Pedro Guillermo Feijóo García

Orcid: 0000-0002-3024-1257

According to our database1, Pedro Guillermo Feijóo García authored at least 29 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Exploring the Effects of User-Agent and User-Designer Similarity in Virtual Human Design to Promote Mental Health Intentions for College Students.
CoRR, 2024

Expanding the VR for the Social Good Initiative to Brazilian Higher Education.
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024

Active Learning at Large-Scale: Using Video Tutorials to Learn by Teaching.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Learning by Teaching: Insights on Student-Created Instructional Videos for Large CS Classes.
Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 2, 2024

Effects of Gender Synchrony in User-Agent Interactions: Integrating the Designer as a Product Cue in Virtual Human Design for Mental Health Support.
Proceedings of the 12th International Conference on Human-Agent Interaction, 2024

2023
Participatory Design of Virtual Humans for Mental Health Support Among North American Computer Science Students: Voice, Appearance, and the Similarity-attraction Effect.
ACM Trans. Appl. Percept., July, 2023

Evaluating face gender cues in virtual humans within and beyond the gender binary.
Frontiers Virtual Real., March, 2023

2022
Effects of a Block-Based Scaffolded Tool on Students' Introduction to Hierarchical Data Structures.
IEEE Trans. Educ., 2022

fableBlocks: Toward Mitigating Programming Anxiety with Storytelling-based Tangible Block Programming Environments.
Proceedings of the 2022 IEEE Symposium on Visual Languages and Human-Centric Computing, 2022

Can we talk about bruno?: exploring virtual human counselors' spoken accents and their impact on users' conversations.
Proceedings of the IVA '22: ACM International Conference on Intelligent Virtual Agents, Faro, Portugal, September 6, 2022

2021
Write2Code: Pen-Based Educational Tool for Java.
Int. J. Emerg. Technol. Learn., 2021

Toward Facilitating Team Formation and Communication Through Avatar Based Interaction in Desktop-Based Immersive Virtual Environments.
Frontiers Virtual Real., 2021

BlockXR: A Novel Tangible Block-Based Programming Platform.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2021

Effects of Virtual Humans' Gender and Spoken Accent on Users' Perceptions of Expertise in Mental Wellness Conversations.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021

Collaborative Strategy for Software Engineering Courses at a South American University.
Proceedings of the 13th International Conference on Computer Supported Education, 2021

2020
The Effects of Native Language on Block-Based Programming Introduction: A Work in Progress with Hispanic Population.
Proceedings of the Research on Equity and Sustained Participation in Engineering, 2020

Using Student-created Instructional Videos in CS Upper-level Courses: A Successful Strategy in a Functional Programming Course.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

2019
Scaffolded Block-based Instructional Tool for Linear Data Structures: A Constructivist Design to Ease Data Structures' Understanding.
Int. J. Emerg. Technol. Learn., 2019

Design and evaluation of a scaffolded block-based learning environment for hierarchical data structures.
Proceedings of the 2019 IEEE Symposium on Visual Languages and Human-Centric Computing, 2019

Work in Progress: Native Language Consistency Effect on Learners' Introduction to Block-Based Instructional Technologies.
Proceedings of the 20th Annual SIG Conference on Information Technology Education, 2019

Improving Functional Programming Understanding through Student-Created Instructional Videos.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

2018
The Godparent Plan: A Pedagogical Strategy for CS1 Accompaniment and CS2 Pedagogical Enhancement.
Int. J. Eng. Pedagog., 2018

Instructional Application for Programming and Algorithmic Self-Learning - A Didactic Approach with Mobile Robotics as Pedagogical Context.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

2017
Cooperative Learning Web Application for Water Care in Colombia - Manglar: Actor-Network Theory Software Solution.
Int. J. Emerg. Technol. Learn., 2017

BOCHICA: Educational Technologies for Water Care.
Proceedings of the 18th Annual Conference on Information Technology Education and the 6th Annual Conference on Research in Information Technology, 2017

DStBlocks: Visual Programming for Data Structures.
Proceedings of the 18th Annual Conference on Information Technology Education and the 6th Annual Conference on Research in Information Technology, 2017

2016
RoBlock - Web App for Programming Learning.
Int. J. Emerg. Technol. Learn., 2016

GALILEO: Emergency Rooms and Crowd Computing.
Proceedings of the 17th Annual Conference on Information Technology Education and the 5th Annual Conference on Research in Information Technology, 2016

RoBlock: Programming Learning with Mobile Robotics.
Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education, 2016


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