Paul Richmond
Orcid: 0000-0002-4657-5518
According to our database1,
Paul Richmond
authored at least 47 papers
between 2009 and 2024.
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Bibliography
2024
Comput. Biol. Medicine, 2024
Overcoming Computational Complexity: A Scalable Agent-Based Model of Traffic Activity Using FLAME-GPU.
Proceedings of the Advances in Practical Applications of Agents, Multi-Agent Systems, and Digital Twins: The PAAMS Collection, 2024
2023
A multiscale orchestrated computational framework to reveal emergent phenomena in neuroblastoma.
Comput. Methods Programs Biomed., November, 2023
Softw. Pract. Exp., August, 2023
2022
Fully GPU resident wavelet-based adaptive gridding: application to two-dimensional finite volume hydrodynamic modelling.
CoRR, 2022
Proceedings of the IEEE International Conference on Bioinformatics and Biomedicine, 2022
2021
Future Gener. Comput. Syst., 2021
2020
J. Parallel Distributed Comput., 2020
Agent-based modelling of pedestrian responses during flood emergency: mobility behavioural rules and implications for flood risk analysis.
CoRR, 2020
OpenABLext: An automatic code generation framework for agent-based simulations on CPU-GPU-FPGA heterogeneous platforms.
Concurr. Comput. Pract. Exp., 2020
2019
J. Parallel Distributed Comput., 2019
Communication Sparsity in Distributed Spiking Neural Network Simulations to Improve Scalability.
Frontiers Neuroinformatics, 2019
BMC Bioinform., 2019
Proceedings of the 2019 Conference on Artificial Life, 2019
Proceedings of the 17th International Conference on High Performance Computing & Simulation, 2019
Proceedings of the 17th International Conference on High Performance Computing & Simulation, 2019
HyperPRAW: Architecture-Aware Hypergraph Restreaming Partition to Improve Performance of Parallel Applications Running on High Performance Computing Systems.
Proceedings of the 48th International Conference on Parallel Processing, 2019
Advancing Automatic Code Generation for Agent-Based Simulations on Heterogeneous Hardware.
Proceedings of the Euro-Par 2019: Parallel Processing Workshops, 2019
Proceedings of the Advances in Computer Graphics, 2019
2018
Data-parallel agent-based microscopic road network simulation using graphics processing units.
Simul. Model. Pract. Theory, 2018
Simul. Model. Pract. Theory, 2018
Frontiers Neuroinformatics, 2018
RateSetter: roadmap for faster, safer, and better platform train interface design and operation using evolutionary optimisation.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018
OpenABL: A Domain-Specific Language for Parallel and Distributed Agent-Based Simulations.
Proceedings of the Euro-Par 2018: Parallel Processing, 2018
Proceedings of the IEEE International Conference on Bioinformatics and Biomedicine, 2018
2017
PI-FLAME: A parallel immune system simulator using the FLAME graphic processing unit environment.
Simul., 2017
Neuroinformatics, 2017
Proceedings of the 2017 International Conference on High Performance Computing & Simulation, 2017
Proceedings of the Euro-Par 2017: Parallel Processing Workshops, 2017
2016
Proceedings of the Computer Graphics & Visual Computing, 2016
Proceedings of the Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, 2016
A Standardised Benchmark for Assessing the Performance of Fixed Radius Near Neighbours.
Proceedings of the Euro-Par 2016: Parallel Processing Workshops, 2016
2015
Proceedings of the Euro-Par 2015: Parallel Processing Workshops, 2015
2014
From Model Specification to Simulation of Biologically Constrained Networks of Spiking Neurons.
Neuroinformatics, 2014
Proceedings of the Euro-Par 2014: Parallel Processing Workshops, 2014
2012
Proceedings of the Theory and Practice of Computer Graphics, 2012
Proceedings of the Theory and Practice of Computer Graphics, 2012
2010
PhD thesis, 2010
Briefings Bioinform., 2010
Proceedings of the Theory and Practice of Computer Graphics, 2010
Agent-based Large Scale Simulation of Pedestrians With Adaptive Realistic Navigation Vector Fields.
Proceedings of the Theory and Practice of Computer Graphics, 2010
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010
2009
Proceedings of the 2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009
A high performance agent based modelling framework on graphics card hardware with CUDA.
Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009