Paulo A. Pagliosa
Orcid: 0000-0002-2772-0767
According to our database1,
Paulo A. Pagliosa
authored at least 30 papers
between 1998 and 2020.
Collaborative distances:
Collaborative distances:
Timeline
2000
2005
2010
2015
2020
0
1
2
3
4
5
6
1
1
1
1
1
3
1
1
1
3
2
2
3
1
2
1
2
1
1
1
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2020
2019
Comput. Graph., 2019
2018
A user-friendly interactive framework for unsteady fluid flow segmentation and visualization.
J. Vis., 2018
2017
Proceedings of the 30th SIBGRAPI Conference on Graphics, Patterns and Images, 2017
Proceedings of the Symposium on Applied Computing, 2017
Proceedings of the 2017 Brazilian Conference on Intelligent Systems, 2017
2016
Proceedings of the 29th SIBGRAPI Conference on Graphics, Patterns and Images, 2016
Proceedings of the 29th SIBGRAPI Conference on Graphics, Patterns and Images, 2016
2015
J. Parallel Distributed Comput., 2015
Neurocomputing, 2015
Proceedings of the 28th SIBGRAPI Conference on Graphics, Patterns and Images, 2015
Proceedings of the 28th SIBGRAPI Conference on Graphics, Patterns and Images, 2015
2014
IEEE Trans. Vis. Comput. Graph., 2014
Proceedings of the 27th SIBGRAPI Conference on Graphics, Patterns and Images, 2014
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
Proceedings of the 9th IEEE Conference on Visual Analytics Science and Technology, 2014
2013
Proceedings of the XXVI Conference on Graphics, Patterns and Images, 2013
2012
Proceedings of the 25th SIBGRAPI Conference on Graphics, Patterns and Images, 2012
A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
2011
Two-Way Real Time Fluid Simulation Using a Heterogeneous Multicore CPU and GPU Architecture.
Proceedings of the 25th ACM/IEEE/SCS Workshop on Principles of Advanced and Distributed Simulation, 2011
2010
Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010
Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous GPU and CPU Environment.
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010
2009
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU.
Comput. Entertain., 2009
2008
A game loop architecture for the GPU used as a math coprocessor in real-time applications.
Comput. Entertain., 2008
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008
2007
Proceedings of the 4th International Conference on Computer Graphics, 2007
1998