Paula Alavesa

Orcid: 0000-0003-3546-5150

According to our database1, Paula Alavesa authored at least 44 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Preference in Voice Commands and Gesture Controls With Hands-Free Augmented Reality With Novel Users.
IEEE Pervasive Comput., 2024

Galaxy Escape: A Game as a Tabletop Holographic Digital Twin Interface.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

2023
LeARn Flags: Assessment of the learning curve of inexperienced users with gesture interactions with hands-free augmented reality.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Augmented Reality Integration for Real-Time Security and Maintenance in IoT-Enabled Smart Campuses.
Proceedings of the 31st IEEE International Conference on Network Protocols, 2023

Hack the Room: Exploring the potential of an augmented reality game for teaching cyber security.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
"Nice to see you virtually": Thoughtful design and evaluation of virtual avatar of the other user in AR and VR based telexistence systems.
Entertain. Comput., 2022

Unblurring the boundary between daily life and gameplay in location-based mobile games, visual online ethnography on Pokémon GO.
Behav. Inf. Technol., 2022

Leveraging 5G in cyber-physical system for low-cost robotic telepresence.
Proceedings of the 2022 Joint European Conference on Networks and Communications & 6G Summit, 2022

HIPPA: Smart Wearables for Enriching the Gameplay of a Traditional Tag Game.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
Approaching Collaborative Flow in Collaborative Gaming, a Survey Study.
Proceedings of the 30th Conference of Open Innovations Association, 2021

Between Beats: Linking Player Engagement to Advertisement Frequency and Intrusiveness.
Proceedings of the 30th Conference of Open Innovations Association, 2021

Designing Learning Games and Tools for Karelian Language - Considerations Based on Beginners' Experiences of Gameplay.
Proceedings of the 28th Conference of Open Innovations Association, 2021

Heuristic Evaluation of a Mobile Game Developed to Help Battle the Pandemic.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Karelian Language and Culture: a Qualitative User Study of Mobile and Web Games.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Using smart glasses for monitoring cyber threat intelligence feeds.
Proceedings of the ASONAM '21: International Conference on Advances in Social Networks Analysis and Mining, Virtual Event, The Netherlands, November 8, 2021

2020
Embedding virtual environments into the physical world: memorability and co-presence in the context of pervasive location-based games.
Multim. Tools Appl., 2020

Stepping Out of the Classroom: Anticipated User Experiences of Web-based Mirror World Like Virtual Campus.
Int. J. Virtual Pers. Learn. Environ., 2020

2019
Study on the Motivational and Physical Effects of Two VR Exergames.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Design Challenges for Social Interactions at Factory Floor.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Context Defined Aspects of Gamification for Factory Floor.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

A Qualitative Study on the Effects of Real-World Stimuli and Place Familiarity on Presence.
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019

Extending a User Involvement Tool with Virtual and Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

VR ethnography: a pilot study on the use of virtual reality 'go-along' interviews in Google street view.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Revitalizing Viena Karelian dialect and culture with gamification.
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019

2018
Virtual Library: Blending Mirror and Fantasy Layers into a VR Interface for a Public Library.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Mobile Augmented Reality Client as a UX Method for Living Lab's User Involvement Tool.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

Design Challenges of Wellbeing Supporting Smart Environment in Collaborative Use Situations.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

AVATAREX: Telexistence System based on Virtual Avatars.
Proceedings of the 9th Augmented Human International Conference, 2018

2017
DRUMM: Dynamic viewing of large-scale 3D city models on the web.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual city.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Janitor run: Studying the effects of realistic mirror world like game scenes on game experience.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Hybrid campus art: bridging two realities through 3D art.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Anarchy or Order on the Streets: Review Based Characterization of Location Based Mobile Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Hybrid avatars: enabling co-presence in multiple realities.
Proceedings of the 21st International Conference on Web3D Technology, 2016

VirtualOulu: collaborative, immersive and extensible 3D city model on the web.
Proceedings of the 21st International Conference on Web3D Technology, 2016

Campus knights: situated pervasive display as a window into pseudo-immersive game world.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

A platform for pervasive games for research.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Ghost hunters: ambient light and hand gesture utilization in mobile augmented reality games.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Here n' there: location based mobile game exploring the possibilities of location spoofing in game mechanics.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

2015
Street art gangs: location based hybrid reality game.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Air Tandem: A Collaborative Bodily Game Exploring Interpersonal Synchronization.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Props: 3D-game-like mediator for improvisational storytelling.
Entertain. Comput., 2014

2013
Combining Storytelling Tradition and Pervasive Gaming.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013


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