Pedro Alves Nogueira

According to our database1, Pedro Alves Nogueira authored at least 18 papers between 2012 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
Emotional State Regulation in Interactive Environments: A Psychophysiological Adaptive Approach for Affect-Inductive Experiences
PhD thesis, 2016

Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game.
J. Multimodal User Interfaces, 2016

2015
Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents.
Web Intell., 2015

Multi-modal natural interaction in game design: a comparative analysis of player experience in a large scale role-playing game.
J. Multimodal User Interfaces, 2015

An annotation tool for automatically triangulating individuals' psychophysiological emotional reactions to digital media stimuli.
Entertain. Comput., 2015

2014
A multi-layered segmentation method for nucleus detection in highly clustered microscopy imaging: A practical application and validation using human U2OS cytoplasm-nucleus translocation images.
Artif. Intell. Rev., 2014

Computational Models of Players' Physiological-Based Emotional Reactions: A Digital Games Case Study.
Proceedings of the 2014 IEEE/WIC/ACM International Joint Conferences on Web Intelligence (WI) and Intelligent Agent Technologies (IAT), Warsaw, Poland, August 11-14, 2014, 2014

Monte Carlo Tree Search in The Octagon Theory.
Proceedings of the ICAART 2014, 2014

"Generic Shooter 3000": a realistic first person shooter powered by biofeedback.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
GEMINI: A Generic Multi-Modal Natural Interface Framework for Videogames.
Proceedings of the Advances in Information Systems and Technologies [WorldCIST'13, 2013

Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013

A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers.
Proceedings of the 2013 IEEE/WIC/ACM International Conferences on Intelligent Agent Technology, 2013

Real-Time Psychophysiological Emotional State Estimation in Digital Gameplay Scenarios.
Proceedings of the Engineering Applications of Neural Networks, 2013

Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2012
Automatic Analysis of Leishmania Infected Microscopy Images via Gaussian Mixture Models.
Proceedings of the Advances in Artificial Intelligence - SBIA 2012, 2012

Simulation and Performance Assessment of Poker Agents.
Proceedings of the Multi-Agent-Based Simulation XIII - International Workshop, 2012

A Probabilistic Approach to Organic Component Detection in Leishmania Infected Microscopy Images.
Proceedings of the Artificial Intelligence Applications and Innovations, 2012


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