Paulo Menezes

Orcid: 0000-0002-4903-3554

Affiliations:
  • University of Coimbra, Institute of Systems and Robotics, Immersive Systems and Sensory Stimulation Laboratory (IS3L), Portugal


According to our database1, Paulo Menezes authored at least 100 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Approaching Metaheuristic Deep Learning Combos for Automated Data Mining.
CoRR, 2024

Exploring Continuous Awareness Modelling for Improving Worker Safety and Trust.
Proceedings of the 33rd IEEE International Conference on Robot and Human Interactive Communication, 2024

2023
An augmented reality interface to control a collaborative robot in rehab: A preliminary usability evaluation.
Frontiers Digit. Health, March, 2023

Self-mediated exploration in artificial intelligence inspired by cognitive psychology.
CoRR, 2023

"F O R M S" - Creating new visual perceptions of dance movement through machine learning.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

Adapting Behavior and Persistence via Reinforcement and Self-Emotion Mediated Exploration in a Social Robot.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

UCInvaders: Reusing a Game to Promote Physical Activity Among College Students.
Proceedings of the International Conference on Graphics and Interaction, 2023

Assessing Presence in an Improved Exposure Therapy AR Application.
Proceedings of the International Conference on Graphics and Interaction, 2023

"Should I Lead?" Feasibility Study of User Perception on Following-Robot for Gait Assessment.
Proceedings of the 21st International Conference on Advanced Robotics, 2023

Exploring Player's Body as a Game Controller for Fitness Activity Promotion.
Proceedings of the 2023 6th Experiment@ International Conference (exp.at'23), 2023

An Augmented Reality Application for Upper-Limb Rehabilitation Supported by a Robotic Arm.
Proceedings of the 2023 6th Experiment@ International Conference (exp.at'23), 2023

Movement-Based Interaction: An Approach to Visual and Auditory Stimulus and Memory.
Proceedings of the 2023 6th Experiment@ International Conference (exp.at'23), 2023

AREsTA - An Augmented Reality Exposure Therapy Application.
Proceedings of the 2023 6th Experiment@ International Conference (exp.at'23), 2023

MuSe4ASD - An Interactive Music Station for Children with ASD.
Proceedings of the 2023 6th Experiment@ International Conference (exp.at'23), 2023

Leveraging Emotion-Mediated Exploration to Adapt Agent Behavior.
Proceedings of the 2023 6th Experiment@ International Conference (exp.at'23), 2023

Improving ASTRO's Perception Capability for a more Natural Follow-Me Task.
Proceedings of the 2023 6th Experiment@ International Conference (exp.at'23), 2023

2022
An Overview of Emotion in Artificial Intelligence.
IEEE Trans. Artif. Intell., 2022

Crowd Interest Mapping to Assess Engagement.
Int. J. Online Biomed. Eng., 2022

A Reinforcement Learning Framework to Foster Affective Empathy in Social Robots.
Proceedings of the Social Robotics - 14th International Conference, 2022

ANNs Dream of Augmented Sheep: An Artificial Dreaming Algorithm.
Proceedings of the 2nd International Conference on Image Processing and Vision Engineering, 2022

Transformers for Workout Video Segmentation.
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022

A Controlled Virtual Reality Exposure Therapy Application for Smartphones.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

A VR Application for the Analysis of Human Responses to Collaborative Robots.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2021
Deep learning approaches for workout repetition counting and validation.
Pattern Recognit. Lett., 2021

A VR-Based Vestibular Rehabilitation Therapeutic Game.
Proceedings of the International Conference on Graphics and Interaction, 2021

Benchmarking Vulkan vs OpenGL Rendering on Low-Power Edge GPUs.
Proceedings of the International Conference on Graphics and Interaction, 2021

SAR-ACT: A Spatial Augmented Reality Approach to Cognitive Therapy.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

2020
Immersive Environment for Occupational Therapy: Pilot Study.
Inf., 2020

Gamifying Motor Rehabilitation Therapies: Challenges and Opportunities of Immersive Technologies.
Inf., 2020

