Paul Coulton

Orcid: 0000-0001-5938-4393

According to our database1, Paul Coulton authored at least 143 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Design Fiction as Breaching Experiment: An Interdisciplinary Methodology for Understanding the Acceptability and Adoption of Future Technologies.
CoRR, 2024

Making of an Adaptive Podcast that Engenders Trust through Data Negotiability.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024

Greetings from Silicon Heaven: Postcards from the IoT Afterlife.
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024

Designing Prosocial More-Than-Human Rhetoric within Experiential Futures.
Proceedings of the 27th International Academic Mindtrek Conference, 2024

Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

2023
UbiFix: Tackling Repairability Challenges in Smart Devices.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023

Moral Agents for Sustainable Transitions: Ethics, Politics, Design.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Continuous cycles of data-enabled design: reimagining the IoT development process.
Artif. Intell. Eng. Des. Anal. Manuf., 2022

Sustainable Technological Futures: Moving beyond a One-World-World perspective.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

More-than-Human-Data Interaction: Bridging Novel Design Research Approaches to Materialise and Foreground Data Sustainability.
Proceedings of the 25th International Academic Mindtrek conference, 2022

2021
Playing with the Artworks: A Personalised Artwork Experience.
Proceedings of the 6th Human-Computer Interaction Slovenia Conference, 2021

2020
The Process of Gaining an AI Legibility Mark.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Researching AI Legibility through Design.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

The Divination of Things by Things.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Ghosts in the Smart Home.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
The Living Room of the Future.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

Visual Methods for the Design of Shape-Changing Interfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Making the Invisible Audible: Sonifying Qualitative Data.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

2018
Playful Research Fiction: A Fictional Conference.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Sketch & The Lizard King: Supporting Image Inclusion in HCI Publishing.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Design Fiction: Anticipating Adoption.
IEEE Pervasive Comput., 2017

Designing in between Local Government and the Public - Using Institutional Analysis in Interventions on Civic Infrastructures.
Comput. Support. Cooperative Work., 2017

Implications for Adoption.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Old, Sick And No Health Insurance.: Will You Need A Permit To Use Your Home-made Health Wearable?
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

Not on Demand: Internet of Things Enabled Energy Temporality.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
Game vaporware as design fictions.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

Visual Abstraction for Games on Large Public Displays.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

Using a Mobile Phone as a 2D Virtual Tracing Tool: Static Peephole vs. Magic Lens.
Proceedings of the Technology and Intimacy: Choice or Coercion, 2016

Design Fiction: How to Build a Voight-Kampff Machine.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Playing with the Artworks: Engaging with Art through an Augmented Reality Game.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Peer Review and Design Fiction: "Great Scott! The quotes are redacted".
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Pushing the Limits of Design Fiction: The Case For Fictional Research Papers.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Beyond the Blandscape: Utilizing Aesthetics in Digital Cartography.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

3D Virtual Tracing and Depth Perception Problem on Mobile AR.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Visualizing patterns in spatially ambiguous point data.
J. Spatial Inf. Sci., 2015

Supporting Empathy Through Embodiment in the Design of Interactive Systems.
Proceedings of the Ninth International Conference on Tangible, 2015

Magnetic Files: Exploring Tag Based File Systems Using Embodied Files.
Proceedings of the Ninth International Conference on Tangible, 2015

Perceptive Media - Adaptive Storytelling for Digital Broadcast.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Physical Playlist: Bringing Back the Mix-Tape.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Showing mutual support through digital empathy badges.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Designing for the Dichotomy of Immersion in Location Based Games.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Game of Drones.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Back to the future: 10 years of design fiction.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015

2014
From the board to the streets: a case study of Local Property Trader.
Trans. Digit. Games Res. Assoc., 2014

Game Design in an Internet of Things.
Trans. Digit. Games Res. Assoc., 2014

Barter: A Technology Strategy for Local Wealth Generation.
IT Prof., 2014

Exploring the Evolution of Mobile Augmented Reality for Future Entertainment Systems.
Comput. Entertain., 2014

Revealing the Participation Inequality in Mobile Location Based Games.
Comput. Entertain., 2014

Wicked Persuasion: A Designerly Approach.
Proceedings of the Persuasive Technology - 9th International Conference, 2014

Visualising the flow of a local economy to encourage inter-community trading: adding bits to BARTER.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

