Pavel Krajcevski

According to our database1, Pavel Krajcevski authored at least 13 papers between 2011 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2017
MPTC: video rendering for virtual screens using compressed textures.
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017

2016
Improved Encoding for Compressed Textures.
PhD thesis, 2016

Compressed Coverage Masks for Path Rendering on Mobile GPUs.
IEEE Trans. Vis. Comput. Graph., 2016

GST: GPU-decodable supercompressed textures.
ACM Trans. Graph., 2016

VBTC: GPU-Friendly Variable Block Size Texture Encoding.
Comput. Graph. Forum, 2016

The Virtual Pediatric Airways Workbench.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

2014
Real-time low-frequency signal modulated texture compression using intensity dilation.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

SegTC: Fast Texture Compression using Image Segmentation.
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014

2013
FasTC: accelerated fixed-rate texture encoding.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

2012
Large-scale fluid simulation using velocity-vorticity domain decomposition.
ACM Trans. Graph., 2012

Simulation-Based Joint Estimation of Body Deformation and Elasticity Parameters for Medical Image Analysis.
IEEE Trans. Medical Imaging, 2012

Efficient large-scale hybrid fluid simulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
A Declarative API for Particle Systems.
Proceedings of the Practical Aspects of Declarative Languages, 2011


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