Augmented Shared Spaces: An Application for Exposure Psychotherapy.
Int. J. Online Biomed. Eng., 2020

An Adaptive Virtual Reality-Based Serious Game for Therapeutic Rehabilitation.
Int. J. Online Biomed. Eng., 2020

Speaker Awareness for Speech Emotion Recognition.
Int. J. Online Biomed. Eng., 2020

Bio-Inspired Modality Fusion for Active Speaker Detection.
CoRR, 2020

A Case Study of AR Technology and Engineering Students: Is There a Gender Gap?
Proceedings of the Cross Reality and Data Science in Engineering, 2020

Exploring Workout Repetition Counting and Validation Through Deep Learning.
Proceedings of the Image Analysis and Recognition - 17th International Conference, 2020

Multi-agent approach to foster regular physical activity in elderly users.
Proceedings of the 2020 IEEE International Conference on Autonomous Robot Systems and Competitions, 2020

Design and Usability of an E-Health Mobile Application.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020

MIST: A Multi-sensory Immersive Stimulation Therapy Sandbox Room.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Intermediary Fuzzification in Speech Emotion Recognition.
Proceedings of the 29th IEEE International Conference on Fuzzy Systems, 2020

Automatic Identification of Wireless Sensor Network Topology in a IoT Domestic Setup and Discovery of User Routines.
Proceedings of the 2020 International Conference on Omni-layer Intelligent Systems, 2020

2019
Toward a Context-Aware Human-Robot Interaction Framework Based on Cognitive Development.
IEEE Trans. Syst. Man Cybern. Syst., 2019

Painting with Movement.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Classification of FACS-Action Units with CNN Trained from Emotion Labelled Data Sets.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

Towards natural interaction in immersive reality with a cyber-glove.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

ClusterNav: Learning-Based Robust Navigation Operating in Cluttered Environments.
Proceedings of the International Conference on Robotics and Automation, 2019

Travelling in a virtual city: a physical exercise promoting game.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019

Augmenting Shared Spaces in Psychotherapy Contexts.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019

ACTwithpain - Building an online platform for helping Chronic Pain Patients.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019

Immersive Serious Games for Post-Stroke Motor Rehabilitation.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019

A Serious Game for Post-Stroke Motor Rehabilitation.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019

Edge Computing: A Neural Network Implementation on an IoT Device.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019

Importance of speaker specific speech features for emotion recognition.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019

2017
Information Model and Architecture Specification for Context Awareness Interaction Decision Support in Cyber-Physical Human-Machine Systems.
IEEE Trans. Hum. Mach. Syst., 2017

An Augmented Reality U-Academy Module: From Basic Principles to Connected Subjects.
Int. J. Interact. Mob. Technol., 2017

A Natural Interface for Remote Operation of Underwater Robots.
IEEE Computer Graphics and Applications, 2017

Interoperability in cloud robotics - Developing and matching knowledge information models for heterogenous multi-robot systems.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Touching Is Believing - Adding Real Objects to Virtual Reality.
Proceedings of the Online Engineering & Internet of Things, 2017

The Importance of Eye-Tracking Analysis in Immersive Learning - A Low Cost Solution.
Proceedings of the Online Engineering & Internet of Things, 2017

Virtual transportation for immersive systems.
Proceedings of the 2017 4th Experiment@International Conference (exp.at'17), 2017

Exploring avatar interactions to trigger social identity-related responses.
Proceedings of the 2017 4th Experiment@International Conference (exp.at'17), 2017

Virtual reality as a training tool for human interactions.
Proceedings of the 2017 4th Experiment@International Conference (exp.at'17), 2017

Puzzle time - VR runner.
Proceedings of the 2017 4th Experiment@International Conference (exp.at'17), 2017

Improving robot teleoperation experience via immersive interfaces.
Proceedings of the 2017 4th Experiment@International Conference (exp.at'17), 2017

2016
Human Emotions and Physiological Signals: A Classroom Experiment.
Int. J. Online Eng., 2016

Context-based decision system for human-machine interaction applications.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

