Paulo Serafim
Orcid: 0000-0002-5980-8149
According to our database1,
Paulo Serafim
authored at least 14 papers
between 2017 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
WorldDynamics.jl: A Julia Package for Developing and Simulating Integrated Assessment Models.
J. Open Source Softw., April, 2024
Proceedings of the 23rd Brazilian Symposium on Games and Digital Entertainment, 2024
Proceedings of the HHAI 2024: Hybrid Human AI Systems for the Social Good, 2024
2023
Unveiling the Key Features Influencing Game Agents with Different Levels of Robustness.
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, 2023
2022
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022
2021
Assessing the Robustness of Deep Q-Network Agents to Changes on Game Object Textures.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021
2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020
A Novel Approach for Automatic Enhancement of Fingerprint Images via Deep Transfer Learning.
Proceedings of the 2020 International Joint Conference on Neural Networks, 2020
2019
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019
Proceedings of the International Joint Conference on Neural Networks, 2019
2018
Evaluating Competition in Training of Deep Reinforcement Learning Agents in First-Person Shooter Games.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018
2017
On the Development of an Autonomous Agent for a 3D First-Person Shooter Game Using Deep Reinforcement Learning.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017