Paul G. Clifton

According to our database1, Paul G. Clifton authored at least 16 papers between 2009 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Evaluating the effect of tangible virtual reality on spatial perspective taking ability.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

TASC: Combining Virtual Reality with Tangible and Embodied Interactions to Support Spatial Cognition.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2015
Mapping Place: Supporting Cultural Learning through a Lukasa-inspired Tangible Tabletop Museum Exhibit.
Proceedings of the Ninth International Conference on Tangible, 2015

Universal Threshold Object: Designing Haptic Interaction for Televised Interactive Narratives.
Proceedings of the Ninth International Conference on Tangible, 2015

Ruggedization of vibration stimuli in silicone-electronic devices.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

2014
Designing embodied interfaces to support spatial ability.
Proceedings of the Eighth International Conference on Tangible, 2014

2013
Recognising your self in virtual avatars.
Int. J. Arts Technol., 2013

Reach across the boundary: evidence of physical tool appropriation following virtual practice.
Proceedings of the Seventh International Conference on Tangible, 2013

Don't open that door: designing gestural interactions for interactive narratives.
Proceedings of the Seventh International Conference on Tangible, 2013

2012
Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
I'm in the game: embodied puppet interface improves avatar control.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

SketchTop: design collaboration on a multi-touch tabletop.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Spatial relationships: a framework for understanding the relationships between real and virtual spaces.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Pictures at an exhibition: a physical/digital puppetry performance piece.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2010
Recognizing self in puppet controlled virtual avatars.
Proceedings of the Fun and Games, 2010

2009
Giving your self to the game: transferring a player's own movements to avatars using tangible interfaces.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009


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