Pavel Karpashevich

Orcid: 0000-0003-0874-3338

According to our database1, Pavel Karpashevich authored at least 12 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Boards Hit Back: Reflecting on Martial Arts Practices Through Soma Design.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Touching Our Breathing through Shape-Change: Monster, Organic Other, or Twisted Mirror.
ACM Trans. Comput. Hum. Interact., 2022

Tangible Interaction for Supporting Well-being.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
The Body Electric: A NIME designed through and with the somatic experience of singing.
Proceedings of the 21th International Conference on New Interfaces for Musical Expression, 2021

"Feeling the Sensor Feeling you": A Soma Design Exploration on Sensing Non-habitual Breathing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Exploring Awareness of Breathing through Deep Touch Pressure.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Biosensing and Actuation - Platforms Coupling Body Input-Output Modalities for Affective Technologies.
Sensors, 2020

Soma Design for NIME.
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020

2019
HCI and Affective Health: Taking stock of a decade of studies and charting future research directions.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Teaching Soma Design.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Reinterpreting Schlemmer's Triadic Ballet: Interactive Costume for Unthinkable Movements.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2016
Blurring boundaries between everyday life and pervasive gaming: an interview study of ingress.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016


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