Pedro F. Campos
Orcid: 0000-0001-7706-5038Affiliations:
- University of Madeira
- Carnegie-Mellon University
According to our database1,
Pedro F. Campos
authored at least 119 papers
between 2003 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
"I Found it Cathartic": Exploring Empathy and Mental Health Awareness in Psychological Horror Video Games.
Proc. ACM Hum. Comput. Interact., 2024
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024
Proceedings of the Serious Games - 10th Joint International Conference, 2024
Co-Designing Companions in Virtual Natural Environments for Enhanced Well-being: Insights from Dementia Informal Caregivers.
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024
"Pick a Nature Sound Now to Feel Better": The Effects of Listening to a Chosen Natural Sound on Informal Caregivers' Well-being.
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024
College Tales: Pilot Study on Large Language Models Generated Narratives for Mental Health Literacy.
Proceedings of the 27th International Academic Mindtrek Conference, 2024
FitFest: Designing a Narrative-driven Exergame to Engage Active Seniors in Physical Activity.
Proceedings of the 27th International Academic Mindtrek Conference, 2024
Assessing Physical Activity Levels While Playing Virtual Reality Exergames: A Pilot Study.
Proceedings of the 12th International Conference on Sport Sciences Research and Technology Support, 2024
Characterizing Locomotor Activity and Internal Load in VR-Based Exergames for Post-Musculoskeletal Injury Rehabilitation.
Proceedings of the 12th International Conference on Sport Sciences Research and Technology Support, 2024
Assessing Stress Reduction of Relaxation Gaming: Investigating the Interrelation of Gamification, Advertising Intrusion and Stress Responses in Master's Students.
Proceedings of the HCI International 2024 Posters, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the 16th Conference on Creativity & Cognition, 2024
Understanding the effects of watching a nature video on informal caregivers' emotional well-being compared to non-caregivers' emotional well-being.
Proceedings of the 12th International Workshop on Behavior Change Support Systems (BCSS 2024), 2024
Periodic Fable in the Wild: Bringing Chemical Elements to Life and Making Them Relatable to Preteens.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
2023
Correlates of Presence in a Virtual Reality Gamification Environment for Rehabilitation after Musculoskeletal Injury.
Presence Teleoperators Virtual Environ., December, 2023
Emerging Technologies to Promote Fans Interaction in Football Events: A Systematic Review.
Adv. Hum. Comput. Interact., 2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
"I Miss Going to that Place": The Impact of Watching Nature Videos on the Well-Being of Informal Caregivers.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Creativity Support Tools and Convergent Thinking: A Preliminary Review on Idea Evaluation and Selection.
Proceedings of the Creativity and Cognition, 2023
2022
Design Implications for Interactive and Analogue Technologies supporting Distance Education: A Longitudinal Mixed-Method Study during the Pandemic.
IxD&A, 2022
The Impact of Mobile Phone Reminders on Perceived Self-Care Levels of Informal Caregivers.
Informatics, 2022
Raising Awareness of Smartphone Overuse among University Students: A Persuasive Systems Approach.
Informatics, 2022
Don't Forget to Take Some Time to Yourself: The Effect of Mobile Phone Reminders on Self-care Subdomains of Informal Caregivers.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022
Many Cues, Few Clues: Identifying Design Opportunities for Digital Cues in Physical Rehabilitation Processes.
Proceedings of the Workshops on Engineering Interactive Computing Systems (EICS-WS 2022) co-located with teh 14th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (SIGCHI 2022), 2022
Exploring the creative process in a brainstorming session to develop a web-based system for idea selection.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022
Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022
2021
IxD&A, 2021
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
A New Web-Based Software Tool for ICESat and ICESat-2 Laser Altimetry Data Processing and Visualization.
Proceedings of the IEEE International Geoscience and Remote Sensing Symposium, 2021
Proceedings of the Human Work Interaction Design. Artificial Intelligence and Designing for a Positive Work Experience in a Low Desire Society, 2021
The Use of Interactive Technologies for Education in Pandemic and Post-Pandemic Contexts: Design Implications.
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021
2020
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
Designing Positive Behavior Change Experiences: a Systematic Review and Sentiment Analysis based on Online User Reviews of Fitness and Nutrition Mobile Applications.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
Increasing the Museum Visitor's Engagement Through Compelling Storytelling Based on Interactive Explorations.
Proceedings of the Culture and Computing, 2020
2019
Approaches and challenges to virtual and augmented reality in health care and rehabilitation: a short course.
Proceedings of the SIGGRAPH Asia 2019 Courses, 2019
A Persuasive Approach in Using Visual Cues to Facilitate Mobility Using Forearm Crutches.
Proceedings of the Seventh International Workshop on Behavior Change Support Systems co-located with the 14th International Conference on Persuasive Technology, 2019
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019
A Digitally-Augmented Ground Space with Timed Visual Cues for Facilitating Forearm Crutches' Mobility.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
SCAH!RF: A Novel Wearable as a Subconscious Approach for Mitigating Anxiety Symptoms.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
How does the visual aesthetics of positively-framed messages impact their motivational capacity?
Proceedings of the 31st European Conference on Cognitive Ergonomics, 2019
How do motivational text messages impact motivation to exercise?: implications for the design of activity trackers.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019
Digitally Augmenting the Physical Ground Space with Timed Visual Cues for Crutch-Assisted Walking.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Visual Quotes: Does Aesthetic Appeal Influence How Perceived Motivating Text Messages Impact Short-Term Exercise Motivation?
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
23 Ways to Nudge: A Review of Technology-Mediated Nudging in Human-Computer Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
SENSE-SEAT: Challenging Disruptions In Shared Workspaces Through a Sensor-Based Seat.
