Paula Alexandra Silva
Orcid: 0000-0003-1573-7446Affiliations:
- University of Aveiro, Department of Communication and Arts, Portugal
- National University of Ireland, Maynooth, Ireland (2014 - 2017)
- University of Aveiro, Institute of Electronics and Telematics Engineering, Portugal (2014)
- University of Hawaii at Manoa, Honolulu, HI, USA (2012 - 2013)
- University of Porto, Portugal (2010 - 2012)
- Fraunhofer Portugal, Porto, Portugal (2009 - 2012)
- Lancaster University, UK (PhD 2009)
According to our database1,
Paula Alexandra Silva
authored at least 54 papers
between 2007 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Developing a digital platform for community-led initiatives: from local agents′ needs to interface design.
AI Soc., August, 2024
CoRR, 2024
Evaluating a Multi-Component Classroom Intervention to Teach Accessibility in Higher Education: A Case Study With Persona Cards.
IEEE Access, 2024
The Equality Maturity Model: An Actionable Tool to Advance Gender Balance in Leadership and Participation Roles.
Proceedings of the IEEE Global Engineering Education Conference, 2024
Understanding Feedback in Rhythmic Gymnastics Training: An Ethnographic-Informed Study of a Competition Class.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Self-report user interfaces for patients with Rheumatic and Musculoskeletal Diseases: App review and usability experiments with mobile user interface components.
Comput. Graph., December, 2023
Multim. Tools Appl., April, 2023
Online Inf. Rev., 2023
A retrospective analysis and systematic review of the areas of entertainment computing and persuasive technologies for health.
Frontiers Comput. Sci., 2023
Enhancing Telerehabilitation Through Gamification: Usability and User Experience Evaluation.
Proceedings of the International Conference on Graphics and Interaction, 2023
Proceedings of the International Conference on Graphics and Interaction, 2023
Proceedings of the IEEE Frontiers in Education Conference, 2023
2022
2021
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021
Proceedings of the ICMI '21 Companion: Companion Publication of the 2021 International Conference on Multimodal Interaction, Montreal, QC, Canada, October 18, 2021
Proceedings of the Design, User Experience, and Usability: UX Research and Design, 2021
Proceedings of the 34th IEEE International Symposium on Computer-Based Medical Systems, 2021
2020
Understanding the role of digital communication and mediation strategies in community-led territorial innovation: a systematic review.
IxD&A, 2020
Work-in-Progress: A Preliminary Study on Students' Acceptance of Chatbots for Studio-Based Learning.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020
2019
Training Non-designers in Co-design Methods Through an Active Assisted Living Interactive Workshop.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Proceedings of the Intelligent Human Systems Integration 2019, 2019
Involving communities in shaping digital solutions for innovation in societies and territories.
Proceedings of the International Conference on Graphics and Interaction, 2019
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019
2018
Int. J. Creative Interfaces Comput. Graph., 2018
Proceedings of the Entertainment Computing - ICEC 2018, 2018
Proceedings of the Entertainment Computing - ICEC 2018, 2018
Applying Studio-Based Learning Methodology in Computer Science Education to Improve 21st Century Skills.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018
Proceedings of the Design, User Experience, and Usability: Designing Interactions, 2018
2016
User interface design guidelines for smartphone applications for people with Parkinson's disease.
Univers. Access Inf. Soc., 2016
Entertain. Comput., 2016
A Conceptual Research Agenda and Quantification Framework for the Relationship Between Science-Fiction Media and Human-Computer Interaction.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
2015
Towards a List of Heuristics to Evaluate Smartphone Apps Targeted at Older Adults: A Study with Apps that Aim at Promoting Health and Well-Being.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015
Proceedings of the Design, User Experience, and Usability: Design Discourse, 2015
2014
Smartphones, Smart Seniors, But Not-So-Smart Apps: A Heuristic Evaluation of Fitness Apps.
Proceedings of the Foundations of Augmented Cognition. Advancing Human Performance and Decision-Making through Adaptive Systems, 2014
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014
Something Old, Something New, Something Borrowed: gathering experts' feedback while performing heuristic evaluation with a list of heuristics targeted at older adults.
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014
2013
mobileWAY - A System to Reduce the Feeling of Temporary Lonesomeness of Persons with Dementia and to Foster Inter-caregiver Collaboration.
Proceedings of the 46th Hawaii International Conference on System Sciences, 2013
Using the Smartphone Accelerometer to Monitor Fall Risk while Playing a Game: The Design and Usability Evaluation of Dance! Don't Fall.
Proceedings of the Foundations of Augmented Cognition, 2013
Proceedings of the Foundations of Augmented Cognition, 2013
2012
Leveraging Electronic Ticketing to Provide Personalized Navigation in a Public Transport Network.
IEEE Trans. Intell. Transp. Syst., 2012
Proceedings of the pHealth 2012, 2012
Designing tablet-based games for seniors: the example of CogniPlay, a cognitive gaming platform.
Proceedings of the 4th International Conference on Fun and Games, 2012
Design recommendations for tv user interfaces for older adults: findings from the eCAALYX project.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012
2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Storytelling Meets the Social Web: An HTML5 Cross-Platform Application for Older Adults.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
2010
Human-computer interaction and the older adult: an example using user research and personas.
Proceedings of the 3rd International Conference on Pervasive Technologies Related to Assistive Environments, 2010
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010
Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design, 2010
2007
Proceedings of the HCI and Usability for Medicine and Health Care, 2007
Proceedings of the Creativity and HCI: From Experience to Design in Education, 2007
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007