Paulo Noriega
Orcid: 0000-0002-0433-6201
According to our database1,
Paulo Noriega
authored at least 51 papers
between 2010 and 2024.
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Bibliography
2024
Proceedings of the HCI International 2024 Posters, 2024
User Experience Evaluation of an Immersive Virtual Reality Experience: The Case of the Palmela Dukes' Mausoleum in Lisbon's Prazeres Cemetery.
Proceedings of the Design, User Experience, and Usability, 2024
2023
Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency.
Virtual Real., June, 2023
Correction to: Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency.
Virtual Real., March, 2023
Proceedings of the Design, User Experience, and Usability, 2023
Acceptance of Autonomous Electric Vehicles as a Collective Passenger Transport: The Case of Portugal.
Proceedings of the Design, User Experience, and Usability, 2023
Virtual Reality in the Teaching of History of Architecture and Urbanism: A Literature Review.
Proceedings of the Design, User Experience, and Usability, 2023
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023
2022
Developing Personas in UX Process: A Case Study for a Web-Documentary to Increase Empathy Among Social Groups.
Proceedings of the Design, User Experience, and Usability: UX Research, Design, and Assessment, 2022
Dissemination of São Tomé and Príncipe Culture Through Virtual Reality: Comparative UX Study Between Potential Tourists from Portugal and Santomean Inhabitants.
Proceedings of the Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture, 2022
Proceedings of the Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies, 2022
Exploring Children's Behavioral Intention of Using the Expected Game-Based Learning for Protracted Waste Problem.
Proceedings of the Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture, 2022
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022
2021
Proceedings of the Advances in Ergonomics in Design, 2021
Research Games: A Model to Support the Development of Educational Game Using Virtual Reality Platforms.
Proceedings of the Advances in Ergonomics in Design, 2021
Proceedings of the Advances in Ergonomics in Design, 2021
Proceedings of the Advances in Ergonomics in Design, 2021
Costs for Road Safety of Countering the Automatic Processes of Natural Reading in the Design of Horizontal Road Information.
Proceedings of the Advances in Ergonomics in Design, 2021
Proceedings of the Advances in Ergonomics in Design, 2021
2020
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020
Expected Architects Acceptance of a BIM Tool to Optimize the Building Energetic Performance.
Proceedings of the Advances in Ergonomics in Design, 2020
Proceedings of the Advances in Ergonomics in Design, 2020
2019
Exploratory Study to Investigate the Influence of a Third Person on an Individual Emergency Wayfinding Decision.
Proceedings of the Advances in Ergonomics in Design, 2019
Proceedings of the Advances in Ergonomics in Design, 2019
Evaluation of the Concept of a Smart City Gamification from a User Centered Design Perspective.
Proceedings of the Advances in Ergonomics in Design, 2019
Proceedings of the Advances in Ergonomics in Design, 2019
Locomotion-in-Place and Teleport: Which Is the Best Technique to Be Used in Human Behavior Research Using Virtual Reality?
Proceedings of the Advances in Ergonomics in Design, 2019
Evaluation of Behavioral Compliance with Safety Warnings at Different Levels of Cognitive Load in Warehouses.
Proceedings of the Advances in Ergonomics in Design, 2019
How Deep Is a Virtual Reality Experience? Virtual Environments, Emotions and Physiological Measures.
Proceedings of the Advances in Ergonomics in Design, 2019
2018
Proceedings of the Design, User Experience, and Usability: Designing Interactions, 2018
Tourism and Virtual Reality: User Experience Evaluation of a Virtual Environment Prototype.
Proceedings of the Design, User Experience, and Usability: Users, Contexts and Case Studies, 2018
Proceedings of the Design, User Experience, and Usability: Users, Contexts and Case Studies, 2018
Compliance with Static vs. Dynamic Warnings in Workplaces such as Warehouses: A Study Using Virtual Reality.
Proceedings of the Design, User Experience, and Usability: Users, Contexts and Case Studies, 2018
2017
Comparing Three Stimulus Presentation Types in a Virtual Reality Experiment to Human Wayfinding Behavior During Emergency Situation.
Proceedings of the Advances in Ergonomics in Design, 2017
Potentialities of a Face Reading Tool to a Digital Game Evaluation and Development: A Preliminary Study.
Proceedings of the Advances in Ergonomics in Design, 2017
Applications and Interface Requirements to Engage the Citizens to Share Information in a Smart City Project.
Proceedings of the Advances in Ergonomics in Design, 2017
Could the Design Features of a Wheelchair Influence the User Experience and Stigmatization Perceptions of the Users?
Proceedings of the Advances in Ergonomics in Design, 2017
Proceedings of the Advances in Ergonomics in Design, 2017
Proceedings of the Advances in Ergonomics in Design, 2017
2014
A Pilot Study Using Virtual Reality to Investigate the Effects of Emergency Egress Signs Competing with Environmental Variables on Route Choices.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, 2014
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014
Can Virtual Reality Increase Emotional Responses (Arousal and Valence)? A Pilot Study.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014
Proceedings of the Design, User Experience, and Usability. User Experience Design Practice, 2014
2013
Are Emergency Egress Signs Strong Enough to Overlap the Influence of the Environmental Variables?
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
2012
2011
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011
2010