Pedro Pablo Gómez-Martín
Orcid: 0000-0002-3855-7344
According to our database1,
Pedro Pablo Gómez-Martín
authored at least 42 papers
between 2003 and 2023.
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Bibliography
2023
Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video Games.
Proceedings of the IEEE Conference on Games, 2023
Diseño iterativo y colaborativo de Educational Escape Rooms en el Museo Nacional de Ciencias Naturales (Iterative and Collaborative Design of Educational Escape Rooms at the National Museum of Natural Sciences) (short).
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023
AI Behavior Graphs: A Visual Toolkit for Defining NPC Specifications for Regression Testing.
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023
2022
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022
2021
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021
2020
Telemetry and machine learning to speed-up the measure of intelligence through video games.
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020
2019
IEEE Trans. Games, 2019
Measuring Preferences in Game Mechanics: Towards Personalized Chocolate-Covered Broccoli.
Proceedings of the Entertainment Computing and Serious Games, 2019
2017
AI Commun., 2017
Proceedings of the Advances in Computational Intelligence, 2017
Proceedings of the Advances in Artificial Intelligence: From Theory to Practice, 2017
Proceedings of the Case-Based Reasoning Research and Development, 2017
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, 2017
Combining augmented reality with real maps to promote social interaction in treasure hunts.
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, 2017
2016
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016
2015
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015
2013
Tool-supported iterative learning of component-based software architecture for games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the Artificial Intelligencein the Game Design Process 2, 2013
Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
2011
Combining Expert Knowledge and Learning from Demonstration in Real-Time Strategy Games.
Proceedings of the Case-Based Reasoning Research and Development, 2011
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of The Eighth International Conference on Concept Lattices and Their Applications, 2011
Proceedings of the Artificial Intelligence in the Game Design Process, 2011
2009
2008
Proceedings of the Advances in Case-Based Reasoning, 9th European Conference, 2008
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008
2007
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007
2006
Proceedings of the Research and Development in Intelligent Systems XXIII, 2006
Proceedings of the Entertainment Computing, 2006
Proceedings of the 11th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2006
2005
Proceedings of the Research and Development in Intelligent Systems XXII, 2005
Proceedings of the OWLED*05 Workshop on OWL: Experiences and Directions, 2005
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005
Game-Based Learning as a New Domain for Case-Based Reasoning.
Proceedings of the 6th International Conference on Case-Based Reasoning, 2005
Proceedings of the Case-Based Reasoning, 2005
Proceedings of the Case-Based Reasoning, 2005
Proceedings of the Digital Games Research Conference 2005, 2005
2004
Proceedings of the Entertainment Computing, 2004
2003
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2003