Pawel Wegrzyn

Orcid: 0000-0001-5616-0474

According to our database1, Pawel Wegrzyn authored at least 13 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
MUN: an AI-powered multiplayer networking solution for VR games.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Supporting Unity Developers with an AI-Powered Asset: Insights from an Exploratory User Study on Multiplayer Game Development Magdalena Igras-Cybulska.
Proceedings of the 1st International Workshop on Designing and Building Hybrid Human-AI Systems co-located with 17th International Conference on Advanced Visual Interfaces (AVI 2024), 2024

GOAP in Graph-Based Game Narrative Structures.
Proceedings of the Artificial Intelligence for Neuroscience and Emotional Systems, 2024

2022
Eye Tracking Measurement of Train Drivers' Attention Based on Quasi-static Areas of Interest.
Proceedings of the Bio-inspired Systems and Applications: from Robotics to Ambient Intelligence, 2022

2021
Virtual simulation environment of an autonomous A-EVE vehicle.
Proceedings of the 25th International Conference on Methods and Models in Automation and Robotics, 2021

2020
Autonomous Delivery Robot AQUILO.
Proceedings of the Advanced, Contemporary Control - Proceedings of KKA 2020, 2020

The Concept of the Control System for the A-EVE Autonomous Electric Vehicle.
Proceedings of the Advanced, Contemporary Control - Proceedings of KKA 2020, 2020

2019
Affective patterns in serious games.
Future Gener. Comput. Syst., 2019

Applying Affective Design Patterns in VR Firefighter Training Simulator.
Proceedings of the 3rd Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2019), 2019

2018
Affective VR Serious Game For Firefighter Training.
Proceedings of the Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2018), 2018

2016
Affective Computing Experiments in Virtual Reality with Wearable Sensors. Methodological considerations and preliminary results.
Proceedings of the Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2016), 2016

2013
A serious game - a new training addressing particularly prospective memory in the elderly.
Bio Algorithms Med Syst., 2013

2009
"European Games Academy (EGA) in Cracow".
Bio Algorithms Med Syst., 2009


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