Paul Zikas
Orcid: 0000-0003-2422-1169
According to our database1,
Paul Zikas
authored at least 21 papers
between 2016 and 2023.
Collaborative distances:
Collaborative distances:
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Bibliography
2023
UniSG^GA: A 3D scenegraph powered by Geometric Algebra unifying geometry, behavior and GNNs towards generative AI.
CoRR, 2023
Project Elements: A computational entity-component-system in a scene-graph pythonic framework, for a neural, geometric computer graphics curriculum.
CoRR, 2023
MAGES 4.0: Accelerating the World's Transition to VR Training and Democratizing the Authoring of the Medical Metaverse.
IEEE Computer Graphics and Applications, 2023
2022
2021
Virtual Reality Medical Training for COVID-19 Swab Testing and Proper Handling of Personal Protective Equipment: Development and Usability.
Frontiers Virtual Real., 2021
"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR.
CoRR, 2021
Proceedings of the SIGGRAPH '21: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
Proceedings of the 31st International Conference on Field-Programmable Logic and Applications, 2021
2020
Immersive visual scripting based on VR software design patterns for experiential training.
Vis. Comput., 2020
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Proceedings of the Visual Computing for Cultural Heritage, 2020
2019
From Readership to Usership and Education, Entertainment, Consumption to Valuation: Embodiment and Aesthetic Experience in Literature-based MR Presence.
CoRR, 2019
Scenior: An Immersive Visual Scripting system of Gamified Training based on VR Software Design Patterns.
CoRR, 2019
iSupport: Building a Resilience Support Tool for Improving the Health Condition of the Patient During the Care Path.
Proceedings of the pHealth 2019 - Proceedings of the 16th International Conference on Wearable Micro and Nano Technologies for Personalized Health, 2019
2018
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2018
2017
Rapid Reconstruction and Simulation of Real Characters in Mixed Reality Environments.
Proceedings of the Digital Cultural Heritage, 2017
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017
2016
A Mobile, AR Inside-Out Positional Tracking Algorithm, (MARIOPOT), Suitable for Modern, Affordable Cardboard-Style VR HMDs.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016