Pavlo D. Antonenko
Orcid: 0000-0001-8565-123X
According to our database1,
Pavlo D. Antonenko
authored at least 30 papers
between 2009 and 2024.
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Bibliography
2024
Evaluating the Effect of Adapting Virtual Humans Based on Individual Differences in Users.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, 2024
2022
Unmanned aerial vehicles as educational technology systems in construction engineering education.
J. Inf. Technol. Constr., 2022
2021
Initial response to COVID-19: a mixed-methods analysis of media and school communications to identify pedagogical implications for remote teaching.
Interact. Technol. Smart Educ., 2021
The influence of task-value scaffolding in a predictive learning analytics dashboard on learners' statistics anxiety, motivation, and performance.
Comput. Educ., 2021
Staying on target: A systematic literature review on learner-facing learning analytics dashboards.
Br. J. Educ. Technol., 2021
Exploring the role of 3D printing and STEM integration levels in students' STEM career interest.
Br. J. Educ. Technol., 2021
Towards Understanding How Virtual Human's Verbal Persuasion Strategies Influence User Intentions To Perform Health Behavior.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021
2020
Informal multimedia biodiversity awareness event as a digital ecology for promoting culture of science.
Educ. Inf. Technol., 2020
Does visual attention to the instructor in online video affect learning and learner perceptions? An eye-tracking analysis.
Comput. Educ., 2020
Exploring the evolution of two girls' conceptions and practices in computational thinking in science.
Comput. Educ., 2020
Exploring the influence of teachers' beliefs and 3D printing integrated STEM instruction on students' STEM motivation.
Comput. Educ., 2020
Proceedings of the Web3D '20: The 25th International Conference on 3D Web Technology, 2020
Examining the Link between Children's Cognitive Development and Touchscreen Interaction Patterns.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020
2019
Int. J. Hum. Comput. Interact., 2019
2018
The role of scaffold interactivity in supporting self-regulated learning in a community college online composition course.
J. Comput. High. Educ., 2018
Predictors of portable technology adoption intentions to support elementary children reading.
Educ. Inf. Technol., 2018
Comparison of virtual reality and hands on activities in science education via functional near infrared spectroscopy.
Comput. Educ., 2018
2017
Instructor presence in instructional video: Effects on visual attention, recall, and perceived learning.
Comput. Hum. Behav., 2017
A framework for aligning needs, abilities and affordances to inform design and practice of educational technologies.
Br. J. Educ. Technol., 2017
2016
How mobile app developers conceive of dyslexia and what it means for mobile app users.
IxD&A, 2016
Comput. Hum. Behav., 2016
2013
Pedagogy 2 go: student and faculty perspectives on the features of mobile learning management systems.
Int. J. Mob. Learn. Organisation, 2013
A Multimethod Evaluation of Online Trust and Its Interaction with Metacognitive Awareness: An Emotional Design Perspective.
Int. J. Hum. Comput. Interact., 2013
2012
The impact of collaborative and individualized student response system strategies on learner motivation, metacognition, and knowledge transfer.
J. Comput. Assist. Learn., 2012
Comput. Hum. Behav., 2012
Use of signaling to integrate desktop virtual reality and online learning management systems.
Comput. Educ., 2012
2011
Preservice teachers' perspectives on the definition and assessment of creativity and the role of web design in developing creative potential.
Educ. Inf. Technol., 2011
2010
Comput. Hum. Behav., 2010
2009
Rapid digital game creation for broadening participation in computing and fostering crucial thinking skills.
Int. J. Soc. Humanist. Comput., 2009