Pedro A. González-Calero

Orcid: 0000-0002-9151-5573

Affiliations:
  • Complutense University of Madrid (UCM), Department of Software Engineering and Artificial Intelligence


According to our database1, Pedro A. González-Calero authored at least 107 papers between 1995 and 2023.

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Bibliography

2023
Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video Games.
Proceedings of the IEEE Conference on Games, 2023

Diseño iterativo y colaborativo de Educational Escape Rooms en el Museo Nacional de Ciencias Naturales (Iterative and Collaborative Design of Educational Escape Rooms at the National Museum of Natural Sciences) (short).
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023

AI Behavior Graphs: A Visual Toolkit for Defining NPC Specifications for Regression Testing.
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023

2022
Measuring Control to Dynamically Induce Flow in Tetris.
IEEE Trans. Games, 2022

Liquid Snake: a test environment for video game testing agents.
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022

2021
Reinforcement Learning Methods to Evaluate the Impact of AI Changes in Game Design.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021

2020
Telemetry and machine learning to speed-up the measure of intelligence through video games.
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020

2019
Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers.
IEEE Trans. Games, 2019

Measuring Preferences in Game Mechanics: Towards Personalized Chocolate-Covered Broccoli.
Proceedings of the Entertainment Computing and Serious Games, 2019

Towards Finding Flow in Tetris.
Proceedings of the Case-Based Reasoning Research and Development, 2019

2017
Combining Neural Networks for Controlling Non-player Characters in Games.
Proceedings of the Advances in Computational Intelligence, 2017

Using Program by Demonstration and Visual Scripting to Supporting Game Design.
Proceedings of the Advances in Artificial Intelligence: From Theory to Practice, 2017

Time Series and Case-Based Reasoning for an Intelligent Tetris Game.
Proceedings of the Case-Based Reasoning Research and Development, 2017

Combining augmented reality with real maps to promote social interaction in treasure hunts.
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, 2017

2016
Measuring similarity of individuals in description logics over the refinement space of conjunctive queries.
J. Intell. Inf. Syst., 2016

Dynamic Difficulty Adjustment in Tetris.
Proceedings of the Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, 2016

Programming by Demonstration in Complex 3D Game.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016

Dificulty Adjustment in Tetris with Time Series.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016

2015
Supporting the Construction of a GUI Component for Specifying the Behavior of Non-Player Characters in Unity.
Int. J. Creative Interfaces Comput. Graph., 2015

Supporting the Collaboration between Programmers and Designers Building Game AI.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Implementación de nodos consulta en árboles de comportamiento.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

2014
jcolibri2: A framework for building Case-based reasoning systems.
Sci. Comput. Program., 2014

Template-Based Design in COLIBRI Studio.
Inf. Syst., 2014

Preface of Special issue SEED2013.
Entertain. Comput., 2014

Un modelo integrador de maquinas de estados y arboles de comportamiento para videojuegos.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

2013
Supporting sketch-based retrieval from a library of reusable behaviours.
Expert Syst. Appl., 2013

Refinement-Based Similarity Measure over DL Conjunctive Queries.
Proceedings of the Case-Based Reasoning Research and Development, 2013

The COLIBRI Open Platform for the Reproducibility of CBR Applications.
Proceedings of the Case-Based Reasoning Research and Development, 2013

Evaluating Sketch-Based Retrieval Speed-Up for Behaviour Design in Soccerbots.
Proceedings of the Twenty-Sixth International Florida Artificial Intelligence Research Society Conference, 2013

Tool-supported iterative learning of component-based software architecture for games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

A Declarative Domain Model Can Serve as Design Document.
Proceedings of the Artificial Intelligencein the Game Design Process 2, 2013

Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2012
Role-play virtual worlds for teaching object-oriented design: the ViRPlay development experience.
Softw. Pract. Exp., 2012

eCo: Managing a Library of Reusable Behaviours.
Proceedings of the Case-Based Reasoning Research and Development, 2012

2011
A semantic framework for automatic generation of computational workflows using distributed data and component catalogues.
J. Exp. Theor. Artif. Intell., 2011

Wings: Intelligent Workflow-Based Design of Computational Experiments.
IEEE Intell. Syst., 2011

Measuring Similarity in Description Logics Using Refinement Operators.
Proceedings of the Case-Based Reasoning Research and Development, 2011

