Paul Milgram
According to our database1,
Paul Milgram
authored at least 31 papers
between 1989 and 2023.
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Bibliography
2023
Testing Senders' Visual Occlusion Model: Do Operators (Drivers) Really Predict During Visual Occlusion?
Hum. Factors, November, 2023
2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2017
Use of Random Dot Patterns in Achieving X-Ray Vision for Near-Field Applications of Stereoscopic Video-Based Augmented Reality Displays.
Presence Teleoperators Virtual Environ., 2017
2016
Use of Random Dot Pattern for Achieving X-Ray Vision with Stereoscopic Augmented Reality Displays.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
2015
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
A Validation Approach for Complex NextGen Air Traffic Control Human Performance Models.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management. Healthcare and Safety of the Environment and Transport, 2013
2009
Viewpoint Animation With a Dynamic Tether for Supporting Navigation in a Virtual Environment.
Hum. Factors, 2009
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
2008
An empirical investigation of a dynamic brake light concept for reduction of rear-end collisions through manipulation of optical looming.
Int. J. Hum. Comput. Stud., 2008
2007
Direction and Location Are Not Sufficient for Navigating in Nonrigid Environments: An Empirical Study in Augmented Reality.
Presence Teleoperators Virtual Environ., 2007
2001
Modeling a medical environment: an ontology for integrated medical informatics design.
Int. J. Medical Informatics, 2001
2000
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000
1999
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999
1998
Quantifying Coordination in Multiple DOF Movement and Its Application to Evaluating 6 DOF Input Devices.
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998
1997
Anisotropic human performance in six degree-of-freedom tracking: an evaluation of three-dimensional display and control interfaces.
IEEE Trans. Syst. Man Cybern. Part A, 1997
IEEE Trans. Syst. Man Cybern. Part A, 1997
Combining Time and Intensity Effects in Assessing Operator Information-Processing Load.
Hum. Factors, 1997
1996
The Partial-Occlusion Effect: Utilizing Semitransparency in 3D Human-Computer Interaction.
ACM Trans. Comput. Hum. Interact., 1996
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996
1994
Proceedings of the Conference on Human Factors in Computing Systems, 1994
Proceedings of the Conference on Human Factors in Computing Systems, 1994
Proceedings of the Conference on Human Factors in Computing Systems, 1994
1993
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993
Proceedings of 1993 IEEE/RSJ International Conference on Intelligent Robots and Systems, 1993
Proceedings of the Human-Computer Interaction, 1993
Proceedings of the Human-Computer Interaction, 1993
1992
Visualisation of large networks in 3-D space: issues in implementation and experimental evaluation.
Proceedings of the 1992 Conference of the Centre for Advanced Studies on Collaborative Research, 1992
1990
IEEE Trans. Syst. Man Cybern., 1990
A virtual stereographic pointer for a real three dimensional video world.
Proceedings of the Human-Computer Interaction, 1990
1989
Learning effects in telemanipulation with monoscopic versus stereoscopic remote viewing.
Proceedings of the IEEE International Conference on Systems, 1989