Proceedings of the Twelfth International Conference on Tangible, 2018
Proceedings of the Human Work Interaction Design. Designing Engaging Automation, 2018
Enhancing Your Mental Well-Being and Creativity While Writing: A Crowdsource-Based Approach.
Proceedings of the Human Work Interaction Design. Designing Engaging Automation, 2018
Designing Interactions with Furniture - Towards Multi-sensorial Interaction Design Processes for Interactive Furniture.
Proceedings of the 20th International Conference on Enterprise Information Systems, 2018
Proceedings of the 20th International Conference on Enterprise Information Systems, 2018
Proceedings of the 36th European Conference on Cognitive Ergonomics, 2018
Proceedings of the 36th European Conference on Cognitive Ergonomics, 2018
Proceedings of the 36th European Conference on Cognitive Ergonomics, 2018
Proceedings of the 36th European Conference on Cognitive Ergonomics, 2018
2017
EAI Endorsed Trans. Serious Games, 2017
On the Design of Subly: Instilling Behavior Change During Web Surfing Through Subliminal Priming.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017
I Smell Creativity: Exploring the Effects of Olfactory and Auditory Cues to Support Creative Writing Tasks.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
What Shall I Write Next?: Subliminal and Supraliminal Priming as Triggers for Creative Writing.
Proceedings of the European Conference on Cognitive Ergonomics, 2017
Proceedings of the European Conference on Cognitive Ergonomics, 2017
Proceedings of the European Conference on Cognitive Ergonomics, 2017
Proceedings of the Advances in Ergonomics in Design, 2017
2016
Collaboration Meets Interactive Surfaces and Spaces (CMIS): Walls, Tables, Mobiles, and Wearables.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Motivation, Participation, and Engagement in Human Work Interaction Design Literature.
Proceedings of the Fourth edition of the International Workshop on Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate co-located with the 9th Nordic Conference on Human-Computer Interaction (NordiCHI 2016), 2016
Proceedings of the Collaboration Meets Interactive Spaces, 2016
2015
Comput. Support. Cooperative Work., 2015
Collaboration Meets Interactive Surfaces (CMIS): Walls, Tables, Mobiles, and Wearables.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Proceedings of the Human Work Interaction Design, 2015
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015
You're the Voice: Evaluating User Interfaces for Encouraging Underserved Youths to express themselves through Creative Writing.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015
2014
Combining EEG Data with Place and Plausibility Responses as an Approach to Measuring Presence in Outdoor Virtual Environments.
Presence Teleoperators Virtual Environ., 2014
Second Look: Combining Interactive Surfaces with Wearable Computing to support Creative Writing.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Second look: combining wearable computing and crowdsourcing to support creative writing.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014
A multimodal tablet-based interface for designing and reviewing 3D engineering models.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014
2013
Erratum to: Foot-turistic multimedia: designing interactive multimedia installations for shoe shops.
Multim. Tools Appl., 2013
Int. J. Sociotechnology Knowl. Dev., 2013
Work Analysis Methods in Practice: The Context of Collaborative Review of CAD Models.
Int. J. Sociotechnology Knowl. Dev., 2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
On the Usage of Different Work Analysis Methods for Collaborative Review of Large Scale 3D CAD Models.
Proceedings of the Human Work Interaction Design. Work Analysis and HCI, 2013
Delineato: A Diagramming User Interface Designed Using a "What You Get is What You Need" Approach.
Proceedings of the 37th Annual IEEE Computer Software and Applications Conference, 2013
CHI 2013 human work interaction design (HWID) SIG: past history and future challenges.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Foot-turistic multimedia: designing interactive multimedia installations for shoe shops.
Multim. Tools Appl., 2012
M-dimensions: a framework for evaluating and comparing interactive installations in museums.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012
2011
How high can expectations go?: practitioner issues and risks of interactive installations.
Interactions, 2011
Int. J. Virtual Real., 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the Virtual and Mixed Reality - New Trends, 2011
Studying the Role of Interactivity in Museums: Designing and Comparing Multimedia Installations.
Proceedings of the Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011
2010
An Online Game for Teaching Business Management Concepts.
Proceedings of the ICEIS 2010 - Proceedings of the 12th International Conference on Enterprise Information Systems, Volume 5, HCI, Funchal, Madeira, Portugal, June 8, 2010
Agile Development of Interactive Installations - Two Case Studies.
Proceedings of the ICEIS 2010 - Proceedings of the 12th International Conference on Enterprise Information Systems, Volume 5, HCI, Funchal, Madeira, Portugal, June 8, 2010
2009
Proceedings of the Human-Computer Interaction, 2009
SimCompany: An Educational Game Created through a Human-Work Interaction Design Approach.
Proceedings of the Human-Computer Interaction, 2009
2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008
2007
Interact. Comput., 2007
Cross-Media User Interfaces for Controlling the Enterprise - The EAGLE Integrated System.
Proceedings of the ICEIS 2007, 2007
2006
Proceedings of the Human Work Interaction Design: Designing for Human Work, 2006
Proceedings of the CAiSE*06 Doctoral Consortium DC@CAISE '06, Luxemburg, June 5-9, 2006, 2006
2005
Proceedings of the Companion to the 20th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2005
Proceedings of the Human-Computer Interaction, 2005
2004
Proceedings of the UML Modeling Languages and Applications, 2004
Proceedings of the MBUI 2004, 2004
Proceedings of the Engineering Human Computer Interaction and Interactive Systems, 2004
2003
ABALEARN: a Program that Learns how to Play Abalone.
J. Int. Comput. Games Assoc., 2003
Proceedings of the Machine Learning: ECML 2003, 2003