust and online information-sharing in close relationships: a cross-cultural perspective.
Behav. Inf. Technol., 2015

Field Study on College Students' Uses and Gratifications of Multitasking Interaction with Multiple Smart Devices.
Proceedings of the Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage, 2015

Design of a Clothing Shopping Guide Website for Visually Impaired People.
Proceedings of the Cross-Cultural Design Methods, Practice and Impact, 2015

Physician Communication Behaviors that Predict Patient Trust in Outpatient Departments.
Proceedings of the Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage, 2015

Leap-Motion Based Online Interactive System for Hand Rehabilitation.
Proceedings of the Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage, 2015

"Break the Language Great Wall" (RedClay): The Language Learning Application.
Proceedings of the Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage, 2015

Design of Vehicle-to-Vehicle Communication System for Chinese and German Drivers.
Proceedings of the Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage, 2015

How Online Social Network and Wearable Devices Enhance Exercise Well-Being of Chinese Females?
Proceedings of the Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage, 2015

Understanding Gratifications of Watching Danmaku Videos - Videos with Overlaid Comments.
Proceedings of the Cross-Cultural Design Methods, Practice and Impact, 2015

Promote Energy Conservation in Automatic Environment Control: A Comfort-Energy Trade-off Perspective.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Age-related difference in the use of mobile phones.
Univers. Access Inf. Soc., 2014

The influence of repetition and time pressure on effectiveness of mobile advertising messages.
Telematics Informatics, 2014

Older Adults' Text Entry on Smartphones and Tablets: Investigating Effects of Display Size and Input Method on Acceptance and Performance.
Int. J. Hum. Comput. Interact., 2014

Effects of Trust on Group Buying Websites in China.
Int. J. Hum. Comput. Interact., 2014

The Effects of Human Finger and Chinese Character on Chinese Handwriting Performance on Mobile Touch Devices.
Hum. Factors, 2014

Understanding lurkers in online communities: A literature review.
Comput. Hum. Behav., 2014

Older adults' use of smart phones: an investigation of the factors influencing the acceptance of new functions.
Behav. Inf. Technol., 2014

Re-imagining commonly used mobile interfaces for older adults.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

User Adoption and Loyalty of Location Based Social Network Service in China.
Proceedings of the Cross-Cultural Design, 2014

When China Encounters Smart TV: Exploring Factors Influencing the User Adoption in China.
Proceedings of the Cross-Cultural Design, 2014

How to Promote Patient Safety in Social Media: A Comparison between Messages in Social Media and Newspapers.
Proceedings of the Cross-Cultural Design, 2014

EEG-Based Measurement of Emotion Induced by Mode, Rhythm, and MV of Chinese Pop Music.
Proceedings of the Cross-Cultural Design, 2014

Culture and Student-Faculty Communication in Higher Education: Implications for the Design of Educational Communication Tools.
Proceedings of the Cross-Cultural Design, 2014

Comparing Chinese and German's Emotional Reaction to Perfume.
Proceedings of the Cross-Cultural Design, 2014

2013
Factors influencing mobile advertising avoidance.
Int. J. Mob. Commun., 2013

Exploring factors influencing multitasking interaction with multiple smart devices.
Comput. Hum. Behav., 2013

Effects of a Social Robot's Autonomy and Group Orientation on Human Decision-Making.
Adv. Hum. Comput. Interact., 2013

A Qualitative Study of Older Adults' Acceptance of New Functions on Smart Phones and Tablets.
Proceedings of the Cross-Cultural Design. Methods, Practice, and Case Studies, 2013

A Cross-Cultural Study of User Experience of Video on Demand on Mobile Devices.
Proceedings of the Cross-Cultural Design. Cultural Differences in Everyday Life, 2013

The Acceptance and Adoption of Smartphone Use among Chinese College Students.
Proceedings of the Cross-Cultural Design. Methods, Practice, and Case Studies, 2013

On Relationship between Self-construal and Individual Behavior in Video-Mediated Multicultural Group Decision Making.
Proceedings of the Cross-Cultural Design. Cultural Differences in Everyday Life, 2013

User Experience with Chinese Handwriting Input on Touch-Screen Mobile Phones.
Proceedings of the Cross-Cultural Design. Methods, Practice, and Case Studies, 2013

Comparison of Trust on Group Buying Websites between American and Chinese Young Adults.
Proceedings of the Cross-Cultural Design. Cultural Differences in Everyday Life, 2013

How to Make Friends in Social Network Service? A Comparison between Chinese and German.
Proceedings of the Cross-Cultural Design. Cultural Differences in Everyday Life, 2013

A Design to Empower Patients in Long Term Wellbeing Monitoring and Chronic Disease Management in mHealth.
Proceedings of the Context Sensitive Health Informatics: Human and Sociotechnical Approaches, 2013

2012
Comparing Low and High-Fidelity Prototypes in Mobile Phone Evaluation.
Int. J. Technol. Diffusion, 2012

Use and Design of Handheld Computers for Older Adults: A Review and Appraisal.
Int. J. Hum. Comput. Interact., 2012

Are you a trustworthy partner in a cross-cultural virtual environment?: behavioral cultural intelligence and receptivity-based trust in virtual collaboration.
Proceedings of the 4th International Conference on Intercultural Collaboration, 2012

2011
Factors affecting perception of information security and their impacts on IT adoption and security practices.
Int. J. Hum. Comput. Stud., 2011

A cross-culture study on older adults' information technology acceptance.
Int. J. Mob. Commun., 2011

Content relevance and delivery time of SMS advertising.
Int. J. Mob. Commun., 2011