Combining Expert Knowledge and Learning from Demonstration in Real-Time Strategy Games.
Proceedings of the Case-Based Reasoning Research and Development, 2011

Predicting Performance in Team Games - The Automatic Coach.
Proceedings of the ICAART 2011 - Proceedings of the 3rd International Conference on Agents and Artificial Intelligence, Volume 1, 2011

Extending Case-Based Planning with Behavior Trees.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011

Explicit domain modelling in video games.
Proceedings of the Foundations of Digital Games, 2011

Iterative Software Design of Computer Games through FCA.
Proceedings of The Eighth International Conference on Concept Lattices and Their Applications, 2011

Knowledge Guided Development of Videogames.
Proceedings of the Artificial Intelligence in the Game Design Process, 2011

2010
Similarity Measures in Hierarchical Behaviours from a Structural Point of View.
Proceedings of the Twenty-Third International Florida Artificial Intelligence Research Society Conference, 2010

2009
Query-Enabled Behavior Trees.
IEEE Trans. Comput. Intell. AI Games, 2009

Semantic templates for case-based reasoning systems.
Knowl. Eng. Rev., 2009

Workflow matching using semantic metadata.
Proceedings of the 5th International Conference on Knowledge Capture (K-CAP 2009), 2009

Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

COBBER: Supporting Human Centered Computing issues in the Globalization Era.
Proceedings of the 4th Indian International Conference on Artificial Intelligence, 2009

Boosting the Performance of CBR Applications with jCOLIBRI.
Proceedings of the ICTAI 2009, 2009

Abstraction in Knowledge-Rich Models for Case-Based Planning.
Proceedings of the Case-Based Reasoning Research and Development, 2009

Self-Validated Behaviour Trees through Reflective Components.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

2008
Prototyping recommender systems in jcolibri.
Proceedings of the 2008 ACM Conference on Recommender Systems, 2008

Adaptation through Planning in Knowledge Intensive CBR.
Proceedings of the Advances in Case-Based Reasoning, 9th European Conference, 2008

CBR for CBR: A Case-Based Template Recommender System for Building Case-Based Systems.
Proceedings of the Advances in Case-Based Reasoning, 9th European Conference, 2008

Experience-Based Design of Behaviors in Videogames.
Proceedings of the Advances in Case-Based Reasoning, 9th European Conference, 2008

Role-Play Virtual Environments: Recreational Learning of Software Design.
Proceedings of the Times of Convergence. Technologies Across Learning Contexts, 2008

Dynamic Expansion of Behaviour Trees.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

2007
Building CBR systems with jcolibri.
Sci. Comput. Program., 2007

Active Learning in Interactive Simulations.
Inteligencia Artif., 2007

Pass the Ball: Game-Based Learning of Software Design.
Proceedings of the Entertainment Computing, 2007

Natural Language Queries in CBR Systems.
Proceedings of the 19th IEEE International Conference on Tools with Artificial Intelligence (ICTAI 2007), 2007

On the black art of designing computational workflows.
Proceedings of the 2nd workshop on Workflows in support of large-scale science, 2007

Using Metaphors in Game-Based Education.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

An Ontological Approach to Develop Knowledge Intensive CBR Systems.
Proceedings of the Ontologies: A Handbook of Principles, 2007

2006
Conversational Strategies in cobber: an Affective Ccbr Framework.
J. Exp. Theor. Artif. Intell., 2006

Adjusting game difficulty level through Formal Concept Analysis.
Proceedings of the Research and Development in Intelligent Systems XXIII, 2006

Dynamic Binding Is the Name of the Game.
Proceedings of the Entertainment Computing, 2006

Automatic Personalization of the Human Computer Interaction Using Temperaments.
Proceedings of the Nineteenth International Florida Artificial Intelligence Research Society Conference, 2006

Improving Annotation in the Semantic Web and Case Authoring in Textual CBR.
Proceedings of the Advances in Case-Based Reasoning, 8th European Conference, 2006

Ontology-Driven Development of Conversational CBR Systems.
Proceedings of the Advances in Case-Based Reasoning, 8th European Conference, 2006

2005
Case-based reasoning-inspired approaches to education.
Knowl. Eng. Rev., 2005

A Distributed CBR Framework through Semantic Web Services.
Proceedings of the Research and Development in Intelligent Systems XXII, 2005

Formal Concept Analysis for Knowledge Refinement in Case Based Reasoning.
Proceedings of the Research and Development in Intelligent Systems XXII, 2005