User curated augmented reality art exhibitions.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Revealing flows in the local economy through visualisations: customers, [clicks/cliques] and clusters.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

Designing for empathy in a church community.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

Designing mobile augmented reality art applications: addressing the views of the galleries and the artists.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

Designing data driven persuasive games to address wicked problems such as climate change.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

Utilizing contact-view as an augmented reality authoring method for printed document annotation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Contact-view: A magic-lens paradigm designed to solve the dual-view problem.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Mobilising Monopoly: Game design, place and social values.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

The use of surrounding visual context in handheld AR: device vs. user perspective rendering.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

BARTER: promoting local spending behavior.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Rethinking plan A for sustainable HCI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Patterns of persuasion for sustainability.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Stimulating a dialogue on renewable energy through making.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

Growing an interpretation ecology in a walled kitchen garden.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

Designing interactive systems to encourage empathy between users.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2013
Designing Seamless Mobile Augmented Reality Location Based Game Interfaces.
Proceedings of the 11th International Conference on Advances in Mobile Computing & Multimedia, 2013

Designing a Mobile Service as a Facilitator for Capturing Local Trade Data.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

Creating a stereoscopic magic-lens to improve depth perception in handheld augmented reality.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Enhanced virtual transparency in handheld ar: digital magnifying glass.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Evaluating dual-view perceptual issues in handheld augmented reality: device vs. user perspective rendering.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

A Study of User Interaction with Context Aware Electronic Updates from a Moodle Learning Environment.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

2012
Investigating user experiences with spatial and temporal context-aware applications to support mobile virtual learning environments.
Int. J. Mob. Learn. Organisation, 2012

Student Experiences with Mobile Electronic Updates from a Virtual Learning Environment.
Int. J. Mob. Blended Learn., 2012

Designing Scalable Location Based Games that Encourage Emergent Behaviour.
Int. J. Ambient Comput. Intell., 2012

Creating a playful experience to encourage participation in the meta-narrative of conference discussions.
Proceedings of the International Conference on Media of the Future, 2012

"CheckinDJ" using check-ins to crowdsource music preferences.
Proceedings of the International Conference on Media of the Future, 2012

Providing both physical and perceived affordances using physical games pieces on touch based tablets.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012

Context Aware Electronic Updates for Virtual Learning Environments.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Fostering off-line interactions through local ubicomp systems: the case of urban development.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

Democratizing ubiquitous computing: a right for locality.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

Sharing the viewing experience through second screens.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012

Tweeting with the telly on!
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012

2011
Experimenting Through Mobile 'Apps' and 'App Stores'.
Int. J. Mob. Hum. Comput. Interact., 2011

Using the physicality of NFC to combat grokking of the check-in mechanic.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Rest in pixels.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Using deliberate ambiguity of the information economy in the design of a mobile location based games.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Brain interaction for mobile games.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Utilizing sensor fusion in markerless mobile augmented reality.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Free All Monsters!: a context-aware location based game.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Estimating scale using depth from focus for mobile augmented reality.
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011

Participatory Game Design to Engage a Digitally Excluded Community.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

Participation inequality in mobile location games.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Mobile phones as second screen for TV, enabling inter-audience interaction.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Enabling emergent behaviour in location based games.
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010

Community generated location based gaming.
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010

Harnessing player creativity to broaden the appeal of location based games.
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010

2009
Ambient conversations using a physical avatar.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

Mobile persuasive exergaming.
Proceedings of the 2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009

Intelligent Mobility Systems: Some Socio-technical Challenges and Opportunities.
Proceedings of the Communications Infrastructure. Systems and Applications in Europe, 2009

A mobile geo-wand enabling gesture based POI search an user generated directional POI photography.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Providing location based information/advertising for existing mobile phone users.
Pers. Ubiquitous Comput., 2008

Evolution of 3D mobile games development.
Pers. Ubiquitous Comput., 2008

Using a Mobile Phone as a "Wii-like" Controller for Playing Games on a Large Public Display.
Int. J. Comput. Games Technol., 2008

3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games.
Int. J. Comput. Games Technol., 2008

Using a Camera Phone as a Mixed-Reality Laser Cannon.
Int. J. Comput. Games Technol., 2008

Using "tilt" as an interface to control "no-button" 3-D mobile games.
Comput. Entertain., 2008

