Paul E. Dickson

According to our database1, Paul E. Dickson authored at least 21 papers between 2002 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Experiences Implementing and Utilizing a Notional Machine in the Classroom.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

2021
A Memory Diagram for All Seasons.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26, 2021

2020
Engage Against the Machine: Rise of the Notional Machines as Effective Pedagogical Devices.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

2019
Messy Learning: When Problem-based Learning Just Isn't Enough.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Bringing Reflection into Computer Science Education.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

2017
Using Undergraduate Teaching Assistants in Small Classes.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

An Experience-based Comparison of Unity and Unreal for a Stand-alone 3D Game Development Course.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017

2016
Memory Diagrams: A Consistant Approach Across Concepts and Languages.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Improved Whiteboard Processing for Lecture Capture.
Proceedings of the IEEE International Symposium on Multimedia, 2016

2015
Using Unity to Teach Game Development: When You've Never Written a Game.
Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education, 2015

Portable Lecture Capture that Captures the Complete Lecture.
Proceedings of the 2015 IEEE International Symposium on Multimedia, 2015

2012
Cabana: a cross-platform mobile development system.
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

Student reactions to classroom lecture capture.
Proceedings of the Annual Conference on Innovation and Technology in Computer Science Education, 2012

2011
Using undergraduate teaching assistants in a small college environment.
Proceedings of the 42nd ACM technical symposium on Computer science education, 2011

2010
Evaluation of automatic classroom capture for computer science education.
Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2010

2009
First experiences with a classroom recording system.
Proceedings of the 14th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2009

2008
Automatic creation of indexed presentations from classroom lectures.
Proceedings of the 13th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2008

Whiteboard Content Extraction and Analysis for the Classroom Environment.
Proceedings of the Tenth IEEE International Symposium on Multimedia (ISM2008), 2008

2007
Automatic identification and storage of significant points in a computer-based presentation.
Interact. Technol. Smart Educ., 2007

2006
Automatic Capture of Significant Points in a Computer Based Presentation.
Proceedings of the Eigth IEEE International Symposium on Multimedia (ISM 2006), 2006

2002
Mosaic Generation for Under Vehicle Inspection.
Proceedings of the 6th IEEE Workshop on Applications of Computer Vision (WACV 2002), 2002


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