On Developing a Distributed CBR Framework through Semantic Web Services.
Proceedings of the OWLED*05 Workshop on OWL: Experiences and Directions, 2005

Learning-by-Doing Through Metaphorical Simulation.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005

Software behaviour understanding Supported by dynamic visualization and role-play.
Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2005

COBBER, Towards an Affective Conversational KI-CBR Framework.
Proceedings of the 2nd Indian International Conference on Artificial Intelligence, 2005

Game-Based Learning as a New Domain for Case-Based Reasoning.
Proceedings of the 6th International Conference on Case-Based Reasoning, 2005

Opportunities for CBR in Learning by Doing.
Proceedings of the Case-Based Reasoning, 2005

Supporting Conversation Variability in COBBER Using Causal Loops.
Proceedings of the Case-Based Reasoning, 2005

Understanding Object-Oriented Software through Virtual Role-Play.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

2004
Game-Driven Intelligent Tutoring Systems.
Proceedings of the Entertainment Computing, 2004

Developing Active Help for Framework Instantiation Through Case-Based Reasoning.
Proceedings of the Software Reuse: Methods, 2004

A Case Study of Structure Processing to Generate a Case Base.
Proceedings of the Advances in Case-Based Reasoning, 7th European Conference, 2004

JColibri: An Object-Oriented Framework for Building CBR Systems.
Proceedings of the Advances in Case-Based Reasoning, 7th European Conference, 2004

Converting Mikrokosmos Frames into Description Logics.
Proceedings of the Proceeedings of the Workshop on NLP and XML: RDF/RDFS and OWL in Language Technology, 2004

2003
Case-based Framework Instantiation.
Proceedings of the Fifteenth International Conference on Software Engineering & Knowledge Engineering (SEKE'2003), 2003

Javy: Virtual Environment for Case-Based Teaching of Java Virtual Machine.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2003

Adaptation Guided Retrieval Based on Formal Concept Analysis.
Proceedings of the Case-Based Reasoning Research and Development, 2003

2002
Domain analysis of object-oriented frameworks in FrameDoc.
Proceedings of the 14th international conference on Software engineering and knowledge engineering, 2002

CBROnto: A Task/Method Ontology for CBR.
Proceedings of the Fifteenth International Florida Artificial Intelligence Research Society Conference, 2002

Poetry Generation in COLIBRI.
Proceedings of the Advances in Case-Based Reasoning, 6th European Conference, 2002

2001
Formal concept analysis as a support technique for CBR.
Knowl. Based Syst., 2001

Applying Case-Based Reasoning to Support Dynamic Framework Documentation.
Int. J. Softw. Eng. Knowl. Eng., 2001

Profiting from Case-Based Reasoning in Framework Documentation.
Proceedings of the TOOLS Europe 2001: 38th International Conference on Technology of Object-Oriented Languages and Systems, 2001

Knowledge Intensive Case-Based Assistance for Framework Reuse.
Proceedings of the Engineering of Intelligent Systems, 2001

Classification Based Retrieval Using Formal Concept Analysis.
Proceedings of the Case-Based Reasoning Research and Development, 2001

A Declarative Similarity Framework for Knowledge Intensive CBR.
Proceedings of the Case-Based Reasoning Research and Development, 2001

2000
An Architecture for Knowledge Intensive CBR Systems.
Proceedings of the Advances in Case-Based Reasoning, 5th European Workshop, 2000

1999
A Substitution-based Adaptation Model.
Proceedings of the Challenges for Case-Based Reasoning, 1999

Modelling the CBR Life Cycle Using Description Logics.
Proceedings of the Case-Based Reasoning and Development, Third International Conference, 1999

Applying DLs for Retrieval in Case-Based Reasoning.
Proceedings of the 1999 International Workshop on Description Logics (DL'99), Linköping, Sweden, July 30, 1999

1998
Managing the Usage Experience in a Library of Software Components.
Proceedings of the Tasks and Methods in Applied Artificial Intelligence, 1998

Software Design As Framework Reuse: A Knowledge-Based Approach.
Proceedings of the 13th European Conference on Artificial Intelligence, 1998

1996
Supporting Object Reuse Through Case-Based Reasoning.
Proceedings of the Advances in Case-Based Reasoning, Third European Workshop, 1996

1995
Promoting Software Reuse Through Explicit Knowledge Representations.
Proceedings of the Progress in Artificial Intelligence, 1995


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