Using NFC to support and encourage green exercise.
Proceedings of the 2nd International ICST Conference on Pervasive Computing Technologies for Healthcare, 2008

MobiToss: a novel gesture based interface for creating and sharing mobile multimedia art on large public displays.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

Supporting (Mobile) User Experience at a Rural Village "Scarecrow Festival": A Formative Study of a Geolocated Photo Mashup Utilising a Situated Display.
Proceedings of the Mobile Interaction with the Real World 2008, 2008

Using mobile phones to reveal the complexities of the school journey.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

3D Motion Control of Connected Augmented Virtuality on Mobile Phones.
Proceedings of the International Symposium on Ubiquitous Virtual Reality, 2008

Persuasive Mobile Health Applications.
Proceedings of the Electronic Healthcare, First International Conference, 2008

Mobile exergaming.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

Motion controlled mobile 3D multiplayer gaming.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Mobile Games- Challenges and Opportunities.
Adv. Comput., 2007

Augmented Reality 3D Interactive Advertisements on Smartphones.
Proceedings of the International Conference on Mobile Business (ICMB 2007), 2007

Space-time travel blogging using a mobile phone.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Extending cyberspace: location based games using cellular phones.
Comput. Entertain., 2006

PAC-LAN: mixed-reality gaming with RFID-enabled mobile phones.
Comput. Entertain., 2006

Reducing Processing Time for Real-Time Mobile Hosted Location Based Services.
Proceedings of the IEEE 17th International Symposium on Personal, 2006

Mobile Terminated SMS Billing - Exploits and Security Analysis.
Proceedings of the Third International Conference on Information Technology: New Generations (ITNG 2006), 2006

E-Pass Using DRM in Symbian v8 OS and TrustZone : Securing Vital Data on Mobile Devices.
Proceedings of the 2006 International Conference on Mobile Business (ICMB 2006), 2006

Card-based Macropayment for Mobile Phones.
Proceedings of the 2006 International Conference on Mobile Business (ICMB 2006), 2006

Selling Mobile Applications: The Difference What People Buy and What People Try.
Proceedings of the ICE-B 2006, 2006

Converging computer and home entertainment devices in the consumer media network environment.
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006

PAC-LAN: the human arcade.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

The mobile phone as a digital SprayCan.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

A massively multi-authored mobile surrealist book.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Creating entertainment applications for cellular phones.
Comput. Entertain., 2005

Implementing Location Based Information/Advertising for Existing Mobile Phone Users in Indoor/Urban Environments.
Proceedings of the 2005 International Conference on Mobile Business (ICMB 2005), 2005

Mobile Ticketing System Employing TrustZone Technology.
Proceedings of the 2005 International Conference on Mobile Business (ICMB 2005), 2005

Evolution of 3D Games on Mobile Phones.
Proceedings of the 2005 International Conference on Mobile Business (ICMB 2005), 2005

2004
Hotring advertising model for broadband hotspots.
Proceedings of the 2004 IEEE Wireless Communications and Networking Conference , 2004

High data rate enhancement for beyond 3G services using complete complementary codes.
Proceedings of the IEEE 15th International Symposium on Personal, 2004

A hybrid operating model for wireless hotspot businesses.
Proceedings of the 1st IEEE Consumer Communications and Networking Conference, 2004

2003
Fixed-point implementation of VBLAST HSDPA services.
Proceedings of the IEEE 14th International Symposium on Personal, 2003

A Controlled Data-Path Allocation Model for Dynamic Run-Time Reconfiguration of FPGA Devices.
Proceedings of the Field Programmable Logic and Application, 13th International Conference, 2003

2002
Internet Authentication of LUT-Based FPGA Configuration Files.
Proceedings of the 16th International Parallel and Distributed Processing Symposium (IPDPS 2002), 2002

A Novel Watermarking Technique for LUT Based FPGA Designs.
Proceedings of the Field-Programmable Logic and Applications, 2002

2001
Defining performance limits for turbo-code assisted synchronization in DVB-S systems.
IEEE Trans. Broadcast., 2001

Graph Configurations and Decoding Performance.
Proceedings of the Cryptography and Coding, 2001

1997
Novel Application of Turbo Decoding for Radio Channels.
Proceedings of the Cryptography and Coding, 1997


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