A control architecture for Hybrid underwater intervention systems.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

Auto-Adaptive Interactive Systems for Active and Assisted Living Applications.
Proceedings of the Technological Innovation for Cyber-Physical Systems, 2016

Development of Mixed Reality Systems to Support Therapies.
Proceedings of the Technological Innovation for Cyber-Physical Systems, 2016

Augmented Reality in Engineering.
Proceedings of the Interactive Collaborative Learning - Proceedings of the 19th ICL Conference, 2016

3D Modelling Framework: an Incremental Approach.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

Exploiting the importance of vowelized sounds in speech comprehension: An application for assisting speechless people.
Proceedings of the 6th IEEE International Conference on Biomedical Robotics and Biomechatronics, 2016

2015
An affective interaction system to learn about physiological signals.
Proceedings of the 2015 3rd Experiment International Conference (exp.at'15), 2015

Demonstration of the influence of human emotions in physiological signals.
Proceedings of the 2015 3rd Experiment International Conference (exp.at'15), 2015

2014
Augmented Reality in Electrical Fundamentals.
Int. J. Online Eng., 2014

Be the robot: Human embodiment in tele-operation driving tasks.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

Augmented reality to improve STEM motivation.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014

Monte Carlo simulation of diabetic macular edema changes on optical coherence tomography data.
Proceedings of IEEE-EMBS International Conference on Biomedical and Health Informatics, 2014

2013
Online Systems for Training the Evaluation of Deviations of Geometrical Characteristics.
Int. J. Online Biomed. Eng., 2013

A Virtual Reality System for Training Operators.
Int. J. Online Biomed. Eng., 2013

The CHOPIN project: Cooperation between human and rObotic teams in catastrophic incidents.
Proceedings of the IEEE International Symposium on Safety, Security, and Rescue Robotics, 2013

Context-based perception and understanding of human intentions.
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013

Context-aware cooperation between human and robotic teams in catastrophic incidents.
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013

Online virtual system for straightness evaluation.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013

An immersive system for the training of tower crane operators.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013

2012
Context-based understanding of interaction intentions.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012

Online Topological Mapping of a Sparse Camera Network.
Proceedings of the Technological Innovation for Value Creation, 2012

On-line 3D Body Modelling for Augmented Reality.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Towards human motion capture from a camera mounted on a mobile robot.
Image Vis. Comput., 2011

Stereo Vision Head Vergence using GPU Cepstral Filtering.
Proceedings of the VISAPP 2011, 2011

Vergence Using GPU Cepstral Filtering.
Proceedings of the Technological Innovation for Sustainability, 2011

2007
Multi-cue visual tracking for human-robot interaction
PhD thesis, 2007

2006
Multi-target Detection by Multi-sensor Systems: A Comparison of Systems.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2006


Visual Tracking Modalities for a Companion Robot.
Proceedings of the 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2006

Data Fusion for 3D Gestures Tracking using a Camera mounted on a Robot.
Proceedings of the 18th International Conference on Pattern Recognition (ICPR 2006), 2006

2005
A single camera motion capture system dedicated to gestures imitation.
Proceedings of the 5th IEEE-RAS International Conference on Humanoid Robots, 2005

2004
Face Tracking and Hand Gesture Recognition for Human-Robot Interaction.
Proceedings of the 2004 IEEE International Conference on Robotics and Automation, 2004

Human-robot Interaction based on Haar-like Features and Eigenfaces.
Proceedings of the 2004 IEEE International Conference on Robotics and Automation, 2004

1997
Avoiding obstacles using a connectionist network.
Proceedings of the 1997 IEEE/RSJ International Conference on Intelligent Robot and Systems. Innovative Robotics for Real-World Applications. IROS '97, 1997

1995
Low Cost Sensor Based Obstacle Deteciton and Description: Experiments with Mobile Robots using Grid Representation.
Proceedings of the Experimental Robotics IV, The 4th International Symposium, Stanford, California, USA, June 30, 1995


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