Understanding and Improving Cross-Cultural Decision Making in Design and Use of Digital Media: A Research Agenda.
Int. J. Hum. Comput. Interact., 2011

Mobile Wikipedia: A Case Study of Information Service Design for Chinese Teenagers.
Proceedings of the Universal Access in Human-Computer Interaction. Context Diversity, 2011

Design Convenience Stores for Chinese Teenagers.
Proceedings of the Internationalization, Design and Global Development, 2011

The Influence of Social Experience in Online Games.
Proceedings of the Human-Computer Interaction. Users and Applications, 2011

Reading Chinese in e-Book Readers: A Review.
Proceedings of the Internationalization, Design and Global Development, 2011

The Impact of Cultural Differences on Instant Messaging Communication in China and Germany.
Proceedings of the Internationalization, Design and Global Development, 2011

Employee Experience Management of Convenience Store in Beijing.
Proceedings of the Internationalization, Design and Global Development, 2011

Performance Visualization for Large-Scale Computing Systems: A Literature Review.
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011

Different time management behaviors of Germans, Chinese and Japanese.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

Understanding Online Sociability: Investigations on Sociability Determinants and Cultural Differences in Sociability Perception.
Proceedings of the Social Media Tools and Platforms in Learning Environments., 2011

2010
Effects of different scenarios of game difficulty on player immersion.
Interact. Comput., 2010

A Cross-cultural Study: Effect of Robot Appearance and Task.
Int. J. Soc. Robotics, 2010

The Influence of Cultural Differences on the Use of Social Network Services and the Formation of Social Capital.
Int. J. Hum. Comput. Interact., 2010

Mobile information search for location-based information.
Comput. Ind., 2010

Exploring critical usability factors for handsets.
Behav. Inf. Technol., 2010

Effects of communication style and time orientation on notification systems and anti-virus software.
Behav. Inf. Technol., 2010

Perception of information security.
Behav. Inf. Technol., 2010

Measuring perceived interactivity of mobile advertisements.
Behav. Inf. Technol., 2010

When in Rome: the role of culture & context in adherence to robot recommendations.
Proceedings of the 5th ACM/IEEE International Conference on Human Robot Interaction, 2010

Building Your Own Tangible Virtual World: A Design of an RFID-Based Tabletop Game Platform.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

How socio-economic structure influences rural users' acceptance of mobile entertainment.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Extended KLM for mobile phone interaction: a user study result.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
International and Intercultural User Interfaces.
Proceedings of the Universal Access Handbook., 2009

Visual search-based design and evaluation of screen magnifiers for older and visually impaired users.
Int. J. Hum. Comput. Stud., 2009

Measuring Player Immersion in the Computer Game Narrative.
Int. J. Hum. Comput. Interact., 2009

Perception of Interactivity: Affects of Four Key Variables in Mobile Advertising.
Int. J. Hum. Comput. Interact., 2009

Effects of communication style and culture on ability to accept recommendations from robots.
Comput. Hum. Behav., 2009

Design and evaluation of smart home user interface: effects of age, tasks and intelligence level.
Behav. Inf. Technol., 2009

Responsiveness to robots: effects of ingroup orientation & communication style on HRI in china.
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009

A Survey Study of Chinese Drivers' Inconsistent Risk Perception.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2009

Acceptance of Mobile Entertainment by Chinese Rural People.
Proceedings of the Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 2009

Context Awareness and Perceived Interactivity in Multimedia Computing.
Proceedings of the Human-Computer Interaction. Ambient, 2009

2008
Relationship between the level of intimacy and lurking in online social network services.
Comput. Hum. Behav., 2008

Using mobile communication technology in high school education: Motivation, pressure, and learning performance.
Comput. Educ., 2008

Good computing systems for everyone - how on earth? Cultural aspects.
Behav. Inf. Technol., 2008

New abacus: a multi-channel interaction device.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
The Effect of Rich Web Portal Design and Floating Animations on Visual Search.
Int. J. Hum. Comput. Interact., 2007

Player Immersion in the Computer Game Narrative.
Proceedings of the Entertainment Computing, 2007

Developing Instrument for Handset Usability Evaluation: A Survey Study.
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007

Perception of Movements and Transformations in Flash Animations of Older Adults.
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007

The Impact of Moving Around and Zooming of Objects on Users' Performance in Web Pages: A Cross-Generation Study.
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007

Relevance Measurement on Chinese Search Results.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

Effects of Time Orientation on Design of Notification Systems.
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007

A Survey of Factors Influencing People's Perception of Information Security.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

Design Effective Navigation Tools for Older Web Users.
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007

Provide Context-Aware Advertisements with Interactivity.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

Tips for Designing Mobile Phone Web Pages for the Elderly.
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007

2006
Effects of watermark and music on mobile message advertisements.
Int. J. Hum. Comput. Stud., 2006

Time Distortion for Expert and Novice Online Game Players.
Cyberpsychology Behav. Soc. Netw., 2006

A study of presentations of mobile web banners for location-based information and entertainment information websites.
Behav. Inf. Technol., 2006

2004
Developing web annotation tools for learners and instructors.
Interact. Comput., 2004

Preferences of young children regarding interface layouts in child community web sites.
Interact. Comput., 2004

2003
A study of the cultural effects of designing a user interface for a web-based service.
Int. J. Serv. Technol. Manag., 2003

2001
Developing guidelines for designing usable web pages for older Chinese adults.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

1999
Likes and dislikes of electronic mail addresses: a users' survey.
Proceedings of the Human-Computer Interaction: Communication, 1999


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