Paula Alavesa
Orcid: 0000-0003-3546-5150
According to our database1,
Paula Alavesa
authored at least 44 papers
between 2013 and 2024.
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Bibliography
2024
Preference in Voice Commands and Gesture Controls With Hands-Free Augmented Reality With Novel Users.
IEEE Pervasive Comput., 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
2023
LeARn Flags: Assessment of the learning curve of inexperienced users with gesture interactions with hands-free augmented reality.
Proceedings of the 26th International Academic Mindtrek Conference, 2023
Augmented Reality Integration for Real-Time Security and Maintenance in IoT-Enabled Smart Campuses.
Proceedings of the 31st IEEE International Conference on Network Protocols, 2023
Hack the Room: Exploring the potential of an augmented reality game for teaching cyber security.
Proceedings of the Augmented Humans International Conference 2023, 2023
2022
"Nice to see you virtually": Thoughtful design and evaluation of virtual avatar of the other user in AR and VR based telexistence systems.
Entertain. Comput., 2022
Unblurring the boundary between daily life and gameplay in location-based mobile games, visual online ethnography on Pokémon GO.
Behav. Inf. Technol., 2022
Proceedings of the 2022 Joint European Conference on Networks and Communications & 6G Summit, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
2021
Proceedings of the 30th Conference of Open Innovations Association, 2021
Between Beats: Linking Player Engagement to Advertisement Frequency and Intrusiveness.
Proceedings of the 30th Conference of Open Innovations Association, 2021
Designing Learning Games and Tools for Karelian Language - Considerations Based on Beginners' Experiences of Gameplay.
Proceedings of the 28th Conference of Open Innovations Association, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the ASONAM '21: International Conference on Advances in Social Networks Analysis and Mining, Virtual Event, The Netherlands, November 8, 2021
2020
Embedding virtual environments into the physical world: memorability and co-presence in the context of pervasive location-based games.
Multim. Tools Appl., 2020
Stepping Out of the Classroom: Anticipated User Experiences of Web-based Mirror World Like Virtual Campus.
Int. J. Virtual Pers. Learn. Environ., 2020
2019
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
A Qualitative Study on the Effects of Real-World Stimuli and Place Familiarity on Presence.
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
VR ethnography: a pilot study on the use of virtual reality 'go-along' interviews in Google street view.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019
2018
Virtual Library: Blending Mirror and Fantasy Layers into a VR Interface for a Public Library.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018
Mobile Augmented Reality Client as a UX Method for Living Lab's User Involvement Tool.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018
Design Challenges of Wellbeing Supporting Smart Environment in Collaborative Use Situations.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018
Proceedings of the 9th Augmented Human International Conference, 2018
2017
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual city.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Janitor run: Studying the effects of realistic mirror world like game scenes on game experience.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017
Anarchy or Order on the Streets: Review Based Characterization of Location Based Mobile Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Proceedings of the 21st International Conference on Web3D Technology, 2016
Proceedings of the 21st International Conference on Web3D Technology, 2016
Campus knights: situated pervasive display as a window into pseudo-immersive game world.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016
Ghost hunters: ambient light and hand gesture utilization in mobile augmented reality games.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016
Here n' there: location based mobile game exploring the possibilities of location spoofing in game mechanics.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016
2015
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Entertain. Comput., 2014
2013
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013