Pedro Centieiro

Orcid: 0000-0002-1885-5563

According to our database1, Pedro Centieiro authored at least 20 papers between 2011 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2017
Designing a system for the automatic generation of sport video summaries.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2017

Exploring the Use of Second Screen Devices During Live Sports Broadcasts to Promote Social Interaction.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Automatic Generation of Sport Video Highlights Based on Fan's Emotions and Content.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Engaging remote fans in live sports.
Int. J. Arts Technol., 2015

A Synchronisation Mechanism based on User Feedback for Second Screen Applications.
Proceedings of the 12th EAI International Conference on Mobile and Ubiquitous Systems: Computing, 2015

Adaptation to TV Delays Based on the User Behaviour towards a Cheating-Free Second Screen Entertainment.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Synchronising Live Second Screen Applications with TV Broadcasts Through User Feedback.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Emotion sharing during live sports broadcasts: studying its potential and the users' preferences.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

In sync with fair play!: delivering a synchronized and cheat-preventing second screen gaming experience.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Bet without Looking: Studying Eyes-Free Interaction during Live Sports.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

From the lab to the world: studying real-time second screen interaction with live sports.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

If you can feel it, you can share it!: a system for sharing emotions during live sports broadcasts.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Bringing the sport stadium atmosphere to remote fans.
Proceedings of the ACM Multimedia Conference, 2013

Enhancing remote live sports experiences through an eyes-free interaction.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

eVision: A Mobile Game to Improve Environmental Awareness.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Changing Environmental Behaviors through Smartphone-Based Augmented Experiences.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

A Gesture Interface Game for Energy Consumption Awareness.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

When Away Applaud Anyway.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

Applaud Having Fun: A Mobile Game to Cheer Your Favourite Sports Team.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
A location-based multiplayer mobile game to encourage pro-environmental behaviours.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011


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